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Mea Tulpa

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Posts posted by Mea Tulpa

  1. Bump; made some miscellaneous updates.

     

    More to add: I know there's a bunch in QW and probably QW2 that I haven't sorted through -- any suggestions from that?  Likewise feel free to call out any Kickstarter additions that are references.

  2. So, you've replicated the Nephar Archers appearing.  Which just confirms they are regular, expected enemies to find there.  Now, can you replicate them disappearing?  (Or appearing in the back of the fort at all?)

     

    It might be helpful to use "showmeall" so you can easily see all the enemies on the map, in determining whether they disappear versus are simply offscreen.

  3. 5 hours ago, Genernumlover said:

    My team snuck into the fort via the back and encountered the Nephar tracking me down in the dining hall...

     

    I reloaded an earlier save, snuck in and around to the gate, and found them there..

     

    How do you even know you're talking about the same exact enemy units in both of these cases?

     

    Answer: you don't.  It's a pretty big assumption, but you're presenting it as simple fact.

     

    5 hours ago, Genernumlover said:

    So, I left and returned the stolen banner to Fort Draco. I leveled up from that, and returned after investing stat points in endurance and I increased my team's weapon skills. The enemy Nephar had vanished from the zone.

     

    So literally all you did was return the banner and do one level up for your team?  No other fighting, you didn't visit any other zones, just Draco and back?

     

    (Also, I assume you'd have mentioned if you were using any mods or doing any script editing.)

     

    Look, there's two options here.

     

    Option 1 is that you have experienced a bizarre but significant glitch -- improperly appearing and/or disappearing enemies -- that no other player in the just about ten years this game has been out, has ever reported.

     

    Option 2 is that you are mistaken.  There's a lot of enemies in that dungeon, and they mostly look similar.  It wouldn't be hard for a few to get lost in the mix.

  4. "Rely on Bless" can definitely work, if you layer it enough consistently enough.

     

    Dex gives you +5% every so often, they come fairly often at first and are spread further apart as your Dex gets higher.  Weapon skills use a lookup table to determine your base hit rate.  The bonus is going to be greater than Dex until you get to a very high level, so you're right, it's more effective.

     

    What Dex gets you instead that does matter is dodge rate.  (Although it probably doesn't matter at all if you just rely on Bless...)

  5. Which dungeon are you even talking about?  If it's "the beginning dungeon" you have to leave and go to the world map in order to move between the two entrances.  Which you've described doing in two different orders, in your two posts above, along with some reloading, and then a long time passing before you returned.  It just sounds like the exact sequence of events in your save file is quite murky.

     

    If you're really invested in this, you could try to duplicate it with a fresh play, paying close attention to exactly where they are and what you do in between.  But yeah, it's a pretty big leap from what you've observed to "glitch."

  6. I can't, but maybe somebody else has one handy.

     

    I assume you've looked in the app folder itself.  Some SW games put settings inside the Data subfolder, or somewhere else in there.  Otherwise, could be somewhere in the Windows system folders.  (Windows native file search is pretty terrible, so I wouldn't assume it doesn't exist just because it doesn't show up there.)

     

    The actual problem could be as simple as trying to set a resolution that your system doesn't allow.  If it worked before you messed with the settings, that seems likely.

     

    One last thought, you could try running as admin.  Maybe there's a permissions issue with where it's trying to save/read the settings.

     

    Alternately, do any of these fixes help?

  7. More technical info is necessary -- in particular, your graphics card, and where did you get the game (Steam, GOG, Humble Bundle, direct from Spiderweb, etc).

     

    The startup dialog is graphics related so this is probably a graphics issue.

     

    If it did run fine with the original settings, if you can find and delete the preferences file those are stored in, it should start up fine.  Looks like the location should be %USERPROFILE%\Documents\Spiderweb Software\Avernum 5 Saved Games\ ... but sometimes OS changes can mess with this, and there have been quite a few since 2007.

  8. So... what do we think the new subtitle for the A4 remake means?

     

    It would have been a weird and unintuitive choice for the original A4, which was so tightly focused on Rentar and the Black Shades: which is revenge and obsession, but not really greed in any way.  It's hard to imagine how this part could be rewritten to be about greed.  Some other possibilities discussed on the discord:

     

    1. Generic CRPG themed title, no specific related content.

    This isn't impossible, but A1-3 all had titles very specific to their content.

     

    2. Expansion of minor content from A4.

    - The surface immigrants (like the "Goody" house-owners near Formello) who came to Avernum seeking wealth; easy pick for greed.  They were pretty minor and uninteresting as written, though, and there's no obvious way to turn them into a major story element.

    - The Darkside Loyalists were revealed at the end of a minor quest series in A4, and of course have great relevance to A5.  It might make sense to give them more screen time.  That said, like Rentar, they are all about vengeance and not much about "Greed" at all.

    - King Starrus, who appeared out of nowhere in A4 and wasn't particularly well-characterized, could in theory offer both greed and glory to adventurers in the form of rewards for serving Avernum.  This is basically just the "generic CRPG title" option.  It's also kind of a weird fit for A4's one-area-at-a-time-in-a-specific-order structure.

    - Other random antagonists who had nothing beyond a name in A4, like the various bandits (Hanvar, Abisynthe, etc) or hostile mages (Nociduas, Hrickis, etc)

     

    3. Addition of content leading into A5 or A6.

    - Non-Darkside Loyalist Empire agents, perhaps connected to Manfred Redmark.  Like Starrus he could really benefit from some actual characterization and personality.

    Dragons.  Either an early (timeline-shifting) appearance by Melanchion, or a late appearance by one of the remaining Five Dragons: it could be Athron (relevant as Melanchion's mother, but not really greedy); or Sulfras or Khoth (where greed is an easier sell).

    Gladwell.  Gladwell technically did appear in A4, but as an extremely minor random NPC.  Gladwell could be rewritten as an actual option to align with (as in A5 and A6).

    - Hostile Sliths.  Presumably not the Horde -- we'd wonder what they were doing for the decades between A4 and A6 -- but other hostiel sliths are an option.  Again, though, doesn't do much for greed.

     

    4. Something else.

    - Retconning Kyass to not have died randomly in A2CS, instead giving a proper continuation to the Freehold story (an AEFTP addition).

    - Yet another incomprehensible plot involving Solberg.

    - ???

     

    What do you think?

  9. There are also more types of wearable equipment in II.

     

    Honestly, though, the inventory slot thing isn't a big deal.  "Useful items for the long dungeon fights" are pointless.  You can use one or two slots on energy potions and be prepared to anything at all.  It is annoying to leave more loot behind, but you eventually gain more than enough gold to max out a singleton's relevant stats with Silverlocke anyway.

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