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Jocommando

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Everything posted by Jocommando

  1. I was musing on this myself as the blank racial tab for Havenites looks off - as though it were unfinished, even though we know otherwise. It's also inconsistent with the setting for the Empire's own troops to be inferior to vassal troops and, worst of all, it's a missed opportunity for world building. Havenite troops are valueable to the Thirdborn for their strategic value. They are few in number but able to effect regime change and some (i.e. the ones you recruit) have survived and stayed loyal on the continent without Imperial support for decades. Even if, for mechanical reasons, they aren't comparable warriors, I wish they had skills reflecting their quality as soldiers. That's why I think giving them strategic skills would be a good balance: Havenite Colonist: +1/+2 random resources every two days. Imperial Garrison: -2%-5% theft risk in current region. And we're shown again and again that even wayward Havenites are impressed by encountering Havenite royalty, even if that only makes them resist the Thirdborn more intensely. Devoted Havenites like Chief Miranda exhibit increased resolve when you show up, so I'm thinking that could be the grounds for the racial passive of your Havenite companions: Royal Guard: +10 Mental Resist within 6 squares of royalty. Apologies to those who've already read my ramblings on Steam. This thread was just too pertinent to pass up!
  2. While I own Avernum, Avadon, and Nethergate on Steam, I couldn't really get into them because of the slanted, diamond-grid perspective. For whatever reason, the top-down, square-grid perspective of QW allows my brain to parse the environment better and faster, and so I've been able to stick with it long enough to be hooked by the scenario, plot, stories, and quests. Combat/fort upgrades are just a means to an end: I'm in it to discover where this world has been and where I can lead it to.
  3. Tiny dialogue bug: after establishing 4 forts total, the portal convo with Sutter has three options. The third option “Other forts?” should be an option on a subsequent node in the dialogue tree, as it’s a response to Sutter refering to the as-yet unrecovered forts.
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