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ProperPseudonym

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Everything posted by ProperPseudonym

  1. Hmm. I was having difficulty with this very issue. Thanks for bringing that workaroud to light. I think I should add that what solved my problem was a little bit different. the <>requireauthenticationkey<> bit was already set to false, but what wasn't as the line of text above it. as illustrated here, <key>Require Admin</key> <string>TRUE</string> <key>Require Authentication</key> <string>FALSE</string> What I did was change one thing, true to false -- that allowed me to run the installer! <key>Require Admin</key> <string>FALSE</string> Slightly different, but in essence the same I imagine. Thanks!
  2. Heyo, So I bought a copy of Nethergate: Resurrection a few years ago, and was never able to get in functioning properly. When I go to install it from the disc, I get a cryptic error message which reads, "Installer. This installer required admin privileges to run." and the only option is to click the quit button. It is strange, because as far as I can tell I do indeed have the proper privileges, as it is my person computer. I saw the disc sitting on my bookshelf earlier today, and figured I'd give it a go, but unfortunately I rolled a critical failure on the computer wizz check -- because it is still taunting me! Got any ideas on how I might manage to install/play nethergate? I've been wanting to try it since I got the game, but it disc won't let me! Thanks
  3. Sadly I cannot really disagree with the general premise of this conversation. I was disappointed by A:EftP. It was pretty and looked nice, but having bad options available is a valuable thing in a game . . . . as is having doors that close. I get a great deal of enjoyment from the trial and error process involved in finding a viable party setup. I personally liked being able to muck about with a less than perfect party. I've seen a disturbing trend in some games recently which is to take the choice away from the gamer. A good example of this in non spiderweb terms would be the travesty that is Diablo III. I won't go into explicit details, but most of the elements I loved from the previous games were stripped away.
  4. Easily, and by far Exile III. Okay... the original nethergate holds a special place in my heart as well. . . but my reasons for picking E3 are simple -- The best spell list ever present in any spiderweb software game, an enormous and engaging outdoor environment which was not toned down one bit in terms of difficulty with much more random content than I remember seeing in games since. I see it as the culmination of the mastery which was budding in Exile 1 & 2
  5. I know it is harsh, but I feel justified. Closable doors in an otherwise fantastical game add an element of... I dunno, realism. Sure, monsters aren't stupid... but not closing doors is. I remember in earlier incarnations of this game, you could close the door... and if a monster saw you before -- they'd just... open the door and hit you that way. It is simple. Doors open and close.
  6. I complained about this before the ipad version was replaced, and was told that the reason for this was the ipad version. Now people who are playing the ipad version are complaining about it. Absurd. This needs to be fixed. This is stupid flaw in an otherwise good game. Jeff. I am speaking directly to you. Please make doors closable. I, as a long time player of your games (pre E3) have never been so annoyed by a tiny seemingly inconsequential issue... but I am now. Why even put in doors if you can't close them. Addendum- If doors cannot close in the next game, I may just refrain from purchasing it. GIFSoup
  7. Yes, you are unable to close doors in this version of Avernum. I think it is utter (insert cursewords here) that doors can't close. I'm more angry about it than I thought I'd be . . .but wtf jeff, chests have a opening and closing animations. Cater to us the gamers instead of the ipad. . . please? Or maybe make two versions. . . one for ipad where doors can't close and one for EVERYONE ELSE, where they can. Just a thought. Please don't get the impression that I'm not having fun with it, cause I am. . . but *sigh* doors. must. close.
  8. Thank you kindly, I was frenetically running about the castle in search of a suite of non-existant court wizard chambers. I can't believe I didn't check in the desks right next to him. *Facepalm*
  9. Whelp, I suppose the title is fairly self explanatory. . . but I am having an incredible amount of time finding Rone's journal. Hell, I can't even seem to find his chambers. After getting no specific information from him I was told to search his chambers. . . and locate his journal. I've scoured the Castle top to bottom, and did the same with the tower of magi cause I dunno, rone is one. Anyways, if someone could point me in the right direction it would be helpful, cause I'm lost-ish.
  10. Originally Posted By: living in my post-war apartment I suppose I'm just missing how it worked before, but it makes more sense to me that the spell book gives level 3 rather than just adding another level and allowing me to learn level 3 from a trainer. I believe that if you have read the tome, training with someone who will teach spells can get it up to lvl 3.
  11. Yep. It is kinda awesome. . . but as for the doors. I think it is sloppy that they can't close. I only made this post because I saw others had similar complaints. I mean. . . cabinets open. . .AND CLOSE. Why can't doors? I'd like to get some sort of a consensus here, I know there are others who feel the same way as I do -- I've seen the posts but I wonder if I'm being a bit over zealous in my desire to see "realistic" shutting doors.
  12. Okay. So I really like this game. Dual-wielding is back, and the skill system is a big improvement on Avadon's in terms of flexibility yadda yadda. . . BUT, I have begun to feel rather bothered by the fact that I can't close doors. I feel this is an extraordinarily important feature, and the fact that it is gone is simply put, absurd. I don't just close doors so I can steal stuff. . .sometimes I want to duck away from foes I stumble upon by accident. . . or not wander through a town full of open doors. Anyways, that is my gripe. I shall stop harping on it now -- but I'd really like to see shutting doors in whatever eventual update comes along. Now for the something cool I found. . . this is mildly spoilerific, but i don't know how to make spoilers so, HA! When you reach Fort Draco and speak to Bill, who works in the forge ask him what kind of metals he finds and he will mention Lapis Lazuli and Redstone. As someone who also plays minecraft I kinda have the suspicion there might be a correlation.
