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MJgreg86

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  1. not entirely. code lines i found using cheat engine permanently change the creation level throughout the duration of the game play. never resetting to what it should be or to a default. the level change and stats along with that level change remain and can be adjusted accordingly. as exp and abilities. if ones creation has abilities that arent ideal and can be changed as well. even from a save where cheat engine was used, restart without cheat engine and remains for entire duration of game play still.. also works the same for any recruitable character interacted with that will join.
  2. If used in conjunction with my Cheat Engine Cheat Table from my latest post, I found and added values to change whatever creation/joinable you have in slot 1 under PC. level, attributes, exp, existing and maximum health modifiers. No pressure if it takes away from game experience. ADVISED: Its rather CHEAT heavy for anything you would want or need for PC and creation in game. ill get link on this post, to my post. https://spiderwebforums.ipbhost.com/topic/30334-cheat-tables-for-use-on-geneforge-2-infestation/#comment-328620
  3. Cheat tables for use with cheat engine on GENEFORGE 2- INFESTATION SAVE BACKUP COPY OF GAME SAVES BEFORE USING. IF YOU MESS UP IN GAME, ADVANCE QUESTLINES TO QUICKLY, OR HAVE MISSED AREAS OR QUESTS, ETC THAT CANT BE DONE, A RESTART WILL BE REQUIRED. BACK UP GAME SAVE FILES!!! Cheat Tables include but not limited to: -PLAYER CHARACTER- 1. Item Modifier and count modifier (for slot one for now.) ITEM LIST IS IN GAME FILE, SCRIPTS FOLDER, AND THEN GF2itemschars. the value you enter for item wanted will be above item. EXAMPLE- begindefineitem 299; it_name = "Deep Focus Orb"; it_graphic_template = 55; it_graphic_sheet = 8; it_which_icon_ground = 4; it_which_icon_inven = 5; 299 WILL BE THE VALUE ENTERED INTO VALUE COLUMN. WILL APPEAR IN PACK. SOME ITEMS REQUIRE A STACK COUNT. EXAMPLE- begindefineitem 274; it_name = "Lamp"; it_graphic_template = 52; it_graphic_sheet = 9; it_which_icon_ground = 2; it_which_icon_inven = 3; it_ability = 251; it_charges = 1; it_value = 5; ENTER 274 INTO ITEM SLOT VALUE AND THEN A STACK COUNT OF WHAT YOU WANNA CARRY. WE WILL SAY 25, IN COUNT DROP DOWN UNDER ITEMS WHEN SELECTED. SO THEN IN PACK, SHOULD SHOW LAMP IN SLOT 1 AND 25 FOR HOW MANY LAMPS YOU CHOSE TO CARRY. TO ERASE AN ITEM IF IT CANT BE DROPPED OR SOLD, MOVE THAT ITEM TO SLOT ONE(TOP LEFT FIRST SLOT IN PACK) AND IN CHEAT ENGINE, TYPE IN FOR THE VALUE "65535" AND THIS WILL ERASE ANY ITEM THAT CANT BE SOLD OR DROPPED FROM PACK. 2. EXP modifier-(modify current EXP) 3. Skill point modifier- (Modify useable skill points) 4. Level Modifier- (Modify Level) 5. Current and Max Health- (Modify current and max health) 6. Current and Max Energy- (Modify current and max energy) 7. Current and Max Essence-(Modify current and max essence) 8. Skill Modifier-(modify skills to desired level) 9. Spell Modifier-(Modify spells to desirable level) 10. Shaping skill modifier- (Modify shaping magic skill for creations to desirable level) 11. Weapon Shaping Modifier-(Modify weapon shaping skills to desirable level) -Creation 1- (for whatever creation you have in slot one) 1. Level Modifier-(Modify Level of creation) 2. Current and Max Health Modifier-(Modify current and max health of creation) 3. Strength, Agility, Magic and Endurance Modifiers-(modify attributes to desirable level) -MISC- 1. All Special Items-(Be aware that if holding a special item that is for a specific quest, this will allow SOME of these quests to be able to advance without having to go to in game location, find destination, or battle anyone if value is set to 1 and can quickly advance you further than what might be intended. each special item can be modified to have individually, however, i don't think you can just drop a special item. will have to go into cheat engine during game and change the value to 0 instead of 1 to erase special item. 2. Coin Amount-(max is 30000) 3. Reputation Modifier-(100 is what you start at. less than 100 is pro-servile, over 100 is pro-shaper i do believe, please correct me if this is inaccurate. 4. Canister Count Modifier-(modify total absorbed cannisters. not sure quite yet what happens yet with to many used in game or not having used any at all in game and the role it plays on character..) 5. Weapon Charge Modifier-( like absorbing cannisters modifier, only that with specific weapons, at cannisters you can get option to absorb with sword. this modifier allows value change of how many cannisters a weapon has absorbed. not sure on the game breaking limit. be modest tho lol) https://www.4shared.com/file/0b1KaJIHfa/Geneforge_2_Infestation.html HAVE ANY QUESTIONS OR CONCERNS OR A CHEAT THAT YOUD LIKE TO HAVE, MESSAGE ME AND ILL TRY TO FIND A FIX TO AN ISSUE, OR A CODE FOR A SPECIFIC FUNCTION IN GAME. TY!!!
  4. REPOST your concern in Avernum(Second Trilogy) page for better answers. Will get more views from those playing or with experience with similar title. Forum listing all Spiderweb Software, down to Avernum(second trilogy), Anywhere inside here will get more views from community using same software that will have more accurate answers to concerns..
  5. Here is a cheat table for A6 Original for game version 1.0.1 couldn't find one anywhere else with working link. MAKE BACKUP OF GAME SAVE BEFORE USING!!!! Multiple Char. 1 and 2 tables for -LVL and EXP -Coin -All Skill stats and LVLs -All Magic and LVLs -Current and max hp and energy -Item slot 1 and 2 (item and gear call in av6itemchars.txt) Only good for PC Char 1 and 2. Be mindful of changing slot positions up or down in roster. may change all ab, stats, etc. Will Have updated for 3 and 4 soon. -REACTIVATED LINK-
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