Silentshadow
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Posts posted by Silentshadow
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I downloaded the SDL2.dll files (there is a macos x version) from libsdl.org, placed it in library/frameworks and everything is OK now, even in the starting screen.
I hope it will run normally now.
Thank you for your tip !
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Spoken too fast.
Closed the game, then re-opened, and now the same problems again.
And now, it's for every mode : I've tried windowed and full-screen, every resolution.
It's sometimes even impossible to close the game, I have to Force Quit.
Game unplayable again.
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Playing in window mode and then changing the resolution worked. (window with the highest resolution didn't solve the problem)
It still has some odd mouse responses (have to click 5 times on the starting screen to load a game) but at least the game is playable.
Thanks for the answer!
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It is impossible to use the mouse correctly in the demo version of Queen's Wish.
When I click on a location, the character goes at another random place. (impossible to attack a foe by clicking).
Impossible to select an item to equip it.
Impossible to select a slot to save a game.
Impossible to edit party.
Currently the game is unplayable for me.
I'm using mas os10.7.5

Reviews? Do you like this game? [Spoilers]
in Queen's Wish: The Conqueror
Posted
I have mixed feelings on this game.
I enjoyed it, the setting is great, the writing is awesome as always.
But while I praise the efforts to explore new gaming experience, there are some flaws that I found annoying.
1) The concept of Forts is interesting, but in the end, gamewise they all are basically the same. I would have loved that some features were reserved for some Forts and not for all. Ths customisation is mostly cosmetic, and in a game in which there is such effort to characterize the different nations, I found it lacking.
2) The possibility to respec completely the party is a bit too much I think. It tends to strip them of any characterisation (and they alreayd don't have much - no dialog at all!)
3) The backpacks are so small that it is nearlly impossible to add some flexibility in your equipment. I ended having roughly the same scrolls and potions on every character.
In fact, I found myself going around basically the same forts with a party formed of undefined characters. It hurts the immersion, I think.
Fortunatly, the principal character's lines of dialogue compensate that lack of characterization, but it's still a pity.
I think that the game don't exploits all af its potential and these flaws are one of the reason.