  13. I've been distracted by *kofskyrimkof* but I think that is about to come to an end. In other words, Huzzah!
  14. Originally Posted By: Earth Empires "bit" small chars at outdoors compared to indoors. Huzzah!!!!!! I missed this in newer spidweb games!
  15. Originally Posted By: Necris Omega . Also, unlimited summons. This is something I would like to see again. Or at least. . . .the ability to summon more than one critter. Especially at high levels, there should be SOME WAY to get around that 1 summon per pc cap. Originally Posted By: goblindolf Cutting all those spells killed alot of strategy and didn't result in any real benefits. I agree!!! I want shockwave, wound, and the useless spells back. I don't care that they are useless. They were fun and as other posters have mentioned they allowed for whups/comic relief moments as a mage and oh so many options!
  16. Originally Posted By: madrigan NO. NO NO NO NO NO NO NO [...]having to creep along walls to find secret doors? No way. I want more entertainment value per minute than that. I can compromise. What would you think about a mixture of both? I just hate the fact that every secret door is connected to a switch. I wouldn't mind buttons/levers if there were some headbangers in the mix. In other words I am all for one, and one for all!
  17. Originally Posted By: Ociporus Do you want hidden doors (aka head-banging into walls, rocks, etc, to discover them) to return? In a word; YES. I hate (and I do mean loathe) the fact that I have to look for switches to open every single hidden door. It really doesn't work for me. I loved being able to wander aimlessly along the walls of a dungeon or outside area in search of hidden things, and have missed it since. . . what, exile 3/a1-2?
  18. Originally Posted By: Enraged Slith He did it in Avernum. Completely flubbed it up too, as far as I'm concerned. Exile's spell list is unbeatable. I would like more useless (edit:AWESOME!) spells. No, really. I'm not kidding. That was one of my favorite things about the older games, having those thrown in the mix added a certain spice I have found lacking in recent games. I can't say I wouldn't play this one the second it is released, cause I kinda like where it is going. . . but I will miss the misc. magics. and the flavor they had. as for the combat system, dual wielding! Sweet! That is all. (missed that SO MUCH)
  19. Ok, so I've just finished the 'beat the snot out of a bunch of ogre's for the dragon' quest, and I am having two specific problems. Jenell's Quest. Where the heck are her quarters in Avadon? I have scoured all the areas I have access to and yet I find myself unable to find where she sleeps. Please help. Also, the wayfarer's quest. I got that info about he was looking for in the dragons library/record room, but I'm not sure who to speak to about it. I missed the memo and want the reward in the box full of rusty tools. Thanks for the assistance.
  20. *jumps up* "ooo, ooo! I know, I know! How about Twilight, Eragon and Angels & Demons?! ... ... ... ... naw. I'd recommend any one of the following; or if you get the chance all of them!!!!! (go read more books, mmkay!) 1) panDEMONium (in the title, demon is in red and not cap-locked) By Daryl Gregory. It is a story about demons. . . after a fashion; not exactly evil but not entirely good think archetypal and somewhat specific. . I don't think he has any other books published. . . so give this one a shot! 2) Darwin's Radio, Greg Bear 3) The Giver, Lois Lowry 4) Manta's Gift, Timothy Zahn 5) The Integral Trees, Larry Niven 6) Sabriel, Lirael, and Abbhorsen (mostly Sab/Lir -- read abbhorsen for closure) Garth Nix 7) Have Space-Suit, Will Travel. Robert Heinlein 8) Magician: Apprentice and Magician: Master, Raymond Fiest (both were originally one volume 'Magician' but he had additional material for them. . . 9) The Family Trade, et al, Charles Stross 10) The Time Odyssey Trilogy, Arthur C. Clarke & Stephen Baxter yeah! Those are all pretty good. For the record, I enjoyed enders game and don't give a damn what the author feels about the current political climate. I never read his other books. . .I stuck to Enders Game and Enders Shadow after trying and discarding the later parts of the series (children of the mind, Xenocide) EDIT-- oops, not all of those are fantasy. . . hmm. The Summer Country by James A. Hetley. The War For the Oaks by Emma Bull annnnnd Amazing Maurice and his Educated Rodents by Terry Pratchett EDIT2-- ahh, shucks. The Difference Engine. by William Gibson and Bruce Sterling
  21. Quote: Originally written by *i: Just so you know, Jeff is on vacation right now so he may nto be able to dig up a new key for you until he gets back. I don't believe jeff actually does all of that stuff himself... I distinctly recall a female voice when re-registered gf1 and some of the avernum games. I've had to re-register some of my older games as well.. it only took seconds via phone... give them a call today (monday) just make sure that you give them the correct details to confirm who you are. just my 2c
  22. pish! Demonslayer was not worth the trouble IMO... it was just not as good as the other unique weaps in the game.
  23. What I liked- 1. The big hurty jade halaberd yum! 2. The shades, creative! 3. The graphics are way better than previous 4. some pretty interresting twists (e.g trials ect.) what I did not like- 1. No Secret passages (Jeff, you better put them back in in a5) 2. The pathfinding problem... annoying as hell 3. lack of outdoors area... this made me feel claustrophobic(sp) i loved the out door sections of the other games 4. no elevation. 5. finally. for me the total lack of replay value
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