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Warrior Mage

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Everything posted by Warrior Mage

  1. I didn't tell anything about the theme, ladyonthemoon. Usually use Microsoft Edge for browsing, but as Randomizer said that the update seems to be browser-specific, I tried to open up the forums with Internet Explorer 11 and got a result like this. This was what I meant. The look of the forums.
  2. I too noticed the differences. My hate here is ... no sign in option is visible. I just have to click on to follow something to get the sign-in page. As Randomizer said, I tried it on my IE11 but it seemed to be broken.
  3. Thank you, Celtic Minstrel. I just didn't want to mess up the 16-bit thing by putting in something that it could not handle with.
  4. I had just set up Windows 3.1 on a virtual machine. I would like to know if all Exile games are compatible with it, or which games are. The game page doesn't have such information.
  5. I don't think A4 was so bad. It was a better step taken by the Spiderweb Software to change Avernum's game engine to Geneforge's one. And the ratings of Blades games depends also upon the efforts of the custom scenario creators, so I don't think the ratings would be accurate.
  6. I can't understand if your point about Ornotha Ziggurat was in affirmative or negative. But, I loved that kind of gameplay too. It makes sense for a difficult dungeon like this to be a part of the game atleast once. Avernum 3 demo was the first ever Spiderweb game I played... I got attracted soon by that and bought the game... That's why I am a great fan of it.
  7. AV1,a game I somewhat disliked. Because, I preferred keyboard and you know how keyboard arrow keys worked in A1&A2. A3 provided more convenience even though I had to finally shift for mouse to play A1&A2. And specifically in A1 you move two steps if you just click the mouse once. That happens sometimes. And, that was the thing why I too tell that A1 got a non-friendly UI... But A2 is more satisfactionary. No, in A3 the game ends with a cutscene when you use the control panel and you cannot do anything else.
  8. When will this scenario complete the beta and release? No replies around for few days.
  9. A3 is one of the famous Avernum games, and it is the most favorite of me. I have heard about many people complaining about A2 being somewhat less attractive than Avernum 3. Yeah, I accept that Avernum 3 has got better gameplay, skills and stuff like that. But, one more main reason I see is A1 and A2 have got cave designs for the most part, but A3 has got surface designs. The surface designs are more attractive for the eyes as they are brighter and colorful but the cave floor just depends on gray color for the most... or its just limited. I think this impact of vision has given A3 more reputation. Do you people think that this biological phenomena makes A3 more wonderful? I also should mention that the sidebar and the game menus are too colored rather than in gray as in A1 and A2 which has made it more pleasant. I also find this most places while comparing BoA scenarios. What do you think of this?
  10. I did some cutscene related scripting today, and ... beginstate 11; message_dialog("You come to the main hall of this town. As you arrive, a big figure comes down from the stairs. It's a dragon! You can't believe yourself. This should be a important part of your quest.","The dragon starts to speak."); force_view_center(54,38); pause(2); relocate_character(12,53,38); force_instant_terrain_redraw(); pause(3); relocate_character(12,52,38); force_instant_terrain_redraw(); pause(3); relocate_character(12,51,38); force_instant_terrain_redraw(); pause(3); relocate_character(12,50,38); force_instant_terrain_redraw(); pause(3); text_bubble_on_char(12,"Who are you?"); force_instant_terrain_redraw(); pause(20); message_dialog("Before you can tell something...",""); text_bubble_on_char(12,"However,you have came in.."); force_instant_terrain_redraw(); pause(25); text_bubble_on_char(12,"And my guards have left you.."); force_instant_terrain_redraw(); pause(25); text_bubble_on_char(12,"You couldn't have killed them as"); force_instant_terrain_redraw(); pause(25); text_bubble_on_char(12,"you would have been killed by doomguards"); force_instant_terrain_redraw(); pause(25); text_bubble_on_char(12,"then this arrival should be generous"); force_instant_terrain_redraw(); pause(25); text_bubble_on_char(12,"Welcome then, we can talk."); force_instant_terrain_redraw(); pause(25); break; The script only works upto the point message_dialog("Before you can tell something...",""); and the game crashes for 2-3 seconds and things go as there was nothing in the script after that! What was the mistake? Please help me. And, this topic was silent for few days as I was just unable to do any designing for a week.
  11. Well, today I tried running the DirectX version and all the graphics are working fine. This is strange as Windows XP told that some file was missing. And, also strange that DX runs better than the normal version.
  12. This topic is incredibly amazing. But, I don't know why there aren't any description of Easter Eggs in the second Avernum trilogy.
  13. Just curious to ask, does anyone still use 16-bit OS like Windows 3.1 in a real/virtual (non emulated) machine to run Exile?
  14. I too wanted to tell to use 6 characters. If you use 4, all the damage will be split into them and also your party's total HP is incredibly low! I go on with 2 fighters, a rogue, an archer, a priest and a mage. Using 4 is not bad, but you are playing exile for the first time as the title says. I too found out it as mess to fight half-a-dozen times in my first ever encounter. I tried BoE by the way.
  15. No, it's just small. I think that the size didn't matter here. It never worked from the 1st state i typed in. The game showed no sign of error.
  16. Well, I got rid of the previous thing, but now! My outdoor script is not loading. I had put everything in scripts, put special encounters but why it's not working? I also checked and the script name is too correct in outdoor details menu. I didn't get any error too.
  17. Is there any call that would allow someone to identify your items outside dialogue mode? I have to use it in outdoors, that's why. Please mention it here.
  18. I don't know exactly what you are meaning here by 'modding' the game but that may probably be outside the scope of these forums if you mean something which breaches the code of conduct.
  19. Egh... sorry for that, I know that the format should be like that, but I just didn't notice that mistake. I had stayed away from my PC for a few weeks and that made me forget some silly concepts.
  20. I got the success! My party gets successfully in the location I wanted!!! Thank you so much for helping guys. But, now a new small bug. begintownscript; variables; short choice; body; beginstate INIT_STATE; change_outdoor_location (0,0,1,46); if (get_flag (3,0) == 0) { set_flag (3,0) == 1; message_dialog("You teleport in a pathway which is leading down and it is the only way you could move on as there is no return portal. You should go to find the ongoings. How strange!" , ""); } break; beginstate START_STATE; break; beginstate EXIT_STATE; break; I get there is a missing semicolon and there are wrong parameters all in line 17. Everything works fine but that appears. Some quick assistance is appreciated.
  21. I think probably there is no need for it as my teleportation is one way and there is no same way around. Well, I try it for my second town alone for first and next try it for the first town. I think I am right.
  22. Thank you! I will definitely try it but why should I put it for both the towns? My first town is directly connected to my first outdoor section.
  23. What will that call do exactly and please tell the shorts values for it? I couldn't find it within the documentation or references or in any scripts I saw.
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