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Posts posted by Arch-Mage Solberg
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My Favorite RPGs:
Fate (Like an updated version of Mordor)
Morrowind GOtY
Diablo II
Baldur's Gate II
Castle of the Winds 1&2
Mordor
The only scenarios I remember playing:(It's been at least 4 years since I've played any BoE/BoA scenario!)
Erika's Legacy
Doom Moon
*There's one where the plot was that magic was on the way out and most of the people were learning to not use magic. I liked that one too.

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Originally Posted By: SpidwebThe four joinable character in Avadon are like Greta and Alwan, but much more so. They have lots of dialogue, banter, issues, etc. I'm enjoying writing them.
- Jeff Vogel
I've played a few games where the way the character deals with you can depend on how you treat them and where you are. I haven't played many games outside Spiderweb Software besides Elder Scrolls 3: Morrowind GOY and a little bit of Diablo 2. I know Morrowind had a few characters like that.
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That is how she rolls with the quick reply. Also, on behalf of myself and many others here...Welcome to Spiderweb Software...please leave your sanity at the door.

Post # 456
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The site doen't seem to be working properly.
Post #455

* EDIT I removed the codes.
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Originally Posted By: SpidwebThank you for your understanding. We've never made it a secret that we are a small company with limited resources, doing the best we can to make a sort of game the game industry doesn't provide.
- Jeff Vogel
No thank you for providing us with such amazinly awsome games!
Post #454 -
I hate to create another thread (since I'm viewed as a crazy nutjob) but I must know: Is there another place that Spiderweb posts go? I've been trying to catalog all of my 452 posts (this one is #453) and have noticed big gaping holes in my postcount even from this site. It goes back to 2004, but not all of my posts since then are showing up on the My Stuff/Post search. Thank you and have a nice day.

Post #453
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Originally Posted By: Tirien, Master of BaconDont forget about the cannibals. Everytime they eat someone, there's one less person to eat your meat.

