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Arch-Mage Solberg

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Posts posted by Arch-Mage Solberg

  1. Quote:
    Originally written by Spidweb:
    Solberg has a decently sized role.
    That's all I need to know! laugh

    Quote:
    Originally written by 227 Chitrachballons:
    Edit: Oh yeah. Solberg having a bigger role is interesting. He's already the only major character to appear in every game. Hopefully, he will also have something interesting to say -- he hasn't really done that since 1996.
    Why don't you come over to my tower and see if I have anything new to say. mad

    Quote:
    Originally written by Andraste:
    And isn't Solberg like 120 now or something? How long do wizards live for?
    I can live as long as I want to. :p I have immense magical skills that you will grow quite fond of in A5. cool
  2. Quote:
    Originally written by Drakefyre:
    It's much better than BoE's boring white.

    Maybe it's supposed to be that glowing moss/fungus we hear so much about.
    I would cheat a little and change the cave floor terrain from a newer Exile game with the BoE terrain. Of course, this is (or was at one time) pretty commonplace. cool
  3. Quote:
    Originally written by Nioca:
    To get past the barriers, you need to destroy all four slime pools in the lower level of the slime pit. Once you do that, the barrier will fade, and you can fight the master of the pit.
    If I believe right, there are six pools to destroy.

    IceVampire, also check the north wall for a hidden passage. cool

    Quote:
    Originally written by Nioca:
    Oh, and this probably belongs in the Avernum Trilogy forum, since this pertains to Avernum 3, not Avernum 4.
    I agree! laugh
  4. Why even waste thought on it? It's not happening! Now what I want to know is...is how if the game is moved to the Northern Islands, what are you gonna use as ground?

     

    You need enough conquered ground to set up some kind of base. I have 4 guesses as to where the starting area is:

    1. The old Giants lands.

    2. One of the islands.

    3. Near Khoths old lair.

    4. The ruined fort near Erika's Tower in A4.

     

    I'm sure that they won't use the new area as a starting location, but I could be wrong. cool

  5. I meant what I said to be thought in relation to the upcoming release of A5! Let's just say that there are two portals carrying people to the caves. The FIVE get sent down one portal and help maintain order, while the other one gets noone and everyone ends up being like bandits (like the Cult of the Sacred Item). It would be like Avernum but in reverse. In Avernum, the good live in cities and towns while in the bandits hide. In the other place the bandits rule and the good are hiding! cool

  6. Quote:
    Originally written by Nioca:
    Quote:
    Originally written by Arch-Mage Solberg:
    With a space as big as the surface, who's to say that there was only ONE PORTAL! They gathered all the people to be sent down all into one portal? That's nonsense! There must've been at least 2 per continent, AT LEAST. With that in mind, could there be other places people were sent? Places inhabited that we have not seen or heard about? confused

    What do y'all think about this in relation to the upcoming Avernum 5? cool
    Actually, they would probably only need three, if that was the case. I don't think Valorim would have had a portal yet, since it was only just settled in the time frame of A3, and the teleporting stopped shortly after A1.

    However, it's a definite possibility.
    Valorim was probably settled near the time the portals were shut down. I do agree with you on the number of portals though! That would make two portals going to other places than the Avernum as we know it.
  7. I had this thought some time ago, but it wasn't until I went through my notes recently that I now bring it up. Now bear with me.

     

    With a space as big as the surface, who's to say that there was only ONE PORTAL! They gathered all the people to be sent down all into one portal? That's nonsense! There must've been at least 2 per continent, AT LEAST. With that in mind, could there be other places people were sent? Places inhabited that we have not seen or heard about? confused

     

    What do y'all think about this in relation to the upcoming Avernum 5? cool

  8. Aydin's Tower was in the west part of the Northern Islands, Aimee's was in the east. Aimee's tower wasn't a town you could enter, just a special. Aydin's tower was COMPLETELY destroyed when the Empire invaded and Aimee's was demolished to make way for the Hall of Records. Both Aydin and Aimee are present or mentioned in A2 but not after. cool

  9. Quote:
    Originally written by Kelandon:
    Quote:
    Originally written by Arch-Mage Solberg:
    About the new route... is it
    1. In the Northern Waters going north to new caves?
    2. On the river near Erika's Tower going west?
    3. On the river near Almaria going south?
    4. On the river near Silvar and Fort Avernum going east?
    "visited in early games but not Avernum 4" rules out 3 and 4, I believe, although I could be wrong about that. My money is on 1, myself, but only because the basis of the would-be Northern Kingdom series was going to be that very location.
    Your right Kel, I forgot about that rule when I posted! shockedcool
  10. I believe the question everyone wants to know is confused ...Are Rone, X and I still alive to lend our support to Avernum? cool

     

    I'm pretty sure that it's impossible, but if I'm still here I have a few suggestions!

    1. Move me back to the Tower of the Magi. (preferably Administrator)

    2. Give me a cat pet to replace Cheeseball. (doesn't need to talk)

    3. Let me be able to give some sort of magical training in either spells or special traits.

    4. Quests. (enough said)

     

    I like how this game sounds already. About the new route... is it

    1. In the Northern Waters going north to new caves?

    2. On the river near Erika's Tower going west?

    3. On the river near Almaria going south?

    4. On the river near Silvar and Fort Avernum going east?

     

    Quote:
    Solberg is nice and all, but he isn't the kind to move mountains.
    Hey...what are you trying to say? mad
  11. Four Vahnatai Tribe War

    Empire Civil War

    Un-Banished Sliths Discovered

    Reinsertion of the Darkside Loyalists

    Bandits (again, but way stronger)

    Nephilim, Goblins, lizards, and some weak bandits (for the beginning)

    Dragon Brood unleashed on the Empire

     

    This is just something that if included with some other sub-plots would add up to what I would say is a good game! cool

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