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tridash

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Posts posted by tridash

  1. 489. Don't Cross Carolyn - Advice for an aspiring apprentice -- from an old commercial

     

    Carolyn Kepcher was one of the advisers on the origin version of The Apprentice until 2006.

     

     

    498. Haxing the l337 and twinking it to the n00b - English Restoration, of modern sorts -- perhaps not quite in the spirit of its medieval antecedent

     

    The PDN refers to stealing from the rich and giving to the poor (as Robin Hood) with something of an MMO twist; twinking is giving the n00b equipment that only the l337 would normally have.

     

     

    455. Breathing in Fumes - Fast counterpart to being stripped down to the bone -- from a 1986 UK hit

     

    Stripped was a song by Depeche Mode; with lyrics "Stripped down to the bone" and "You're breathing in fumes". One of the B-side tracks, Breathing in Fumes, samples from Stripped.

  2. 495. 1y 6n 1y 6n 1y 2n 1y 10n 1y 6n 1y 18n wam 1y! - In which Madeline Kahn makes some very BIG decisions

     

    Empress Nympho (Madeline Kahn) selects from a lineup of soldiers for a midnight orgy in History of the World Part 1. The important parts are on display.

     

    493. Slime had the Cough. - Rare cough drop

     

    A slime occasionally will drop a rare item when killed; the rare item could be a cough. A slime with a cough would presumably welcome medicine.

  3. 473. Pokemon Godel Number - A nonavigenseptencentesimal representation, perhaps

     

    The PDN refers to both Pokemon Go and Godel numbering (which was used in the proof of Godel’s incompleteness theorems, and involves assigning integers to some objects). With all the new Pokemon generations coming out, any list of Pokemon can be proven to be incomplete, but a sensible way of numbering them would be by their pokedex number. At the time the clues were written, there were 729 Pokemon (though I think a few more have been announced now!).

     

    484. Hell's Special Place - Something that may exist for my old landlord

     

    Not a big fan of them?

  4. 474. Overcoming Slyness - Dudebro counterpart to an in-demand library book

     

    Overcoming Shyness is a quest item Ness returns to a library in Earthbound. For some, it's not shyness that's the problem.

     

     

    458. Postmodem - Pretty baud ligature confusion

     

    Postmodem is typographically similar to Postmodern. As well as this being an unfortunate mistake, baud is the rate of data transmission for modems, and also forms part of the name of Baudrillard who was highly influential in postmodernism.

  5. It would be very risky for two players to claim to be Disciples of Sixus if they are not: if there are two real Disciples of Sixus then they are both able to contradict this. If there is one real Disciple then they are able to contradict this. If there are no real Disciples there is likely to be a Priest who will know this at least half of the time.

     

     

    Here are some scenarios, sorry for repeating stuff - I haven't really taken into account the effects of the cultist's power switches. Remember the cultist's powers only work on non-Empire Spies though.

     

    Assuming the Triumph is telling the truth and Sylae was not initially the Skribbane Addict (Sylae being the Skribbane Addict seems very unlikely), then it'd be :

     

    Nalyd - ???

    BainIhrno - ???

    Excalibur - LYING, once the Geas Toucher

    Sarachim - ???

    Goldengirl - ???

    Tridash - Disciple of Sixus

    Sylae - LYING

    Triumph - Apprentice Mage

    Iffy - Disciple of Sixus

     

    At least one of Nalyd, BainIhrno and Sarachim would also be lying.

     

    ===

     

    If Triumph is not telling the truth and Sylae is telling the truth, it would be:

     

    Nalyd - Refugee

    BainIhrno - ???

    Excalibur - ???, possibly once the Geas Toucher

    Sarachim - ???

    Goldengirl - ???

     

    Tridash - Disciple of Sixus

    Sylae - Apprentice Mage

    Triumph - LYING

    Iffy - Disciple of Sixus

     

    At least two of BainIhrno, Sarachim and Excalibur would also be lying.

     

    ===

     

    If both Triumph and Sylae are lying ( :p ) it would be:

     

    Nalyd - ???

    BainIhrno - ???

    Excalibur - ???, possibly once the Geas Toucher

    Sarachim - ???

    Goldengirl - ???

     

    Tridash - Disciple of Sixus

    Sylae - LYING

    Triumph - LYING

    Iffy - Disciple of Sixus

     

    At least two of Nalyd, BainIhrno, Sarachim and Excalibur would also be lying.

  6. Lying about starting as a Disciple of Sixus would be extremely risky as it'd require that there were *no* disciples of Sixus at the start, and probably no priest too. Hopefully that means that Iffy and I can be ruled out of starting as a non-Avernites and seen as trustworthy. We need to know Goldengirl's role, and then any Avernites who have not been entirely forthcoming with their roles should reveal any deception either in public or to another guaranteed Avernite - that would probably mean telling me or telling Iffy.

