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Hobson

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Tenderfoot Thahd

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  1. Finally, gremlin is gone. I managed to find one more bottle of wine in some dungeon where my party encountered one of these mean creatures a bit earlier. I wonder how comes that my archer, the biggest drunkard of my whole party, missed this bottle when looting dungeon. I had a little chat with Nocidaus too. Actually, it was really boring chat. He died with loud "HOOCUUSS - POOOAAAAARRRRGGGGHHHHH" on his mouth. The most challenging quest was to find mayor of Silvar. Really. No town hall, no office, no nothing. I'd never think that I can meet him in an inn. Now I am on my way to Mertis. I already encountered those cauldron bones, creatures that scare poo out of me because of their scary look and toughness. Killed two of them, and I fear that there is much much more. I have some general questions now: - I have constant feeling that my characters just... suck. I did not tell them that, I do not want to end up fireblasted by my team mage a second after my slith warrior makes my insides go outside with his fork-shaped stick. Anyway, in Mertis, they are ~17lvl, with medium stats, medicore hits, at least their stuff is quite OK. Maybe the cause is that I play on medium difficulty level? would my characters get more xp when fighting on harder difficulty level? - Is it possible to make a character wait until end of round and perform his action as last one? Or the only possibility is to skip a turn completely? - why cave fish taste so bad, and smell even worse? So... adventure continues. Crypt of evil lich, honeycomb... My least favourite places in whole Exile/Avernum series. I hope no gazers in honeycomb nowadays, my priest has read about them in some book and does not want to meet them. Cheers!
  2. I want: - summons. Good, quite strong, usable in fight summons. Not the ones dying a turn after summoning. Something similar to Simulacrum spell from Exile II. Now, there is no place for playing summoner/druid/alike, because summons are too weak and useless. - Riddles. like in Exile II Erica's Tower, or sleeping Vahnatai locations, where you have to find and type in an answer, and not to pick one of, like, two, if any. - Exile dialog system ;] With words typed into a text box, not dialog options chosen from list. That way was much funnier, gave way more options for riddles, side stories, etc, and made game sooo different from other titles. - Something new. No story running around [good | evil] [Empire | Vahnataii]. Or, if so, with some new ideas, like... new ones, you know. New areas? Dunno. - Witty humour - hidden passages in walls. Like in Exile. - Scry Monster spell. Like in Exile. I really liked when my team mage fireballed anyone who even scratched newly encountered spieces before he could scry it. I really liked this spell. Was fun. - some other things I will mention when they come back to my mind. I forgot now. Maybe you will just tell that I want Exile back, and not new Avernum. Maybe. But I really think that some ideas in Exile series were great, and are unneccessarily (sp?) abandoned in Avernum. Cheers!
  3. Originally Posted By: Randomizer Shopkeepers don't restock. Got it. A little pity, tho. Originally Posted By: Randomizer Traps reset when you leave an area and return if you set them off instead of successfully remove them. Understood, thanks. Originally Posted By: Randomizer There is no Exile 4. And should be! "Exile", the only correct title! No, seriously, I really liked that series, much more than Avernum, and I am realy used to that title. Anyway, Avernum series is great too, the best RPG I've ever played. I miss some exiled features, I like some new ones. But this topic is not a place for such discussion Cheers!
  4. So it seems that I have already been there, looted the house, drank wine during one of the night stops while travelling, got drunk, and totally forgot about this. Happens. I got one more bottle from the shop mentioned by Azuma. Only one more to go. I think I am not going to talk to gremlin anytime soon, because he really pisses me off and my blade could just slip out of my hand, unintentionally. Anyway, this raises some questions: - will shopkeeper restock and get another bootle soon? When? More generally, how do shops restock in Exile 4? - trap in Giscard's house was active, but treasure chest was empty. I probably deactivated/set off this trap when looting his house (and, of course, gremlin wine erased all my memories about that happening). Did he fix this trap and set it up again? Are other traps in game activated again after some time? Why does he guard an empty chest? Cheers folks, thanks for help. It's time for me, to finish all unfinished business in Eastern Gallery and move on further, to Mertis! See you there, let's have some tasty mushrom ale in a cosy inn, I hope!
  5. Hello On my way through Eastern Gallery I found a dead body with a letter to some G***** guy near Formello (I can't remember his name exactly, I can hardly remember any name ;]) I went to talk with him and he told me about a gremlin in his storage room. So I had a little chat with rude, big-mouthed gremlin and he told me about gremlin wine somewhere around. I went upstairs, found two bottles. Brought them to gremlin, but he said he wants more. Looked around, found nothing. Searched in merchant's house, in kitchen, private rooms, treasure chest (was empty, no treasure, but trap was active) and some closet upstairs (also emty). Found no gremlin wine, and this creature does not like tasty Bordeaux. So, questions are: - Where are remaining bottles supposed to be? - Has merchant drunk the rest of gremlin wine, tho it is not tasty? - Have I already been there, looted the wine, drank it, and forgot about it? - Can I buy gremlin wine somewhere, or trick him with cheap/tasty/almarian beaujolais? This big-mouthed creature really annoys me, showing no respect to my party. He says 'I want more' one more time, and I will unleash my summons Cheers
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