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Timber-Wolf

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Posts posted by Timber-Wolf

  1. The geneforge item system is annoying, the whole when you click on the item it goes to your backpack sucks, it was better in Avernum 3 where u could put the items on from the get screen, whats worse is Jeff put it in BOA, which means you have to select the character first before giving them items grr. Unlocking doors should change to a blend of both Geneforge 1 and 2, make it when you click on a locked thing it comes up with a dialog box that lets you choose to use unlock or living tools, there could be a box where you type in the number you want. The bosses are also stupid, kinda strange where I can just cast Kill on Eass for example, it does 200 damage and stuns him so he dosnt attack me anymore, which makes killing him as easy as an ornk. THERE ALSO HAS TO BE A GENEFORGE IN THIS ONE, I probabaly wont buy it if theres not, the power crazed, glowing, all power full shaper god is so fun smile

  2. Grr I have this problem to, I put the editor in the data folder but it still gives a error about graphic 2000 being missing (I fixed teh warriorsgrove error by copying it from data to the editor folder) after I click ok on the error when I try to open a scenario it gives an unhandled exception then an invalid page fault.

    Anyone know how to fix this?

  3. Grr I have this problem to, I put the editor in the data folder but it still gives a error about graphic 2000 being missing (I fixed teh warriorsgrove error by copying it from data to the editor folder) after I click ok on the error when I try to open a scenario it gives an unhandled exception then an invalid page fault. Anyone know how to fix this?

  4. BOA runs as fast as Avernum 3 on my computer, but when something dies the death graphic takes 5 seconds to end, great if u want to savour some ones death but most of the time is just plain annoying (eg killing large numbers of goblins with ice lances). Anybody know how to fix this?

  5. Quote:
    What I am looking for is a program that adds these new subfolders to the .exe when the scenario is started and deletes them when the player leaves the scenario. Is something like this possible?
    Well the Reshack program can do the adding and removing sound part so it must be possible to do that, you just got to learn how it does it then you can make your program change the sound files when you open and close the senario
    (I think im confusing myself :p )
  6. Quote:
    Originally written by Frobozz:
    As it is I haven't the software to enable me to add anything even if I wanted to. frown
    I do, its called resource hacker and with it you can view stuff in .exe files and extract/change them, just search for reshack in google but its only for windows though
  7. A jaffa mocking me? Of couse I had it coming saying im from Dargaville, but im not I just go to school there. I live in Aratapu best of luck finding where that is! (note: saying its in the North Island dosnt count you stupid jaffa) cool

    I double posted because my 640 KB of ram run out so I pressed the submit button many times smile

    And your lryics sucked

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