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Warrior Mage

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Everything posted by Warrior Mage

  1. Today I successfully learned to use SDFs and thank you for giving solution to my terrainscript problem for it worked.
  2. Thank you for the tutorial, Dintiradan. I tried to go into that through your post in another forum and showed some errors. I will work on my small scenario based on your concepts and then reply. This was what I mainly insisted in this forum (learning with examples is easier). If this post was not here, it would have a lot sucked for me to proceed further. I am now slightly more confident about my first tiny successful scenario.
  3. Hello everyone. Today I got negative results. I tried to place a terrain script on a box at the same way in docs and the script was mainly to trigger a message_dialog() call under SEARCH_STATE(). I placed the following code that included INIT_STATE() [but the game told that there was no state 0] and also confirmed that I placed semicolons (as I received messages that semicolons were missing). beginterrainscript; variables; body; beginstate INIT_STATE(); break; beginstate START_STATE(); break; beginstate SEARCH_STATE(); message_dialog("This box contains the donated coins.",""); break; I also tried to use EXIT_STATE() call but it was unsuccessful.
  4. Hello everyone! Today I am very happy with my proceedings. I have removed all the errors from my scenario and also successfully made a character to talk with a reasonable amounts of dialog. But, still I face a problem. I cannot place outdoor wandering encounters. I can designate but cannot choose exact location of those monsters. Please try to help me as the 1st spawn point option is not clearer to me. Monsters appear suddendly if I go near the point that too only sometimes. Clearly explain please about placing outdoor wandering monsters.
  5. Hey! Thank you, Celtic Minstrel. That was successful and no error was appearing. But I found another error in the game with the following script: begintownscript; variables; body; beginstate INIT_STATE; set_crime_tolerance(2); set_name(20, "Chief Guard"); // ID 114 set_level(18, 40); message_dialog("Welcome to my town!" , ""); beginstate EXIT_STATE; message_dialog("There is nothing useful in there.",""); break; It says that the state is not completed right in line 17,(I also started wonder there is no line 17 in it). I also did not get the message below exit state. Please consider these problems and help me. I am showing good progress(or that's what I think).
  6. Voila! I am now successful in setting the name and displaying the message. It did not work as I had done a simple fault. Forgot to set the script name in the town details which I found after referring to a site. But, there are still problems. I receive errors as state -2 not found and also as creature script bad header as soon as I entered the town. And also, I found an error trying to talk to CHIEF GUARD (which I mentioned above) instead of Talking: It doesn't respond. Please try to solve my problems, partners.
  7. Hello? I know that my constant messaging is irritating you people but I will stop that after my newbie problems are completed.
  8. And the guard is also not named. I have changed the script of creature 20 as 't1town' from default. I will like to get rid of this problem which allows me to do nothing!😅 Also, it will be useful if there is a program to check scripting errors.
  9. Hi everyone. I have attempted what you told into my script, Kelandon. But it had a 0% of working. I don't know why. I have saved my script for that particular town named "Town" as t1town.txt (as t0 is warrior's grove) in ....../Blades of Avernum/Blades of Avernum Scenarios/Game (my scenario folder name) and also in data folder. But whatever I do is not working. Please give me an idea.
  10. begintownscript; body; beginstate INIT_STATE set_name(20, "Chief Guard");// ID 114 break; message_dialog("Welcome to my town!", ""); beginstate EXIT_STATE; break; What mistake is in this for this is not working at all!
  11. Kelandon, I have all of your scenarios, but trying to download 'The Magic' scenario from your website is showing some errors. Please take this into care.
  12. Oh, Thank you for that Ess-Eschas! I completely forgot that we can learn by looking into pre existing scenarios with an editor and script. I'll try my best doing that. Also, I found that the 3D editor is very cool! But, unfortunately it's my nature to ask a bunch of questions.
  13. Kelandon, Thank you for your response. This question may make you understand better. What should I do if I want a message to pop up - "Welcome to my scenario!"as soon as I enter a scenario?
  14. Kelandon, First of all thank you for your reply. I have downloaded the scenario workshop you mentioned and also read the cookbook PDF. The cookbook is a better resource of all and it was meaningful, but I find it difficult at some places with a lot of confusion especially at those scripting examples which was not proper with why a code is being used, in what txt name and where we have to save it and use of those parantheses and numbers seems to be undefined at some places. I hope you and the community would help in me in clearing my daily queries. Please try to clear the queries I already mentioned above in this post as I am very willing to edit a scenario.
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