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Mea Tulpa

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Everything posted by Mea Tulpa

  1. Who's we? Speak for yourself. The evidence suggests quite clearly that the higher essence start is an accident stemming from the fact that Guardians were NPCs and not PCs in G4, and that in the same game Jeff gave them the ability to shape mid-combat.
  2. Plated bugs aren't as good as in past games. I forget where my analysis went, but if you account for their lower attack bonuses, they only do a little more physical damage than regular clawbugs even accounting for the second attack.
  3. I'm guessing that was Thuryl's point.
  4. Typically the "canonical" ending used in the next game, doesn't match up 100% with any of the endings you can actually achieve in-game. So it is certainly not required that the G3 PC became a rebel general. The story you suggest is as plausible as any other possibility, but it isn't _more_ plausible than any other possibility, either. Likewise for Tuldaric. I suppose it's possible that Tuldaric became Monarch, but there are very few bit part PCs about whose demise we get specific confirmation. He seems less likely than other possibilities (even the G3 PC) to me, because Tuldaric's area of expertise is pretty far removed from the stuff Monarch was working on.
  5. If you really want to push battle magic, try it in G3. Singleton agent tactics hadn't been weakened yet, but melee attacks were greatly weakened compared with the first two games.
  6. Direct damage, ranged attacks, whatever else your character does will always pale in comparison with even a handful of your creations. The real use for a sorceress is to pump mental magic but still maintain a number of creations.
  7. I believe you can alter the colors for any (entire) class of creatures in the scripts. There's a color_adj flag or something like that. Or maybe that's just items and I'm mixing it up, but I think it applies to creatures too.
  8. I think Randomizer said he finished everything except the expert area as a Torment singleton.
  9. One thing I'm curious about is why this affects the PC version so much more than the Mac version. Presumably the processing demands of the graphics are similar, but the Mac version runs fine with built-in crap like my GMA 950.
  10. "Nothing is ever said, that has not been said before." - Terence
  11. The name "dark elf" is not new in D&D, nor is the word "drow," but I think the fleshing out of the culture is much more extensive and original than any of the other examples listed. Gary Gygax detailed much of the culture and history of the drow in a number of adventure modules before Salvatore's spin-offs appeared. In any event, the resemblance to svartalfar is present, but limited to the basic concept, and there is absolutely no resemblance to Tolkien's dark elves (moriquendi) who were not evil and did not live underground. Eöl, likewise, is more of a tragic failure than a villain, and he didn't live underground either.
  12. In some previous games, Parry did reduce all damage taken. It doesn't in G5. Don't trust the in-game descriptions, and don't trust GameFAQs. The best information is found in Strategy Central in this forum.
  13. Hey, thanks Jeff. I wasn't sure if you'd appreciate this thread, I admit. Anything you wish to add is always welcome. BTW, all the replies have been added to the first post, so you didn't miss anything.
  14. In G3, Alwan is every bit the "lunatic islander" or whatever Rawal calls him. He isn't just unapologetically hard-line, he's angry and vengeful. If anything, he is cast in a more sympathetic light in his G5 ending. Alwan is a sort of Geneforge frat boy, while Greta's a hipster with no backbone. Litalia would be her pothead friend who decides to come clean. Dear god, it's Geneforge: The College Years!
  15. Those are seperate quests. The one in your log book probably needs to be reported to someone else, listed in the quest description.
  16. Weird. Do other SW games (in particular, Geneforge 4) work properly on your computer? If so, the problem must have something to do with the new graphics capabilities of G5. If not, it would have to be some weird system configuration problem.
  17. If the effect is the same, regardless of the cause, then it requires starting over (or going back to a save in which the problem did not exist yet). Jeff said there was no other fix.
  18. Have you used any cheats? I encountered a nearly identical problem in Avernum 4 several years ago, which apparently happened due to my use of "backtostart" -- there's a reason some of the cheat codes are not printed in the manual and are deprecated.
  19. While I like the Slithzerikai very much, there is nothing unique about them. They are exact clones of the Lizard Men from D&D and Wizardry, with "good spellcasters" tacked on. The Nephilim also resemble Wizardry's Felpurr, though not as closely.
  20. The stock AD&D monsters have been one of the most influential monster sources in all of modern fantasy (themselves often derived from the most influential books of early-to-mid-20th-century fantasy, like Zelazny and Tolkien, or from mythology). Not for nothing was one of the earliest CRPGs, a protoroguelike, called "dnd". AD&D provided a lot of idiosyncratic, memorable monsters that continue to persist in clearly recognizable form in games today. Beholders, basilisks, the four classic elementals, treants, flame and frost giants, liches, golems, mind flayers, giant animals, antlions, puddings, and of course the colored and metallic dragons come to us straight from D&D or AD&D. Of course, it also spread elves, dwarves, goblins, and orcs, as well as lizard men.
  21. I'm guessing you didn't mean that to be rude and offensive, BloodMoon, but there are people who go through with that in the real world it that was pretty rude to them. We're done here.
  22. Originally Posted By: Yoga Firebolt! Yoga Flamestrike! *facepalm* Just because you find a name on google does not mean it has anything to do with the character's name. To expand: It is pretty clear that for Exile 1, all of the names used either were acquaintances of Jeff's, or were normal, modern-day names (in contrast to most fantasy RPGs).
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