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About ThomasCats

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    Articulate Vlish

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  1. Turns out that Goblin Shaman's weakness was being hit with a spear.
  2. That's in five minutes, right? Yes, I'm still on the same date.
  3. The pre-determined character classes are mainly irrelevant, you're all rebels or, the Empire made you rebels even if you didn't plan to be. You get four character slots, so a classic set up might work like a high armour/HP warrior type (there are traits you can pick up that make enemies more likely to attack one character over others, which rather helps with this), a physical damage dealer who doesn't spec as much into defence, could be melee or archer (archer characters can do very high ranged single target damage in one round later on, which is hand for picking off enemy casters), a priest t
  4. Thanks, I'm through the first three Avernums, going to have to write an e-mail now, which for some reason fills me with terror.
  5. While you're there there's a spellbook in the bottom right you need a button to get to.
  6. Note from Sabe: It's been a gruelling 65 days, but we seem to have dealt with most of the main problems on Valorim. Do not anticipate anything terrible will happen if we leave the alien beast behind their wall for a bit while we go have a proper look round. P.S. We should probably put some guards around the Vahnatai portal in the Tower of the Magi. Might write a proper report later.
  7. Report from Sabaren: After a period below (we must return later to sort out a chitrach infestation) we set out anew to our original mission, exploring the environs of Fort Emergence's upper bound. There are more religions on the surface than I would have thought; though we are used to those in Exile, as it were, the Empire has been less restrictive in Valorim than in its core. We have found (in a town named Silvar no less!) a church dedicated to money above all, and further North a faith opposing all arcane magics (Garzahd would not have approved). More regarding them later. Though messa
  8. Report from 'Sabe' Sabaren: Upstairs is interesting, most of them seem to have an idea who we are, or at least, where we're from, but they don't seem bothered. We're at the far edge of the Empire. It might have been worth coming down here to start with. Our progress North so far has been limited, but there are odd reports there's only one heavily defended pass out of this continent. Narrow passes work both ways. Erika might well have ben able to hold it with appropriate support, and we wouldn't have been in the firing line for the initial Vahnatai attack. That's all supposition though. T
  9. Hello, we're a wandering party of adventurers who just broke a portal, found some crystals and hit a nasty wizard in his weird red face until he turned into dust. Together with three other adventurers who killed a nasty emperor, found a hole in the ceiling and stabbed a demon who killed their friends in Fort Remote we're considering our successors wellbeing and wondered if things would be much the same for them. We made more notes than the first party, and realised, amongst other things, that we should improve our own skills as much as possible before paying someone else for any additional
  10. Everything above seems accurate, but I'm doing Avernum II right now, so it's all fresh in my mind. A good thing to check is whether your other (not trained in that magery) characters have level 1 in the spell. If they do you've got the hard to get level, and just need to buy the easy levels.
  11. I'm still two and a half away from that! Still on plot I can dimly remember, though I had forgotten about the portals in Exile II, so having the Tower of the Magi take a step back in portal dynamics is a bit weird. I will be pressing every button I can find for a good while longer, whether they do anything or not.
  12. Ooh, I'll try that, would be handy if it works. Some walls have much better camouflage for those buttons than others, still easier than trying to walk into all random walls like in Exile.
  13. I visited Starcap, found out about needing something from Patrick's tower to read his book, but now I'm back the door to his house seems to have vanished. Is there any way to get it back? Oops, there was a button on the wall I'd forgotten about, and the wall was the same colour so it wasn't so obvious when I wasn't in full exploration mindset.
  14. Hello, on to Avernum 2: Grumpy Wizards now and I'm noticing that my inbuilt quest priority is getting worse. In Avernum 1 I mostly obsessed over dispel barrier 3, but now I'm running all over the world for dispel barrier 3 (got them all at pretty much the same time due to magi clearance coming with the Italian liqueur assassination), move mountains 3 (do not have!) and Orb of Thralni (have although I dodged the gazer floor tiles since they were a bit above my ability to kill, so I have to go back there at some time). After that my priority is fully exploring ever town and dungeon I run into, a
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