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Ordra

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. qw2csbbfydajrgq Had the highest level of favor with the Queen. Was only challenged by the Low Dhagans (for outright telling them I was going to change their treatment of women) and Wolf. Replaced both of the governors. Rights for women obviously improved. Supported Sutter. Accepted some dreams from the Nisse. When they tried to tempt me with a wish I refused their offer, which angered them. Then I drove them out of the region, which I imagine made them even angrier. Passed the Geld Nas' test. As far as I'm aware I completed every quest. Ordered that the army go all out in crushing the rebellion. For the most part no one really joined the rebellion other than an inconsequential number of Low Dhagans salty about my plans for their women. The rebellion wasn't even given the dignity of being referred to as a rebellion and was instead treated as a barely there uprising. Oh, and I killed both dragons.
  2. Yeah. Money could be tight. Any time I found myself happy to be building a cushion, "Oh. Look at that. I built enough blacksmiths/weavers/carpenters to upgrade my gear." And then I was back to being basically penniless. But that's what gear is for, so it doesn't really feel punishing to run low.
  3. I didn't miss it by much, which is why I think I missed it because of either bribes I didn't take or possibly because I saved the groves. Leaning towards the latter, because there was a quartermaster in the first fort that gave me a quest explicitly to kill the groves that probably would have given me some stone along with the additional wood. Honestly, I probably could have just built the apothecaries instead of slapping down more mills/distilleries/bakeries. I didn't really need the the additional discounts, but I was curious if there was one more tier of quality where the alcohol and baked goods would go from "close enough" to "really good". And to talk a little more about the Ro, I do think they were interesting. I just wasn't really wowed by their love of raiding or how most of them hate the Gentle Coast because they realized they don't have to raid anymore. Or that they have a literal culture police that employs an assassin guild for the express purpose of killing anyone they think doesn't act suitably Ro. There were just little things like that that made me feel the region would actually be worse off if Haven wasn't keeping them in line.
  4. Since this is kind of turning into the place for people to talk about the game after finishing it, I guess I'll chime in. I'm pretty sure I got the ending that would have satisfied me the most, in that the Ro's uppitiness was minimized to the point that those who insisted on a second rebellion ended up barely qualifying as an uprising. The only group of Ro the rebels had any kind of success with, and even then it was extremely minimal, was the Low Dhagans. Probably because I insisted they treat their women better. Also had to fight them at the Prova Krug. Again, I'm assuming because I told them I was going to change how they treat their women. I also ended up earning the highest threshold of the Queen's favor, so she was pretty happy with how I handled things. I'll admit I ended up using the Reputation thread to help figure out some of the things I wanted to say. Though fortunately the options that gave me the needed numbers more often than not matched up with what I actually wanted to say. (For reference, my reputations ended up being 142 with the Queen, 168 with the Ro, and 103 for Violence.) It always amuses me the value that some people place on blood ties. The number of times a Ro thought I absolutely had to be invested in the freedom of the Ro simply because the PC's dad was Ro, even though they died when the PC was so young that they don't really remember him and the only time they ever even visited their lands was also during a time in which they were too young to remember it? Like I said, amusing. Not only did I not care, but if I'm going to be honest I didn't really like the Ro. There were individuals I thought were fine, but as a whole? Well, you can't say Queen's Wish doesn't do a good job of turning you into a sneering imperialist. Not a surprise, though. I wasn't fond of the vassals in the first game either. Not that it wasn't fun interacting with them. Though I guess one area where the "Ro blood flowed true" was that I spent most of the game shamelessly telling people what they wanted to hear regardless of if it was the actual truth or not. Sadly, I wasn't able to fully upgrade all of my forts. I was short two Apothecaries because I just didn't have enough Stone in the end. Maybe I didn't accept enough bribes? Or maybe it was a consequence of kicking the bad governors to the curb, so I wasn't able to fully exploit the Kranas Woods. Wasn't a dealbreaker. Just surprised that Stone was my shortage when Quicksilver is the resource the game is stingy with. Though I guess one thing that confuses me is the encounter with the Nisse. Mostly in that you can stumble upon them trying to set up ship in the region, and regardless of whether or not you evict them you never actually tell anyone that the baddies who caused so many problems in Sacramentum showed up in the Rokaj. I refused their offer of a wish, which really made them angry. And as for the bit with the Queen's spirit . . . Well . . . They say that they no longer have that piece of her soul anymore because her dying of her illness is causing it to fade away, but I do have to wonder if that's supposed to be them getting petty revenge. That they did some ritual sacrifice of the fragment to give her whatever terminal disease is afflicting her. Honestly, the most interesting bit of the ending was that one of her biggest regrets is she didn't conquer a new vassal during her reign. So maybe the third game will be about the PC taking part in the subjugation of a new vassal rather than reasserting control over an older one? All in all? I'm glad I played and I can't wait for Queen's Wish 3. Which I guess would come after the remake of Geneforge 2? Oh, and just for fun. I'm going to go ahead and share my ending code. qw2csbbfydajrgq
  5. Glad we'll still be the same character as we were in the first game. I wasn't quite sure about that from the description. I guess the default world state if you don't have an import password will assume you rushed the portal and ditched your responsibilities in the first game?
  6. Pretty much what it says in the title. I'm sure there's going to be a lot of people posting the same code, but I figured this was an amusing enough way for people to share the endings they got without spoiling things for anyone who hasn't beaten the game yet. My Code: bflfpvbhbson
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