Actually, those spells were just renamed. Purifying Rain = Aura of Flames, and Shocking Rain = Essence Orbs. Shocking Rain actually got a boost of about 10 damage over Essence Orbs, too.
You know, changing Haste had a huge impact on the way G5 could be played. I am really looking forward to seeing A6 with, presumably, the same weakened Haste. I think that alone will make the game much more interesting. Certainly it will change the optimal builds.
It seems to me that since there is HUGE trove of "legacy" scenarios, and it is, frankly, very unlikely that the number of "new" scenarios will ever approach a huge trove, compatibility with legacy scenarios ought to be priority #1 by a longshot.
In G5, the Servile is probably a better choice, because there are more opportunities to boost magic skills to acceptable levels. If you are not playing a _strict_ singleton the Infiltrator has the advantage of more essence for the occasional disposable creation. Even then, in G5 (as opposed to G4) the Servile probably has the advantage.
oh. yeah, that's not reachable. you can however use the editor to reset the chapter 2 boat, and take it by following the path allllll the way from formello.
I think there's just a secret passage leading to it somewhere.
I want to say the recipe is in the gremlin grove? not sure, but it should be listed somewhere online. google/gamefaqs
I believe you can get to that special without the Orb. Take the portal back to Vahnatai lands and backtrack to the place where the river falls into the bottomless pit. Somewhere along the left wall of that giant room is a secret passage leading to the special. I don't remember what it contains, but nothing too useful I imagine.
One issue about the engine change that is not an issue of engine preference, is the gross distortion of the A1-3 map in A4. Towns that previously were many screens apart are now right next door to each other due to space limitations. This is worst in the Eastern Gallery. A5 doesn't have this issue since it wasn't fitting a predesigned world into a new map system, so it looks a lot more natural.
Up until G5, there was no evidence that Shaper Council members would be running provinces at all. They were always portrayed as being very centralized. Given that, I think it makes sense that they would be mostly located near the Council itself.
Right. If it wasn't for the Chunnel, the French would have had to take those awful boats to get to England, which would take forever, not to mention it would devastate their morale.
Nobody's mad at you, it just seems that nobody who stopped by had an answer to your question.
It's certainly possible to do so by editing graphic sheets or def files, whether it's possible to do so without creating big graphics glitches is a different question.