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Corylea

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Everything posted by Corylea

  1. I've finally fought my way through eight million vlishes and reached Pentil, and I'm finding it a difficult place to be, emotionally. The librarian has spent her entire life copying useless records because they belonged to my people. The military leader has killed people because they disobeyed shapers who weren't even there anymore. And just in case I missed the message that these were living, thinking, feeling people, Jeff has given us a sage who's figured out how to tame fyora and a farmer who's sad because her husband died. I find the entire town emotionally difficult to be in; the whole place makes me embarrassed to be a shaper. In the real world, my country abolished slavery 150 years ago. I've often thought about how horrible slavery was for the slaves, but this game is making me think about what a horrible effect slavery would also have had on the psyches of the slave owners. Geeze, Jeff, rip out my heart and stomp on it, why don't you? So, am I a crazy person who takes games way too seriously (okay, yes, I am; I know that), or did anybody else find this an emotionally difficult game?
  2. Hee! I gather that you're REALLY into loot! :-) Personally, I liked the Queen's Wish model, where we didn't have to look at all kinds of crap on the ground and decide whether it was useful or not. I hate playing Diablo and its clones because the loot is just ENDLESS, and I want to get on with exploring the world. I was really into the first Witcher game, and one of the things I liked about it was that there were only three pieces of armor in the entire game, so when you got something new, it was rare, and it mattered. So of course most players dinged the game for not having enough loot. 😞 Oh and don't worry, I'm old, too! :-) Ah, thanks! I'll look for it there.
  3. Thanks so much, Randomizer and TriRodent, for your thoughtful responses! It never occurred to me to stay unaligned for the whole game, since I like what the Awakened are doing, but it's interesting to know that it's possible, and it's cool that Jeff made that work.
  4. So, I'm very early in the game, but it's already clear that there are three factions and that I can ally with one of them. It's also already clear to me that I like the general idea behind the Awakened; equality appeals to me a lot more than either being a slave lord (ugh) or starting a war. The head of the Awakened will let me join them. Will Pentil be closed to me or hostile if I join the Awakened right away? I remember in Queen's Wish, it was wise to put off picking a country to name as favored for as long as possible, since there were quests that got closed off if that country wasn't still in the running. Is it the same general thing here? My heart wants to lend my dubious Shaper privilege to the people who seem to me to be fair and just, but my head doesn't want to miss out on half the game...
  5. I didn't realize there was a "What to Keep" post; I'll go look for that! I wasn't talking, in my initial post, about picking up things because I thought they'd be useful, though. I was talking about mindset or about yearning for being able to build my own keep, instead of being dependent on the mercy of friendly serviles. Queen's Wish spoiled me. :-) Edited to add: So, having been alerted to a "What to Keep" post, I searched on "What to Keep" in the Geneforge Mutagen section, and the only results were from this thread. Er, does it have a different name?
  6. I really enjoyed Queen's Wish, which is the game of Jeff's that I'd played most recently before starting Geneforge: Mutagen. When looking at stuff on the ground in Geneforge, I keep coming across wooden boards and stone blocks, and I keep thinking, "Aargh! I want that to improve my keep!" That said, I much preferred the Queen's Wish version of treasure, where I didn't have to keep scanning the ground and tables and whatnot for lamps or living tools or something. Anybody else wish they could pick up those Geneforge resources and send them over to Queen's Wish, or am I the only one who can't keep her Spiderweb games straight? :-)
  7. To me, it seemed as if they saw the people of Sacramentum as pets. One watches over them, but one also expects them to obey, and killing them isn't murder; it's just putting down a defective animal. (Not that I see animals that way, myself -- I'm a vegetarian for ethical reasons -- but I know that some people do.)
