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Traute Springer-Yakar

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Posts posted by Traute Springer-Yakar

  1. Thank you. Does that mean that it is better to raise Priest/Mage skill levels early on or can I take my time? I can get Call of the Storm lvl 3 very early in the game if I invest in Arcane lore. Both my fighter who has priest lvl 4 and my mage / priest can cast it, but my fighter will do less damage than a char with a higher priest lvl with high INT which could mean that it is advisable to hurry up raising priest / mage skill lvls early in the game.

    Still yet my fighter has been known to kill weaker monsters with two lvls of smite which I sometimes use if the distance is too high for a melee attack even though his INT is still at 3-4 and his Priest skill at 4. Curious.


  2. I'm currently playing a duo, again. In all my past games I raised mage / priest skills rather slowly as I couldn't afford higher level spells, anyway.  Or does  increasing skill lvls make my low lvl spells more powerful quite apart from the lvl of the spell itself? I really  use just a handful of spells, up to the very end, smite, bolt of fire, call the storm, icy rain, lightning spray and divine fire, apart from the cloaks, wards, boosts and dispel barrier. It's really amusing to watch my chars smashing empire dervishes and even Hawthorne into the wall with a really powerful cast of call the storm, I even gave 4 lvl priest skill to my fighter/s just to take part in the fun though they won't do half of the damage a high lvl priest will.

    So what does make a spell powerful, apart from the spell lvl, int, advanced skill lvl, spellcraft??

  3. Or maybe I THOUGHT Arcane Lore training would be a reward, I don't recall. The only option concerning  training I get is "I could use training in the magical arts." Reply: "Very well, I am adept in all the magical realms. If you wish to learn some incantations, I can teach you, for a price. I know certain spells that are beyond the reach of most, and my libraries are open to you. .... and some remarks concerning her tower, to return safely."  Then there are two dialogue options: "What spells can you teach me?" followed by a list, and "Where is your library?" Same options before, during and after the Hawthorne and surface quests.

  4. Last time I was advised to wait until one or two of the final quests were completed. After completing them I still only get the option to use her library and a list of spells to learn. I knew that Arcane Lore oder Cloak of the Arcane or Arcane Blow all look similar so I read this list slowly and very carefully. I don't think I missed the offer to buy Arcane Lore.

  5. My singleton has found the way to the surface and has also slewn Hawthorne, but I still don't get the option for Erika to teach AL. Or do I have to kill Grah Hoth, too? I purposely saved Grah Hoth until now to let those poor people at Fort Remote enjoy life a little longer. I'm off to give Micah the good news about Sss-Thsss's demise just now. Any suggestions? I don't really need any more AL at this point, my char is lvl 49 and has all the spells she needs, but I was  aiming for the spell medals.....

  6. I am running a single char that is currently at lvl 39. I have read that single chars are in danger of being stunned, so I have been frequently using Ward of Thought. I've also been collecting items increasing curse or mind resistance to be swapped for  standard equipment before facing a caster that is known to cast  lots of stunning and terrifying spells. Those items  take up a lot of space in  inventory, so I would like to know whether it is at all necessary to keep i.e. the Nullity Shield, the Cloak of the Burdened or the Mica Band.

    I've been specializing on raising str and int with a few points in end, so does it make sense to keep the Girdle of Avoidance that raises dex by 2??

    This is my fourth team, and I still have lots of ideas which combo to run next. Mr. Jeff Vogel, you are a genius.

  7. I had a look at settings.dat, it consists of just a few characters looking a lot like chinese characters. I guess I could delete it after uninstalling, but there may be another copy in the depth of my user directory.

    I didn't delete the saves of my recent games, but copied them to another directory. As I love searching for caches it isn't very helpful if settings still show shovelmaster though my current team is only three quarters through the game.

    It's my fifth combo, by the way, and I may just try a single char.

    Thanks for your help, TriRodent  and Dry Peak, Soggy Bottom.

  8. I was planning to do this as I must have missed  at least one of the caches. Of course, herbs will grow back, they did even in the original Exiles. There should be some unknown spots, too, that I can only reach using the Orb of Thralni, which still scares me as I crashed to my death numerous times in EEftP after starting too late or trying to fly too far. I think I must be one of those few EEftP fans who finished the game more than fifteen times, in almost all combinations but an all-fighter-team.

    Anyway, I started a duo just an hour ago, so I can start keeping track of the caches, though I haven't got a plan yet how to raise cave lore, tool use and arcane lore to a useful score with only two chars. But I've decided that this team will steal anything they can get away with, not just occasionally, as all my  past teams.

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