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FZ

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Everything posted by FZ

  1. Actually, I think the big problem is that the exe is packaged inside the BOA Editor directory in the zip. So simply unzipping, and using the "use path" option will not work.
  2. A hackish way could be to have a terrain feature that looks like your group, and a script that repositions the tile with each step you take. That's what I think, anyways. EDIT: I've experimented a bit, and this actually seems to work! Right now, I'm seeing if I can make a mobile town. (BTW, remember to add a script too to check if the party is adjacent to the object. I don't think there is a way to set nodes on the fly. In fact, I don't know what this does to nodes at all.) The Flying Fortress of FZ, here we come! EDIT2: Hmm... not possible, most since I can't find a call to move from outdoors to town. Still, I might be able to make mobile teleport gates.
  3. Put something in START_STATE of your scenarioscript? (Start_state runs every turn. So you can have the wand set SDF, which start_state checks for the next turn and deactivates full visibility. I haven't tried, but should work. Though I think you need to be very careful of a wand of this type: in some cases, it could be ugly, indeed.)
  4. Ah but I am not asking for the objects themselves to hold scripts - they would just be scroll-type items that cannot be used. I am saying that a scenario that supports such items might include a greeter, who would look through the player's inventory to see whether he holds an item with a certain name, or whatever, and modifying game variables as required. Is that possible?
  5. I wonder... does BoA allow custom items to be used across scenarios? If so, maybe scenario makes can implement a number of special items that trigger suitable responses in other scenarios sharing the emarian world. (Even if it is "We don't care about rank here") eg. Dervish's Certificate Medal of Avernum Magi Clearance etc.
  6. No to the diseases one... That's taken IIRC. In the taker ending, it talks of new diseases being created in the shaper-taker war, of plants dripping acid and all other sorts of hilarious stuff. The "last creation" of Eass is described as something WORSE. Nah, it must be a path of research the takers abandoned, meaning it should be distinct from the other mad schemes they conducted. (eg. the Drakon chain, the geneforge, the beasties of inner ghazad-uss, the eyebeasts, the rotgroths, super/invincible spawners, war-bred serviles, spirit armies, reapers, stasis fields...)
  7. Re: The various houses suggestions... NO NO NO! People probably complained in Exile to let you be able to drop stuff anywhere, and it's good for that. Setting houses doesn't add anything to the game but a lot of travelling back and forth, endless time watching loading screens, additional code to differentiate items and ultimate head aches.
  8. Indeed. I half expect Tuldaric to turn out to be the re-incarnation of good old Linda of Exile... Shame there isn't an option to ask him about "herbs" Hmm... I detect another inconsistency... Compare the relative power of the Takers in GF1 and GF2. Clearly, they are far more powerful - they have dracons, rotgroths, eyebeasts, shade summoners, they are less affected by discipline wands, they have strong drayk allies, and they can MAKE geneforges. But, whereas in the GF1 taker ender they crush the shapers utterly and set up a new world order, in GF2 they only manage to meet a bloody stalemate. How come? I think it is either in-fighting, which our augmented Trajkov would be involved with... or that the GF2 ending compresses the timescale less. In short: GF2 may in fact not be set in an awakened victory scenario, but actually is set *during* Trajkov's war - Trajkov instead opting to go into hiding after being augmented, using the Taker drayks as a smokescreen while he builds up his real, earth-shattering power.
  9. Quote: Their leader was named Trajkov. He used too many canisters and went mad. The Shapers killed him. I fled and lived. Akkat Hmm, but this appears to contradict a number of facts from GF1. First, Trajikov seems to be the one person not to go insane, either from canisters or even using the geneforge itself. Second, in all ending, Trajikov wins providing you do not kill him yourself. (IIRC) My conspiracy theory, then, is that the drayk Takers, being suspicious of humans (notice the destruction of the humans of Medab in the Taker ending), betrayed him, and locked him up in the little room, covering this up from the serviles and the lower ranks. Who needs a tiresome real person, who may disapprove of what they are doing, when a symbolic martyr works better?
  10. Quote: I.E., it's very possible that there's nothing specific behind the door at all. Shh... But that's boring... Back to the Trajikov idea... Do we actually have any explicit evidence in GF2 that Trajikov was killed at the end of GF1? All I seem to remember is Pinner telling me that the GF1 shaper refused to aid him, and called for help from the shaper council....
  11. Quote: More low end creations would actually be pretty cool. There's just something disturbing, to me anyway, about having creations that are far stronger than the supposed apprentice that shaped them... Maybe Jeff is trying to make a point here? Especially as the *really* powerful creations requires some dubious morality and loss of sanity (through canister abuse) to acquire.... Something about power without control?
  12. Whatever it is, I have my doubts that its is a dracon. Mostly because the game makes the explicit point that the door is "cool to the touch". This suggests a more long-term, unliving type of evil than your standard mad shaper/eyebeast/dracon, in which case we should be looking at "surprisingly warm" or "throbbing with power" sort of thing. Or maybe I'm reading too much into it. I just think that Inner Gazhad-Uss is the place for deadly taker creation experiments. This ought to be something else. I like the portal idea, because I see Jeff as taking GF3 much closer into the heart of the Shaper Hegemony, which I don't see if we are still going to base our Next Big Threat in the middle of Taker lands. Of course, it would be very interesting if it turned out to be an Augmented, Ressurected Trajikov... Mwahaha!
  13. Quote: Originally written by Reality Corp.: Or maybe its just a... sweet little kitten Dear Lord No!! Arggghhh.... Interesting question, why no cats or dogs in GF?
  14. Ok, anyone want to make any guesses/place any bets on what is inside the mysterious locked door in Benerii-Uss? I'm guessing its some kinda of demon, since we know that the Awakened had one and the barzites had two, and we don't want the takers to miss out... Maybe even a demon portal, a living one...
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