*covers nephew's eyes*
Do you hug your mother with those hands? lol
(If he had spoken it, I would've said 'Do you kiss your mother with that mouth')
Post # 452
* EDIT Hey look at that...I made the 100th reply! -
Originally Posted By: Artemis~This is probably 100% rumor, but i've heard around that meats actually took away from your life span.
I saw on my local NBC news a few months ago that some Vegan guy was promoting his views by saying that that was how it was first done in the Bible. Before the Flood, people ate only fruits and vegetables and lived for hundreds of years. It wasn't until after the Flood that God allowed humans to kill animals for meat and subsequently the lifespan of man shortened to just a few decades over the next 1,000 years. This was what the Vegan guy said anyway.
Post # 451 -
Originally Posted By: BerryPolterI'm playing Avernum 4 and whenever I press escape in order to access the mai options durin the game the game freezes for 5 seconds before executing every comand RELATED to the options screen DURING the game.Why is that?
Does your computer use Windows Vista? Other people please forgive me if this question sounds dumb. Having never used Vista and also having heard pretty much nothing but problems from it, it seems like a likely scenario. Unless I'm completely wrong!
Post # 450 -
Originally Posted By: DantiusNonono, they have to be reluctant badasses with a tormented past, possibly involving an overly simplistic backstory where the Empire killed their father/son/daughter/spouse. Sheesh, get your tropes right!Originally Posted By: Lenar Labs™Obviously, one is an assassin sent for crimes not committed, one is a reluctant badass who has been orphaned by the cruel Empire, one is the heretic who got what they deserved, and is repenting, and one just happened to be in the wrong place at the wrong time.
Dantius, Lenar Labs...I have taken your views into account! Her is my story.Originally Posted By: From Jerry Bush's ComputerThis is the story of the group of adventurers commonly known as Hawthorne's Assassins!
They are a group of four people who through a series of bizarre circumstances, achieved great power and fame and changed the course of the young nation of Avernum. We begin our story by introducing the group.
These four (and two others named Jenneke and Frodue) were gathered up, taken to the portal, and thrown in. They arrive inside the walls of Fort Avernum. They are told by Andrew to visit Tor for meager supplies and Tharl for information. Tor gives them each a Stone Shortsword, crude helmets, poor leather shoes and 10 gold. Tharl just gives them the basic rundown of life in the caves, the nearest cities and forts, and the government.
After they have done this, they go over to the bar to await the next caravan to Silvar. They meet another group also waiting. They talk and decide that together they should be tough enough to make the trip to Silvar. So they head out.
Along the way, a band of goblins and Nephilim ambush them. The humans fight hard and win, all but four falls in battle. Here is their story.
Karkin was a young warrior who lived in the tiny village of Boluk located about 150 miles from Solaria (the capitol of The Empire). He was out hunting for food when bandits set upon Boluk. One survived to run to the next town to tell the news before succumbing to his injuries. When Karkin got back from the hunt, he found his village destroyed. He used his woodsman skills to find out which way the bandits had gone. You can say that he was in the wrong place at the wrong time because right when he found the bandits hideout, so did a local militia. The bandits knew they were outmanned and surrendered. Karkin tried to plead his case but to no avail. No one knew who he was and he was found right outside a bandit hideout. The bandits and Karkin were sent to the local magistrate for a trial. Banditry is punishable by death under Empire law. No evidence whatsoever was given to prove that Karkin belonged to the bandits. The magistrate, being unusually kind at the time, did not sentence Karkin to death. Instead, he was taken to Solaria to wait to be teleported into the underworld.
Bortha was an apprentice mage at the Imperius School of Magic at Imperius. She was given the task of categorizing the schools library. She had some talent in the art of magic and actually been able to learn a few spells. During her task, a jealous rival (name unknown), went behind her back and switched some of the books and scrolls around. Not enough to be noticed, but enough that when Icarcerous (one of the schools Triad) asked Bortha to find certain book, it could not be found. However, it was not lost, just not in the right place. Bortha was accused of light sabotage and lying to a member of the Triad. Her punishment was harsh. She was to be teleported to the vast caves beneath the surface.
Jeriko was a lowly acolyte with some alchemy skill in a new religion called Church of the Divine Lucre. They believed that magical might, political power and extreme wealth go hand in hand. Jeriko was sent to a village called Shadyvale, located about 50 miles north of Solaria, to convert the village and build a temple. The people of Shadyvale took him to be an evil priest and had him arrested under sedition. He was tried and sentenced to teleportation to the caves.
Stecklidge was your common variety petty thief. He lived in Solaria and stole a little here and there to survive. Along with being a thief, he was a fairly good bowman. One day, he was walking though town and went into a shop. A politician was in there shopping. Stecklidge went about his business and pocketed some apples when he thought no one was looking. The politician confronted him and asked him why he was stealing. Stecklidge, not one to hold his temper, told the politician to mind his own business. Stecklidge was arrested (not for stealing the apples, but for talking that way to the politician) and sentenced to be teleported into the caves.
The surviving four search the goblins and Nephilim along with the fallen humans to scavenge up some more supplies. They come away with 73 gold, a bronze Shortsword, a cavewood bow, seven pairs of poor leather shoes, four scrolls, 3 healing and 2 curing potions, and a Wand of Firebolt. They continue the trip to Silvar where they sell the stone weapons and poor leather shoes and buy better armor and weapons, train to better their skills, and buy other supplies to continue their journey.
They ask around town about odd jobs to do but with a regular flow of people coming through all the time, there are not any jobs at the time. They head off to the bar to wait a caravan to Mertis when the middle-aged bartender named Gary. He tells them that since they did all right on the way over to Silvar from Fort Avernum, that they should consider becoming adventurers. He even suggests that they travel north to Fort Duvno to offer their services to Commander Johnson. They thank him and discuss it. Adventuring is hard and potentially fatal, but it does have some advantages. They decide to give it a shot. They pack up their stuff and head towards Fort Duvno.
Along the way, they were caught in three ambushes of goblins and Nephilim and were also attacked by bandits. Having had fought before on their way to Silvar, they now have a kind of knack for fighting together. They laid waste to the goblins and Nephilim with better ease than before, but their challenge was with the bandits. Having been from the surface, they have a sickly feeling about attacking another human. But then again, it was the bandits or themselves and they did not want to die just yet. Once the bandits were dead and their corpses picked clean of anything of value, they continued to Fort Duvno.
When they arrived, they sold the stuff they didn't need from the ambushes, bought some better equipment, went to see Carol the Healer, and then headed toward the Inn to rest up a bit before seeing Commander Johnson.
I know that it's a bit long, but let me know how you like it, what improvements need to be made (if any
), or whatever!
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Let me get this straight. I need to develop chararter backstories to come to terms on how they got to Avernum in the first place and to tell how they got the skills they have now.
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Too true. I did forget all of that stuff. I read Celtic Minstrel's post and decided to right then write a little story down. I was more focused on speed than material. Let me write some stuff down and I'll put it here in about 2 or 3 days time to see how y'all like it. It'll be an expansion of my above post with the added trips to Fort Duvno, Bandit Fort, and Unfinished Fort.

