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Ironweed

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Everything posted by Ironweed

  1. The next logical step will be to have some sort of magical/mechanical body harness that allows you to wield four swords. General Grievous-style. Or Modron-style.
  2. What is it with dual-wielding that makes people go crazy? Is it really just the cool factor or what? And this is true for every RPG ever made, from Planescape Torment to Oblivion. The first thing fans want to know about a new game is if it features dual-wielding, and if it doesn't, everyone instantly starts bitching about it. Even the producers market games by saying they feature *omg* dual-wielding. It's like "This game offers hundreds of hours of epic adventure AND MORE IMPORTANTLY YOU WILL BE ABLE TO HOLD ONE SWORD IN YOUR RIGHT HAND AND ANOTHER SWORD IN YOUR LEFT HAND FTW RIGHT!?" For the record, I don't have anything against dual-wielding. It's a nice thing to have around.
  3. Technically, only a part of the First Expedition was slaughtered. Some also starved to death and some drowned in the waterfalls. Edit: And one was frozen in stasis, which, I guess, means that he didn't really die at all?
  4. I don't know. Having to worry about starvation was generally just annoying and added nothing to the game. With one notable exception in E2. Come to think of it, food could have been a bigger factor in A5 (which was kind of like an extended version of Dark Waters) but if A6 is taking place in the "old" Avernum, I don't see how food could become a problem. On the other hand, if the whole game is going to be about competing for resources, then...
  5. You have to wonder, though, why the Empire didn't try to recover Demonslayer, Smite, the onyx sceptre and the other magic items. Sure, the First Expedition got slaughtered but that was a small force and the Empire is... the Empire. You know. All-powerful. Bane of magical creatures everywhere. It's not like a couple of cave-dwelling dragons/demons/sliths could have stopped Hawthorne if he had wanted those artifacts back. Maybe they just weren't worth the trouble.
  6. Originally Posted By: Earth2025 Originally Posted By: Seaweed How about playing as the hitherto-unheard-of Second Expedition, sent down to rescue Karzoth & Co. (and, more importantly, recover the priceless artifacts those losers lost in the underworld). That would be great... except, you know, no towns and civilization and such. We would know results of that too: Whole party dead. How so? The party wouldn't have to die, they would just have to fail in recovering the artifacts. The plots in the Avernum games have never been that straightforward anyway. The party in A2 was supposed to go fight the Empire but they ended up discovering a new civilization. And the party in A3 was just supposed to go do some exploring on the surface but they ended up pretty much saving the whole continent of Valorim.
  7. Yay! Dual-wielding, new graphics - who cares? The Exile/Avernum saga is finally coming to an end! Here's to hoping we get to see many, many familiar faces. Avernum: Origins, though... What made the first Avernum so great was the mystery surrounding the First Expedition and the early days of Avernum. You found all these pieces of information here and there and had to puzzle it together yourself - and you STILL didn't understand everything. Which was great. I'm not sure I really want to know exactly what happened back then. That being said, I would buy the game without a second thought. A nice twist to Avernum: Origins would be to play as soldiers of the Empire a'la A5. How about playing as the hitherto-unheard-of Second Expedition, sent down to rescue Karzoth & Co. (and, more importantly, recover the priceless artifacts those losers lost in the underworld). That would be great... except, you know, no towns and civilization and such.
  8. Dragons have more personality than most (I don't consider Exiles and Imperials to be monsters, though I suppose you could). Technically there's only five of them, but still.
  9. Patrick. He was obviously jealous of Erica, Solberg and the more powerful wizards, but still did all he could for Exile. And he even managed to live the good life, with his wife. I think he is one of the more intriguing personalities in Exile. Of course, if you'd get to choose from all the Exiles, I'd say Nance and Elspeth. They're not deep or anything like that, but they give the whole Exile thing a human face. They hang around from the beginning to the end, and their fates impersonate that of Exile's. Their characters are thin as paper, and still they somehow manage to change during the trilogy. Of course, there are many other characters that also hang along. But Nance and Elspeth are still... the most human. The innocent. Those who suffer. Those who flee the war rather than go kicking Empire arse. Those who get separated and reunited. Those who actually live their lives. It's hard to explain, but I don't think I've found anything similar to them in other games.