  8. I love building up the forts and deciding how many resources to spend on what; I think it adds a lot of depth to be able to DO stuff with the loot beyond just buying equipment or training. But then, while I play a lot of RPG's, I also play The Sims, so the combination of RPG and simulation is right up my alley. :-)
  9. If Jeff turns out a game every year, he must work insanely hard, because there's a LOT in these games! It took me a whole year just to make a new adventure for The Witcher. Admittedly, half of that was learning the toolkit. 😣
  10. I got an H for the 3rd letter, so you can add that to your list of possibilities. :-)
  11. I didn't actually understand why the Nisse were enough afraid of me to destroy their own city. I only went down there in the first place because they'd caused the Calamity. I wasn't trying to conquer or destroy them; I just wanted them to stop the Calamity. But by the time I found someone who offered to stop it, I was so mad about how badly they were treating the people of Sacramentum that I DID want to wipe them out. Their own behavior brought about the very thing they feared. Of course, self-fulfilling prophecies happen pretty often in real life -- at least, they seem to from my perspective -- but then, I'm a clinical psychologist, so I may see them more than most. :-) Edited to add: When I finished the game, I was given a code to put into Queen's Wish 2. Any idea when that comes out? I keep getting Kickstarter backer notices from Jeff about Geneforge, so I'm guessing he's working on that at the moment...
  12. Yeah, once I found the people who'd been turned into pillars, it became clear that the Nisse weren't just the power in the region, they were horribly evil and twisted. I had thought it was rather high-handed of Haven to run around demanding that everyone be our vassals, but now that I see what the alternative is ... we're positively benevolent, compared to THAT!
  13. I just somehow missed Istara, possibly because of not playing for so long because of being ill. Now I'm in the endgame, and I don't understand why the Nisse hate me. I've been trying to do my best for Sacramentum, freeing the Owen and getting better help for the Trench towns, and they act like a befoul the ground with every step I take.
  14. Thank you so much!! I'd been to Silven before, and I'm not sure how I managed to miss Istara the first time around. I played about two-thirds of the game back in March, then was ill for several months and have only just now picked it back up again. I remember the basics, like the fact that the Vol take debt-slaves, or the Ukat have giant chips on their shoulders, but I don't remember such things as why I seem to have thoroughly explored Silven EXCEPT for Istara. Anyway, I think I'm back on track, thanks to you!
  15. I've finished with the Ukat and the Vol, and in each case, I had to decide which side to support. But with the Ahriel, I can't really FIND the other side. There are indications that the Trench towns are unhappy, but nobody there seems to want to be the leader of them. The Blessed have a Council, and I don't really want to support them, but the other guys just seem like a disorganized bunch of grumblers. But there must be a person, somewhere, who leads the resistance to the drug-addled leaders. I've been all over but haven't found him or her. Er, IS there a choice in this section, or is the Council of Druggies our only option?
  16. Oh, thank you so much! There was a portcullis preventing entry to a set of stairs right next to Gemni, and since those stairs were so close and obvious, I thought those were the stairs I was supposed to climb. I didn't even SEE the southern stairs, since they were around a corner. Color me embarrassed, and thank you very much for your help! :-)
  17. Yes, I got her to say that she'd open by gates by threatening to go to the head Mascha and complain. And yes, I have moved! I've gone over to stand in front of the portcullis, just in case it didn't go up until we got there. I've saved the game, exited, and reloaded. I've wandered around, giving it some time. NOTHING makes the gate open, even though I threatened her and -- as I said above -- she told me that she would open the gate.
  18. I'm siding with the Owen, who want me to destroy the Thabhen Gates. I've talked to Gemni and arm-twisted her into opening the way to upstairs. She SAYS in conversation that she'll open the gate to the upstairs, but the metal portcullis is still in place. Is there something else I'm supposed to do to get the portcullis up? Is this a bug? What am I supposed to do? Thanks!
  19. Thanks for the reply! I did that and nothing opened up, but then when I quit the game and reloaded, some trees had disappeared. So I'm unstuck now, though still a little uncertain about how it happened. :-)
  20. I'm working my way through Ahriel Thicket. The passage behind me closes, so forward is the only option. I went forward, stepped on a pentagram, and a few trees moved out of the way so I could continue. After that, I went forward, stepped on another pentagram, and ... nothing happened. I've cleared out the monsters in the building. I've killed the spiders and wolves in the woods. There's no way forward and no way back. Where am I supposed to go? I probably missed something obvious, so I'll blush in embarrassment in advance. 😕
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