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Posts posted by nikki.
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On 3/15/2021 at 10:44 PM, Lord Backael said:
Another quick area: ignore going south (there's lots of hostile uber-ornks there that jump you), instead go NW through the ruined buildings. The sentinels are all easily bypassed by speech checks. Loot the buildings that don't have acid pools in them (which likely two-shot you at this stage), accept the mark of hatred from Heustess at the end of the Sentinel string, then head into The Great Temple.
Also a quick note on this bit. I discovered accidentally in my first playthrough that if you go around the outside of the map by deactivating the mines, you can skip all the speech checks AND avoid getting the mark from Heustess. You also miss the quest to kill Goettsch, but that seems less important in a run like this. Still, if you're hurting for Leadership, this can be a way to deal with this whole area a bit easier. -
On 3/15/2021 at 10:44 PM, Lord Backael said:
-The Sealed Lab, west of the Southern Workshop & east of the Patrol Bridge, is combat-locked and easily avoidable
I'm attempting a similar run now (Agent, pumping Leadership/Mechanics/Stealth) to get these last three achievements. I wanted to flag this because if you're Taker-allied, this clears without you needing to set foot inside the Lab. Which is AWESOME, because it then bypasses an unclearable map (Pentil East), which helps backtracking.
Anyway, awesome guide otherwise/so far. I've definitely referred to it a couple of times! -
2 minutes ago, Randomizer said:
The Western Wastes thad always appear by its nest om the east side, but isn't always there when you enter the zone. It may take half a dozen tries before you see it. The Drayk's Valley thad moves around, but always seems to be there the first time.
Awesome, thanks. Clearly I'm just getting unlucky. Tried around 9 or 10 times. I'll keep going
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Are the Thahds you need to access the Inner Crypt always in their respective zones? I can't seem to get the one in the Western Wastes to spawn and now I'm worried I looted/sold the orb I need.
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14 hours ago, Sir Motrax of Exile said:
Hi Forum! I'm back. I saw this Queen's Wish thing and downloaded it and lost a few hours of my life! Yay!
What else is new around these parts? I see Geneforge is back (that's a remake of the original, yes?). I don't recall Avernum 4/5/6 being here when I last visited. How are they? Why do I even ask... I should just purchase and play.

