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Posts posted by Aran
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Perhaps it would even be enough to have a special set of "unmappable" terrains and floors. Since the cave would only need cave wall, floor and perhaps a few special features, it would not take a lot of slots.
I'm currently thinking (vaguely; I haven't got a solid plan yet) about how one could implement a randomly generated dungeon or even an infinitely continuing dungeon as in Adom or Angband. Generating a dungeon randomly was basically impossible with nodes, but I haven't yet learned enough about Avernumscript to know that it is hopeless in BoA as well.

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I see. Nasty.
What happens when a script makes changes to the town while the player is inside it - is the automap immediately redrawn, or only once the player goes through that part of the town again?
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Is there some way to reset the automap of a town after the players have already explored it? I don't need to block the automap feature completely, I just need the game to "forget" this area has already been explored.
The call could even be made once upon entering the town; I don't need to reset the map while the player inside the town. This is because there are substantial changes to the town, and I can't have the automap showing the previously explored, but now changed areas.
I'm trying to avoid having to generate a new town for this, since it needs to happen at least several, if not an almost unlimited number of times - is that possible?
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The problem, presumably, is that if you knew the exact differences between a registered and an unregistered version, it would be possible to convert the latter to the former, which is a no-no.
It's true that there are many programs that do this already, but it's also true that their making - or even methods that might facilitate their making - shouldn't be discussed here.
Which is kind of ironic, since what you're actually trying to do is *prevent* people from gaining registration benefits with your tool. But I guess that's the way it is...
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The makers of Fox News are trying to control your mind.
There is a secret mindwave radar in Area 51 that is broadcasting subliminal messages.
Do not turn on your Television, or watch these channels. Do so at the risk of becoming a mindless, drooling slave at the hands of the right-wing media and the communists.
ONLY WEARING A HAT MADE OF TINFOIL WRAP WILL PROTECT YOU.
...
Alternatively, it might just be a bug in the Antivirus software.
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We don't usually revive threads older than a week without having something of value to add. If it helped you or is what you were looking for, then why not just use it and leave the thread where it is?
Emoticons are overrated...
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Heirs to Thesis is actually an interesting scenario title. Not the least because it combines the titles of an Alcritas work with a future TM work.

(Assuming TM does call it "Echoes: Thesis". In the context, I wasn't sure)
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You can very likely create them with Linux. Which doesn't fix the problem, but Linux emulators (Cygwin?) are a whole lot easier to come by than Mac emulators, as well as typically free.
Still, Kel's approach is least hassle. Ask someone.
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The Avernum series mentions eight months of 35 days, which, coincidentally, comes out to the same number of days (280).Quote:Originally written by Drakefyre:
I believe that there are 10 28-day months for a year of 280 days. -
Here\'s a world map I made from rough conjecture, whole cloth and spit. No, none of the continents besides Valorim has a shape designed by Jeff.
Here\'s another topic about Ermarian.
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If you think about it for a while, you will realize that in a pre-space technology era, it does not make one bit of difference to the inhabitants (who are the ones inventing the name) whether they live on a moon or on a planet.
Especially given that they quite possibly still believe their world is flat and supported by a giant tortoise.---
However, living on a moon with a very slow rate of rotation (like our moon, where night and day last two weeks each) would explain why one can cross a continent on foot in around two days.

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What identified him as Spanish - is the word "Spanish" actually in the game?Quote:Originally written by Drakefyre:
There was also a Spanish person in Exile I.Quote:Originally written by Puerperal Fever:
The Exile series refers to the native language of humans as being English a couple of times as well (a note in the nephil fort in E1 and an obelisk in Vahnatai lands in E2). Don't know if this was fixed/changed for the Avernums. -
Might have been a slip. Jeff, after all, is from Earth.

Side note: Wiki is down right now for technical reasons. I won't be able to fix it till next weekend.
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I know it has been done for PC; I've used it myself. Wait a moment while I dig up the thread where I was linked to it.

Edit: Here you go . It appears to be in Beta, but it works well.
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Jeff is evil...Quote:Originally written by Scripter Sans Serif:
Bandwidth is irrelevant. Having questions on other Avernums vanish into the pile of A4 questions, comments, and complaints would be a more plausible motive for the creation of a separate A4 section.
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Still, there *is* a lot of information about this exploration mission. Where did they get it from if nobody lived to tell the tale?Quote:Originally written by Strychnine:
Lots of people think this, and I've no idea why. "Slaughtered to a man" is a perfectly good English idiom for "completely slaughtered". Jeff tried to be gender-inclusive and, apparently, obscured his meaning in the process.Quote:Originally written by Arancaytar:
Who reported back then? For some reason, I took "to a man and a woman" to mean that one man and one woman, ie. two explorers survived; everyone else was killed. -
Who reported back then? For some reason, I took "to a man and a woman" to mean that one man and one woman, ie. two explorers survived; everyone else was killed.Quote:Originally written by Drakefyre:
They were slaughtered "to a man and a woman." Meaning that they all died (and it's interesting to note that there were women on the expedition).
The details of the expedition (what Thralni did, what killed Karzoth and destroyed his blade, etc.) are pretty well-known for a mission that left no survivors.
Edit: The encyclopedia entry on Thralni probably needs an update. I can't be bothered right now, however, so if anyone else wants to do it feel free. -
Could well be. I guess it would make little sense to have a separate board for it, since it is for all purposes a part of the trilogy.
Here's hoping Jeff puts out Avernum 5, making Avernum the only other trilogy in five parts ever produced.

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That should be extended to dead forums.Quote:Originally written by Princess Ruth:
Please don't revive dead topics. It's pointless.
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The thing with ID-10 T33 errors is, if you've got one, you don't notice. Only others notice, and when they get exasperated with this realization, the ID-10 T33 error causes you to be offended if they point it out. Altogether a very annoying error, especially to those around the victim.
It can be "cured" with locks, cans and by pressing Alt-F4. But that's just treating the symptoms.
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I have the feeling you are telling BS to the poor noob.Quote:Originally written by Not I:
You see, it has to do with an ID-10 T33 problem, which I've heard of from some of the other posters. In rare cases, the ISP trackers Spidweb uses to identify you cause your computer to react... badly to Spidweb games.
What you should really do is press Alt-F4. -
Error 304: This Topic Has Been Done Before.
The reason nobody has responded is that you have posted a spam topic that gets posted around twice every month. You should excuse the people who have been here a few years longer for not bothering to respond to this latest repitition of a question that has ultimately been discussed and debated from every possible angle.
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It's potentially a very good move for single PC parties, because in E3 it's impossible to put heavy armor on a mage. That means you'll have to fight either without armor or without mage spells - if you can exchange the latter for priest spells, it's a good bargain.
There's no good substitute for Haste though, and that's enormously useful with single PCs.
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For consistency, it should be elfish and dwarfish, or elvish and dwarvish.Quote:Originally written by Glitch, technical:
Tolkien and his closest imitators are the ones who capitalize Men, Elves, and Dwarves. Some others capitalize Elves and Dwarves but not men, which is strange, and more just leave them all lower case.
—Alorael, who also enjoys pointing out that elvish and dwarfish are words. Elven and dwarven are not standard English.

Resetting the automap?
in Blades of Avernum Editor
Posted
What does this "command limit" entail - the commands you can execute in a certain town throughout the game, or the commands that can be run while the player is in a certain town (reset when he leaves), or what?
Setting the town to blackness and forcing an automap redraw this way would be a possibility - blackness would take the place of unexplored terrain.
But combined with the functions that generate the dungeon (which will likely use a lot of commands), it'd be a lot of stuff for the script to do. Where are the limits?