  7. As could only have been the case if I was telling the truth earlier, I am a Disciple of Sixus - I'm not sure how Excalibur deduced that I was lying about my identity. That means that the two Disciples of Sixus were certainly Avernites at the start of the trip.

     

    If Sylae and Triumph both claim to have scrying powers, of course one of them cannot be an Avernite.

     

    If Nalyd is telling the truth, and if Sylae actually did identify Nalyd as a refugee, she cannot be the Empire Infiltrator since that role cannot distinguish between the refugees, highly alert citizen and skribbane addict. This is not contradictory with Excalibur's claims. Of course it might be that the information received was simply "no information" and Sylae could then use the fact that Nalyd had already revealed his role. If Sylae is the Infiltrator Excalibur must of course be lying.

     

    I'd be interested to know Goldengirl's role.

     

    EDIT: I'm not quite sure when the evidence for the empire cultist was discounted Sarachim? Maybe I missed something.

  8. Caud [turn 7]

    Summary

    Power Available: 8

    Actions taken:

    • Journey of the Traveller - [Command Avatar (Command Order (Create City)), 1 cost]
    • Offerings - [Purify City (Hssnr), 3 cost]

    Power Remaining: 4

    Running Bonus: +3

     

    Actions

    Journey of the Traveller

    Visage remains in the shadows of Mrrnr, spreading Caud's message. The nephilim hear tales of the coming Travels, of the greatness that could be their descendants'. Some begin to lay down offerings at the standing stone, surreptitiously at first but soon more brazen in their defiance of Eraklisse.

     

    Mere decades after its arrival, Visage has enough followers to move on, to begin the first of the Travels. Eraklisse distracted elsewhere, Visage leads a caravan of nephilim north of Mrrnr. It is a long and gruelling journey, through hostile lands and barren mountains, but in time they reach the shores of a remarkable lake. Here the travelling nephilim believe themselves closer to the gods, and so choose it as their new home, calling the city Hssnr.

     

    Offerings

    On the shores of the inland sea, the work of the nephilim is blessed, and in return they offer up their greatest works, sending laden rafts into the great lake.

     

    caudt7.png

  9. Caud [turn 6]

    Summary

    Power Available: 13

    Actions taken:

    • Refresh - [Lend Power to Eraklisse for Command Race (Found City), 4 cost]
    • Incarnation - [Create Avatar (Visage), 7 cost]
    • Spire of the Traveller - [Command Avatar (Create Order), 1 cost]

    Power Remaining: 1

    Running Bonus: +3

     

    Actions

     

    Refresh

    Eraklisse's gaze briefly turned away, the golem's construction of the city flags. Caud floods the avatar with power that it might complete the settlement, for it has plans for Mrrnr and the nephilim.

     

    Incarnation

    A cloaked figure emerges from beneath the mesa, a long canoe carved from desert rock balanced upon its shoulder. It drops its hood to reveal a multifaceted head of sweeping arcs and impossible angles. Trudging across the desert, the fractal infinity of the face seems to shift as the avatar walks.

     

    Spire of the Traveller

    Caud sends Visage to take the guise of the Traveller. The avatar sets the boat down at the edge of the great ocean, to begin a voyage of which mortals would have told legends had there been any to see. In time (it is hard to tell precisely how long the journey takes, for there are no mortals to see, and the pantheon have a notoriously poor grasp of the passage of time below) Visage reaches the lands of the nephilim.

     

    Hooded, Visage finally lays down the canoe as a mighty standing stone just to the north or Mrrnr. Word spreads throughout the nephilim of the Traveller who walks among them, and of the lands that the spire points to.

     

    [[no map changes]]

  10. Caud [turn 5]

    Summary

    Power Available: 12

    Actions taken:

    • Hew - [shape Land, 3 cost]
    • Levitate - [Corrupt Area, 3 cost]
    • Shroud - [shape Climate, 2 cost]
    • Prepare - [Purify Area, 4 cost] [mesa now at +2]

    Power Remaining: 0

    Running Bonus: +3

     

    Actions

    Hew

    Far to the northeast, in the emptiness of the wastes, Caud pulls a fragment of rock from the earth, forming a lone mountain.

     

    Levitate

    Caud raises the mount still further. The roots of the mountain split from the earth as Czeda roars out as if in pain. But it is in the nature of the mountain to reach up from the earth, not down from the sky, and it is only with great difficulty that Caud holds the great rock at bay. Out of desperation, Caud blurs the boundaries of Czeda here, relaxing the rules of reality. But echoes of another past, another time remain, polluting the stone itself.

     

    Shroud

    Caud hides this dangerous place from those above and below, wrapping it in a layer of clouds. That even the creatures of the sky may be barred, a perpetual hailstorm falls around the mountain, a carapace of wind-borne ice.

     

    Prepare

    A new age is dawning, and Caud further cements its presence in readiness. Formless things ripple through the mesa, as if the rock itself were alive.

     

    caudt5.png

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