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Posts posted by Arch-Mage Solberg
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I would believe that it would do more damage! I'm not an expert, but I believe that's what it means.Quote:Originally written by Puksis:
"2 levels damage in combat." I dont know what that does...
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I'm pretty patient...but noone knows who I am.Quote:Originally written by 227 Chitrachballons:
I know my patience with you is exhausted, and around these parts, I'm one of the patient ones. You need to stop.



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That's all I need to know!Quote:Originally written by Spidweb:
Solberg has a decently sized role.
Why don't you come over to my tower and see if I have anything new to say.Quote:Originally written by 227 Chitrachballons:
Edit: Oh yeah. Solberg having a bigger role is interesting. He's already the only major character to appear in every game. Hopefully, he will also have something interesting to say -- he hasn't really done that since 1996.
I can live as long as I want to.Quote:Originally written by Andraste:
And isn't Solberg like 120 now or something? How long do wizards live for?
I have immense magical skills that you will grow quite fond of in A5.
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Alorael, I wonder if you happen to have a list of your names?

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I'm a big fan of Country and Southern Rock.

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I can't remember the very first group I used. But all my groups after that were named as follows:
1. Hrothar (Warrior)
2. Patrick
3. Erika
4. Solberg
5. Rone
6. Aimee

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I don't care who you are, that's funny!Quote:Originally written by Delaying Tactictian:
2. It's a number between 1 and 3.
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Once you are through with that you get into a fight, then walk through some automated traps, and into another fight.

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Not that it really matters...but his name is Ahonar!

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I would cheat a little and change the cave floor terrain from a newer Exile game with the BoE terrain. Of course, this is (or was at one time) pretty commonplace.Quote:Originally written by Drakefyre:
It's much better than BoE's boring white.
Maybe it's supposed to be that glowing moss/fungus we hear so much about.
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I wonder if he's looking for a more updated version of Exile 2 graphics, like when the terrain was green instead of white.

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I know that this has already been answered, but I would like to say that you can push the Tab button and people's names will appear over their heads if they're nearby!

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If I believe right, there are six pools to destroy.Quote:Originally written by Nioca:
To get past the barriers, you need to destroy all four slime pools in the lower level of the slime pit. Once you do that, the barrier will fade, and you can fight the master of the pit.
IceVampire, also check the north wall for a hidden passage.
I agree!Quote:Originally written by Nioca:
Oh, and this probably belongs in the Avernum Trilogy forum, since this pertains to Avernum 3, not Avernum 4.
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Why even waste thought on it? It's not happening! Now what I want to know is...is how if the game is moved to the Northern Islands, what are you gonna use as ground?
You need enough conquered ground to set up some kind of base. I have 4 guesses as to where the starting area is:
1. The old Giants lands.
2. One of the islands.
3. Near Khoths old lair.
4. The ruined fort near Erika's Tower in A4.
I'm sure that they won't use the new area as a starting location, but I could be wrong.

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Not unless they take notes! *looks through notes to find the above mentioned continents and finds them under 'surface lore' (except Doston)*

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Or there's a Silvar on another continent and both of the ones mentioned were named by people from the other Silvar!

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I meant what I said to be thought in relation to the upcoming release of A5! Let's just say that there are two portals carrying people to the caves. The FIVE get sent down one portal and help maintain order, while the other one gets noone and everyone ends up being like bandits (like the Cult of the Sacred Item). It would be like Avernum but in reverse. In Avernum, the good live in cities and towns while in the bandits hide. In the other place the bandits rule and the good are hiding!

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Valorim was probably settled near the time the portals were shut down. I do agree with you on the number of portals though! That would make two portals going to other places than the Avernum as we know it.Quote:Originally written by Nioca:
Actually, they would probably only need three, if that was the case. I don't think Valorim would have had a portal yet, since it was only just settled in the time frame of A3, and the teleporting stopped shortly after A1.Quote:Originally written by Arch-Mage Solberg:
With a space as big as the surface, who's to say that there was only ONE PORTAL! They gathered all the people to be sent down all into one portal? That's nonsense! There must've been at least 2 per continent, AT LEAST. With that in mind, could there be other places people were sent? Places inhabited that we have not seen or heard about?
What do y'all think about this in relation to the upcoming Avernum 5?
However, it's a definite possibility. -
I had this thought some time ago, but it wasn't until I went through my notes recently that I now bring it up. Now bear with me.
With a space as big as the surface, who's to say that there was only ONE PORTAL! They gathered all the people to be sent down all into one portal? That's nonsense! There must've been at least 2 per continent, AT LEAST. With that in mind, could there be other places people were sent? Places inhabited that we have not seen or heard about?

What do y'all think about this in relation to the upcoming Avernum 5?

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Aydin's Tower was in the west part of the Northern Islands, Aimee's was in the east. Aimee's tower wasn't a town you could enter, just a special. Aydin's tower was COMPLETELY destroyed when the Empire invaded and Aimee's was demolished to make way for the Hall of Records. Both Aydin and Aimee are present or mentioned in A2 but not after.

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Don't you just feel the love!Quote:Originally written by Randomizer:
I hope Solberg gets a bigger role than Avernum 4.
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Your right Kel, I forgot about that rule when I posted!Quote:Originally written by Kelandon:
"visited in early games but not Avernum 4" rules out 3 and 4, I believe, although I could be wrong about that. My money is on 1, myself, but only because the basis of the would-be Northern Kingdom series was going to be that very location.Quote:Originally written by Arch-Mage Solberg:
About the new route... is it
1. In the Northern Waters going north to new caves?
2. On the river near Erika's Tower going west?
3. On the river near Almaria going south?
4. On the river near Silvar and Fort Avernum going east?
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I believe the question everyone wants to know is
...Are Rone, X and I still alive to lend our support to Avernum? 
I'm pretty sure that it's impossible, but if I'm still here I have a few suggestions!
1. Move me back to the Tower of the Magi. (preferably Administrator)
2. Give me a cat pet to replace Cheeseball. (doesn't need to talk)
3. Let me be able to give some sort of magical training in either spells or special traits.
4. Quests. (enough said)
I like how this game sounds already. About the new route... is it
1. In the Northern Waters going north to new caves?
2. On the river near Erika's Tower going west?
3. On the river near Almaria going south?
4. On the river near Silvar and Fort Avernum going east?
Hey...what are you trying to say?Quote:Solberg is nice and all, but he isn't the kind to move mountains.
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Four Vahnatai Tribe War
Empire Civil War
Un-Banished Sliths Discovered
Reinsertion of the Darkside Loyalists
Bandits (again, but way stronger)
Nephilim, Goblins, lizards, and some weak bandits (for the beginning)
Dragon Brood unleashed on the Empire
This is just something that if included with some other sub-plots would add up to what I would say is a good game!


Quick Avernum 5 Update, March '07
in Second Avernum Trilogy
Posted
You're a graemlin abuser who thinks he's Solberg.
I know, I'm just playing the character, but you must admit...I'm doing a heck of a job!