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dareva

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About dareva

  • Birthday 09/28/1978

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Rotghroth Rhapsody

Rotghroth Rhapsody (10/17)

  1. This version c seems to work pretty well on my machine. It is a little slow, but I'll gladly take that when comparing to the previous version barely working at all.
  2. Originally Posted By: Yoga Firebolt! Yoga Flamestrike! That isn't the first battle. It sounds like Dareva is talking about the fight with the four terrified serviles and the bugs. Yes, that's the one I mean. I didn't want to give things away for anyone who hadn't even been able to start a game, but I guess that was rather more vague than I needed to be.
  3. I tried this version, and the first time I tried, it hung in the middle of the first battle. Now I can't even get past the dialog that leads to that battle. My specs: Machine: Dell Inspiron 1520 laptop OS: Microsoft Windows XP Home Edition (5.1, Build 2600) Service Pack 2 Processor: Intel® Core2 Duo CPU T5550 @ 1.83GHz (2 CPUs) Memory: 2038MB RAM Hard drive: 143 GB, 98 GB free DirectX Version: DirectX 9.0c (4.09.0000.0904) Video card/Graphics card: Mobile Intel® Express 965 Chipset Family I'm running the game on 16-bit color and the smallest window size, as well.
  4. I almost wish I hadn't read this, since now I'm going to go loony waiting for the game. Luckily I don't have far to go.
  5. My only complaint is about the boat movement, as posted by others above.
  6. I don't really think that the Impervious Cloak is that great. The Cloak of Shadows, however, is extremely useful and I recommend making it as soon as possible. I also liked the Gloves of Savagery. Other than that, I didn't really care for the artifacts. I found steel spines the most useful anvil item of all.
  7. Click the button to make a creation, but once you're at the screen, don't choose a creation type, but just click OK. You'll create an ornk that way since it's the default creation type.
  8. Quote: Originally written by Dr. Strange: Pleasure? The closest Jeff's games got to retribution for your evil deeds was the Reputation system. It should be reinstated, and with the possibility of negatives. Alas, trades (such as she comes back, and you leave) don't seem to be feasible.
  9. You mean we don't sleep walking around like the guards sometimes do? No, creations don't seem to sleep or rest or have bodily functions (though one isn't exactly looking on the ground for creation scat). They don't grow either, unless you think of gaining levels as growing. I do sometimes get food and feed my creations, though. It heals them a bit, yes, but they're never so little hurt that a bit of bread or meat heals them fully. It's more like, "Here, Zap [my current Wingbolt], want a snack?"
  10. Quote: Originally written by Nioca: Actually, this raises a similar, interesting question. Do Shapers ever settle down? And if they do, does their child carry the abilities of his/her parents? I've wondered about this too. Most Shapers seem to be loners, and the games rarely mention spouses or lovers. The only exceptions I can think of are the couple Lord Rahul and Lady Anjali, who are both Shapers, and Khyryk, who had an Agent wife or lover who is dead at the time he appears in the games. Neither situation seems to have produced children, though. There's also little to no mention of your character's parents and what Shaping or magic abilities they may have had. I would hazard a guess that, since use of the Geneforge actually messes with your DNA, that might affect any children you produce after you've used the Geneforge. Other than that, though, I have no idea.
  11. Quote: Originally written by Marcelo: But er... I am a rebel, I go to that town every now and then to sell stuff, they *accept* me. But I am not sure that if I press the "f" key to start a fight they will turn "red", my guess is that they will still be in green and therefore I can't attack them even if I wanted to, am I wrong? If you really wanted to pick a fight, you could force-attack someone.
  12. Quote: Originally written by Synergy: P.S. Dareva, I played an early beta game with an Infiltrator who was far less optimized than even yours may be, but she still whomped through pretty impressively, which is why I first got excited about the Infiltrator. I added some Strength, Endurance, Intelligence, and battle skills for melee and missles too. Magic was at much more normal levels, but she was strong all around. A Servile probably would have worked better with that allocation, but the Infiltrator still did great, especially having extra essence for creations late in the game. Ah, I see. Well, it's not that she was bad; she just wasn't as good as I'd hoped. Call me picky, I guess. I rarely run out of juice magic-wise, though, so I don't consider missiles much at all, but that's not a bad idea. I'd love to discuss this further, including my current Infiltrator build, but I'll do it elsewhere, so as not to distract from Val's adventures.
  13. I, for one, would be at least somewhat amused if one had too many creations, they went rogue, and killed the PC, as long as that led to an ending something like, "One of your drayks eats your head."
  14. That was the biggest difference for me from previous Geneforges, as I generally play an Agent who lone-wolfs it just fine; my last Infiltrator needed a lot of creation support. Imagine my surprise. This second incarnation is doing much better, and I have plans to start crafting much earlier now. (I didn't make the Cloak of Shadows until way after it would have been most useful. Oops.) I have more in Endurance than I would have previously invested, and she's wearing sturdier armor than is my wont as well. But it's paying off, so I won't complain.
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