Uhh... I guess that's all I have to say. That, and... hello!
- SMoE
EDIT: Yay! I still have my custom title!
EDIT 2: Also I added a beautiful MS Paint portrait. Now everyone will recognize me around here.
Yay! Nice to see you back.
Hope the years have been good!
The second Avernum Trilogy play more like modern SW than the older Trilogy, but they're still a lot of fun. They regularly go on sale on Steam, so there's a good chance you can snag them for cheap. And, of course, Jeff still have huge demos so you can try stuff out.
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1 hour ago, Randomizer said:
Then there were the limits in summoned creations in Avernum, Avadon, and Queen's Wish
Give me back my Avernum 3/BoA vampires please!
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Just now, TriRodent said:
Even that could (irrc) be exploited a little bit when combined with the unlock spell. Save & start using tools until you got down to about five needed & cast unlock with every tool used. Eventually you'd get in a tool or two before you could be expected do so with either unlock or tools (or maybe it was a few tools before you were told what would work...). Reload & use tools until you were right at that sweet spot, put the extra saved tools back into your pack & loot away...whee
Yeah, I don't miss that drudgery. The dumb things I did way back when when I was younger & goofing off time wasn't so precious.
Yep! Each level of the unlock spell and whatever school it was boosted the power of it I think, so you would use tools until you were two or three away, and then cast unlock. It was tedious and I'm so glad it's gone.
On the other hand, I do not like how my abilities shift around as I unlock new ones/get new items. It's very disconcerting 😛 -
...and here I am, just thankful that we no longer have to click and use each living tool one-by-one.
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I want to chime in here and say that I agree with you, Felix. I absolutely appreciate Randomizer and Jeff's comments, but even with minmaxing and playing a Shaper in the exact way that has been described above I'm finding torment MUCH more tormenting than in other Spidweb games. I thought I'd turned a corner when I could start making some level 3 creations but nope... Any fight that goes past two rounds (which is most of them) is almost certainly a fail.
I think, for me, part of it is that GF1M is quite a bit different to the GF I could play blindfolded, and there's a lot more depth and strategy to creations. I'm at the point now where I'm going to start a new save to get my head around everything on Veteran, because it feels very frustrating to have to be picking away at 3 or 4 zones to get enough experience to finish one of them and progress the story.
I'm a bit out of practice with SW games, but in the past I've beaten E1-3, A1-6 (and the remakes), and GF1-5 on the highest settings and this one feels much more punishing and even a little unfair in parts. I'm hoping my opinion changes as I get to play around with the game mechanics a little more!
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Awesome, thanks! Torment is more gruelling than I remember, so trying to rinse as much out of the game as I can. ❤️
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I did a quick search and saw that if I train in a stat/skill (e.g. melee weapons), I can't get a free upgrade later. Is the same true for using a cannister? I feel like I should know this, based on previous games, but I also vaguely remember later Geneforge games not caring which order you acquired stats.
Ty!
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8 hours ago, Invisible Glove said:
I thought the time-based autosave has been in previous games too. Did I make that up?
Sorry, I missed this. Definitely wasn't in previous Geneforge games, which is what confused me (and cry "bug!"). It's been a hot minute since I played a Spiderweb game, so I couldn't say for sure with, e.g. Avadon.
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Oh, I'll almost certainly start making my own saves. Just caught me off guard – I've been playing SW games for 20 years now, and autosave has always been reserved for entering/leaving zones. Hence why I thought it was a bug!
Semi-related follow up: is there enough gold around to get the 5,000 medal without spam-selling these shaper records? Cus that's all I really care about.
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Haha, thanks Randomizer. Yep, I know it's a different slot. I suppose I should have said that the two saves are identical. I'd spent perhaps 20 minutes poking around Pentil which doesn't seem *that* long really... Also weird that it saved at literally the exact same spot as my quicksave.
I guess the question is – is autosave now based on time rather than zones? If so, is there any way to get it NOT be that way!
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Hey, can confirm. Windows Defender wouldn't even let me install Geneforge because of this. I unquaranteened the file, and everything seems to be peachy. To do that, you can go to the security centre, click "Virus and threat protection" and then "Protection history".
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Thanks, I hate it.
(But I also wanna feed in as many other SW assets as I can find. OG Exile sprites, anybody?).
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Like a dummy, I told Dayna in Pentil that the records she was keeping were worthless, which means I can no longer sell any to her. I had quicksaved, accidentally (force of habit), but figured I could just load up an autosave from outside the city and redo the last 15 mins...
Nope.
For some reason, my autosave AND quicksave are in the same position. Has anybody else had the same problem?
I'm assuming that I'm now stuck with these records (and down a nice bit of money), which you know, is fine. It's not worth redoing a couple hours of gameplay considering gold isn't that important in this game. If anybody did have a solution/fix though, I'd be stoked.
If not, learn from my stupidity and remember to make hard saves from time to time...
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On 2/26/2021 at 2:15 AM, Burnt on the Wheel said:
I started changing my name daily in protest of getting to 1000 posts without a custom title, and Drakefyre kept moving the goalposts to keep me as Postmaster General. Drakey hasn't been admin since... 2008? I've given myself a custom title eventually since I don't think anyone else has the permissions to do it..
Yikes. 2008?!
Also, the mention of Harehaunter reminded me of those dumb pokemon pictures I made for people. I should see if I have those saved – and see how many of the members featured are still around. 👀
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I don't think there's ever been a better time to share something positive. Lovely idea for a thread!
Lately, I've been grateful for the opportunity to go a bit slower. To be able to spend more time on hobbies, on reading, and on self-expression. And, grateful for the opportunity to spend more time with my cat! 🐈
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Ghibli round!
Kiki
Ashitaka
Yubaba
Nausicaa
Sheeta
Lady Eboshi
Ponyo
The dad from My Neighour Totoro
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Dinti, your first post in this thread struck a chord with me. I’ve found that not having a forum (for want of a better word) where longer-form and more thought-out conversation can happen has left me basically not communicating with people in a meaningful way over the internet. Sure, I’ll FB message friends I know and see in real life, but I think back to 5/10 years ago and I had friends in all reaches of the world that I communicated with solely through text.
I’ve tried Discord, Twitch and the like, but nothing quite compares. I think a lot of that has been because I’m a completely different person (ha), but also because communication now seems throwaway. Chatting on Discord is something to do while you’re focused on something else, compared to posting on a forum where your attention needed to be entirely on the current conversation.
We’ve definitely lost something in our rush towards instant messaging, and that makes me sad.
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On 4/15/2019 at 3:29 AM, Fate's Bulwark Against Fate said:
That's true. The original did have an extremely different skill/experience system, which is fondly remembered by many.
The skill system (and the unbalanced spells
) are why I go back to play N:O more often than I play Resurrection.
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One Hundred Years of Solitude is fine. Hope I make the cut, Dinti. 😉
Edit: Ah, man. Wish I'd picked a better topic/response for my 7,500 post.

Lord Backael's Geneforge: Mutagen Guide to the Torment Solo Pacifist Run
in Geneforge 1 - Mutagen
Posted
You're welcome! Thanks so much for the guide. It really helped early on. I discovered that as soon as I hit 10 stealth, I could basically just waltz through any area... which is kind of broken, but also brilliant.

Anyway:
Hooray!