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VCH

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Posts posted by VCH

  1. Actually it would be interesting if through the game you essential follow the path of some canister using junky. Then towards the end game you could confront the altered and now deranged shaper. It would be a perspective on what the players character must seem like by the end of G1-G3.

  2. Quote:
    Originally written by Jumpin' Salmon:
    For the record - I'm still waiting for Jeff to turn off that damn spycam. It's pure hell using the computer while sheathed in tin foil, and this fake nose and moustache tickles.
    Yes, yes, please Jeff stop spying on all of us. I am sure A4 was built specifically for this purpose. Why else would that traveling merchant need to follow your group. What was his name, Oliver or something?
  3. Ah, that is a situation in which a Guardian would shine. Normally when playing a guardian I just stand there and there and talk on the whole lot at once. On higher difficulty settings I don't stand in one place very long. If that doesn't work zipping in and out with speed always helps. Then there's always the lure monsters into "death trap" back-alley-tactic. I still say a tower of HPs combined with powerful healing spells makes the Guardian more powerful. Maybe you could take out a whole room with daze and some powerful magic but eventually magic will run dry, if enough monsters are present." You can't hurt what you can't hit". But how realistic is never being hit. Eventually some powerful monster is going to get a good blow in and sap away most of the Agent's HPs.

  4. smile Quoting yourself. But guardians have the same augmentation abilities. In G3 my guardian by endgame had all the blessing magics, and augmentations such as Battle Roar, steel skin, and Essence armour. Those coupled with speed and normal blessing makes the guardian easily equal to any Agent. After all doesn't a Guardian get melee bonuses? I still don't see how Agents are superior.

     

    Edit: The above combined with 450 Hps, and 110% armour, with 100% resistance to all effects, should easily overpower and Daze spell.

  5. "Once change I did forget to mention, though. I am making an effort to replace swarms of individual monsters with groups. I want to reduce the "walk 10 feet, tiny fight, walk 10 feet, tiny fight" syndrome.

     

    This change should extend to all future games".

     

    Very cool. Larger groups would be more realistic. After all why are all the monsters just randomly covering a certain area?

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