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Lord Alfared

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Everything posted by Lord Alfared

  1. Well I'm delighted to see 3 replies : ) ... Uhhh... I'm a little embarrassed to say that I did finally find the switch in every instance where i had encountered the issue!... ...maybe that is what happens when you play very tired at night... (I didn't remember this from my previous foray in Avernum...but it was 15+ years ago!) But all is not lost... ...as a by-product i did find out that this community is alive and very helpful : ) Thank You for answering my call for help! Your answers cured me from the CONFUSED state spell that had been laid on me by the Wizard of ZZZ! Now i can't wait to find a bit of time to escape from that pit!
  2. In Escape from the pit, I tried various missions to start...completing what i could and planning to comeback to others once i'm stronger...only to find out that any mission i started and where i opened a secret door...now has said door seemingly permanently closed...in some cases making the mission impossible to complete!!! Example: "Nepharim Prisoners" quest An early quest given by Mayor Steele in Cotra...where you need to sneak in the Neparim Underground Fort through a secret passage to release the 10 prisoners... My party was still too weak to complete the mission...so i decided to get back to it later...only to come back and find that the secret passage cannot be opened again!...cannot open the main gate from the outside....can't do a thing... It is the same in other missions...super frustrating and disappointing! I love the Avernum series...but this really blows my mind...either you complete the mission on the 1st try or you are out of luck...I only played the 1st game many years ago and don't remember encountering such a design flaw...am i missing something? (i dont think so) or is this the way it is designed? A bug? In a game that is all about free roaming and exploration....i find this to be a fatal flaw....help me understand or to fix this please!
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