  10. Become..? On SW..? Heavens, no! We were just expressing our condolences. What poor luck! EDIT:
  11. Heeeyy, Kelandon is a Blademaster! When did that happen?
  12. I think I once made up some sort of list after fooling around with the editor. I suspect it rests in the gentle waves of oblivion now, though.
  13. Oh, this reminded me of 'It's all fun and games until someone loses an eye' When I first started playing Exile, I was a kid with poor english skills. So I took it literally. Oh, the years I spent pondering uppon this enigma! Was there a monster that plucked out your eyes? Where could this monster be found? Was the eye-removing permanent? Could healing not affect it? (the tip seemed to mention that it was quite a severe thing) How did it affect you? Did you loose half of your sight, depending on which eye the monster poked out (left/right)? Might this affect mages spellcasting (you can't bomb what you can't see)? Or did you just get general penalties? Battle tactics: kill'em before they touch you! But what if they plucked out your eyes from a distance?
  14. Has anyone hacked into it, then? I remember someone hacked into Erika's room and found it empty. No stuff, I mean. Which makes sense.
  15. That was the most informative gentle click I have encountered yet.
  16. I can't side with anyone but the Awakened. And I literally mean I can't. If I try, gameplay gets really though and even unpleasant. It's a struggle to keep playing. Sooner or later I have to give up. I think Jeff overdid the goodness of the Awakened. Their flaws are really minimal. His attempts to make them seem less attractive are really pathetic. Oh, so they killed a servant mind? That's so evil! I better side with a bunch of violent madmen instead!
  17. The FAQ of Geneforge 2 is sweet. Code: NAME TO HIT TO AVOIDFyora (0) (0)Roamer (+10) (0)Drayk (+90) (0)Drakon (+65) (0)Cryoa (+20) (0)Cryodrayk (+100) (0)Ur-Drakon (+65) (0)---Thahd (+5) (0)Clawbug (+10) (0)Battle Alpha (+25) (+10)Rotghroth (+60) (0)Thahd Shade (0) (+20)Plated Bug (-10) (0) Worse chance to hit than FyoraBattle Beta (+25) (+10)Rotdhizon (+60) (0)---Artila (+10) (0)Vlish (+25) (+10)Glahk (+40) (0)Gazer (+70) (+20)Searing Artila(0) (+10)Terror Vlish (0) (+10)Ur-Glahk (+40) (0)Eyebeast (Auto) (+20) As can be seen, a Searing Artila hits even worse than a normal Artila. For better percentage, try Cryoas, and especially Vlish. You'll also save a good deal of skill points. EDIT: The base percentage (0) is that of the Fyora.
  18. Just out of curiosity, does anyone make games for BoE anymore?
  19. Well, the problem was ordering over the net. Which indeed is scary and problematic, even for people with credit cards and open-minded parents. Giving away Exile for free would probably kill the selling of Avernum. Otherwise, I don't see why Jeff couldn't do it.
  20. Oh, they'll find their way here, eventually. Those who are interested in Geneforge, at least. Posting topics concerning Avernum/Geneforge/Nethergate in General is not very appriciated. Which is, in a way, weird.
  21. Quote: Originally written by PantherShadow: But if you want antimagic in Avernum, you'd better have a null bug in your soul crystal. And the odds of that happening are, gee, not big at all. It is not that hard to capture a null bug. All you have to do is to find one, really, and attack before it gets a chance to react. They tend to attack the front fighters, however, and I don't use them much. The enemies I dislike the most are probably sliths (in Exile1). They are really though as nails...
  22. God is a Shaper? PAWNS! We are all PAWNS! Jeff has re-written the Bible. H0rj! Better than the real thing.
  23. If I remember correctly, Cryoas have a 30% greater chance to hit in combat than Fyoras. I suspect they also get hit less often. This is really the main reason people swap Fyoras for Cryoas.
  24. Quote: Originally written by Inflatable Moderator: You know, horses aren't much of a solution to the problem. Only the few bands of humans, nephils, and sliths can get them to move in any way. It's not possible to have an entire army use them as barricades. There are, however, quite a lot of those bands. As already stated in this topic. You could build an whole army of horse-movers!
  25. Oh my god! Oh my god! This is possibly the funniest thing I've ever seen on the Exile boards! I am, of course, speaking of the conversation held between Alec and Lord V (currently known as Custer is the worlds biggest noob) Please let him live, mods? For the sake of humour!
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