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Originally Posted By: terraIs ther any to remove quests, from the Quest Lists, ones that can no longer be completed.
It would be nice if we could also, if not delete, but somehow hide quests that we didn't want to see at the time or never-ending quests. That would be something that Jeff could work on with Avadon: The Black Fortress!
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A group of people are sent through the portal. They arrive in Fort Avernum in the caves of Exile under the government of Avernum. They are told by Andrew to visit Tor for supplies and Tharl for information.
After they have done this, they go over to the bar to await the next caravan to Silvar. They meet another group also waiting. They talk and decide that together they should be tough enough to make the trip to Silvar. So they head out.
Along the way, they are ambushed by goblins and Nephilim. The humans fight hard and win, but most of them fall in battle. The surviving four continue the trip to Silvar where they buy better armor and weapons, train to better their skills, and buy other supplies to continue their journey.
This is the story of the group commonly known as Hawthorne's Assassins!
How's this for a good start!

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I have just read 'Where the Red Fern Grows'. I remember reading it as a kid and crying when the dogs die. I read it again with the same effect.


:EDIT: Not a huge milestone, but I've reached my 444th post.
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Originally Posted By: Internet Forum ZombieSolberg speaks in third-person? He must be trying to steal the gimmicks of Alorael and Dikiyoba.Originally Posted By: Arch-Mage SolbergI think that you have to talk to Solberg first. If not, he sends you to the woman you need to talk to anyway...
I don't steal gimmicks from the greats! Someone like me (aka Solberg) has no need to steal gimmicks. Cooking recipes maybe...but not gimmicks.
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Originally Posted By: DantiusBy far the best dungeons were the end labs in G1/G2. Nothing in the Avernum series even remotely compares.
What about the Gremlin's Cave, Final Gauntlet or Hawthorne's Castle in E1/A1?
What about the Hall of Records, Akhronath, or Garzahd's Fortress in E2/A2?
What about the Golem Towers, Tower of Zkal, Third Wall or Rentar's Fortress in E3/A3?
Surely some of these must compare at least a little more remotely than you let on!
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WOW! Amazing! A bit tricky to get used to but dang easy once I did. I downloaded the demo 4 days ago and I finished EVERYTHING yesturday. Then I tinkered with the game to play areas that couldn't get to before. (I love the missing maps!) I can't wait to register it to play the rest of it. Jeff...I have to say that this is my new favorite!


:Edit: Also, what happens to the guy that starts out with you in the cellar at the Food Depot? I went back to check on him (as I do many other characters) and he wasn't there!
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Yay! Arancaytar is the best.

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I think that you have to talk to Solberg first. If not, he sends you to the woman you need to talk to anyway. The entrance to the lower level you are looking for can be found by leaving Patrick's Tower to the west and then following the tunnel north. When you cross the second bridge, you should see two cracks in the north wall you can walk in. Follow these west past the guy who tans hides and then follow the cave wall south. Keep going until you see a blue-shaded stairway. Hope that this helps.

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Originally Posted By: Celtic MinstrelYes, but then he also asked this:Originally Posted By: SnailCan ppl with normal computer keyboards use their numpad to move in all directions?
That's true...but if you actually read the posts, you would see that I answered that part of it twice. When I said earlier "That wasn't the real issue" that's because we were talking about how to get his laptop to work. Since I just told him that playing the games regular computers has 8-directional movement.
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Originally Posted By: SnailI'm playing Avernum 1 on a PC laptop. I therefore don't have a proper numpad, so I use an external usb numpad for certain games. Its been a while since I played Avernum 1 so I don't remember what keys used to work when I had a normal keyboard.
Anyway, with my current comp, I can only move with the proper arrow keys on it, and not with what would be the keys 1,3,7,9 on a numpad.
As you can see, originally the guy was asking how he could somehow get 8-directional movement from a laptop computer. I suggested an external keyboard to fix the problem. -
When I started this, I was trying to see if any of this was possible (if even by a long shot). I believe it is somewhat possible because we have a great storyline, characters, and environment. This is just my view. Agree, disagree, or agree to disagree how you may see fit, to me it's something worth mentioning.


Kicking a dead horse
in Avernum Trilogy (2000-2002 original versions)
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I was one of those oldbies that prefered Exile to Avernum. Kinda still do, a little. But I'm coming around to the Avernum side of things. My favorite game now is Avernum 6. I tried to hold true to Exile, but I'm a realist and knew that Avernum was the future. Now for those of you who say that you prefer the first Avernum Trilogy to the upcoming improved version...let's see what you'll be saying in 3 or 4 years!
Post #460