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Darkwind K'sheyna

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About Darkwind K'sheyna

  • Birthday 01/15/1980

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Burgeoning Battle Gamma

Burgeoning Battle Gamma (7/17)

  1. Thinking?.... Hmmmmmm....... Thinking?...... I actually just wanted to tell everyone that Jeff thinks it isn't worth it to make a sequel to Nethergate; it wasn't very popular.
  2. The ending of Nethergate does not preclude playing as fairies. They all went back in time through the Nether Gate, so now they need to establish themselves in this place. Remember that the Romans disrupted the Gate to some extent, so the fairies were not sent to the place they had prepared for themselves. They would have to set up their culture anew. Perhaps you could play as a mix of fairy creatures. For example, your mission is to unite fairies in the new world and find a home for each of the major fairy types. Your party would include one fairy man or woman, one formorian, one GIFT (maybe a friendly areana so it can cast spells), and one witch. All of these would have to explore the world together and find places where each group could settle, which is why you would need an envoy from each race as a party member. The dangers in exploring a new world should be obvious. Maybe you could even hire on a local intelligent creature or take a local familiar for the witch so you can know the new world's dangers. Could someone who knows Jeff better than I do please email him a copy of this post? If it is used, I am not interested in being recognized for this idea. I just want to get another great Spiderweb game out.
  3. I'll assume you're playing as the Romans; the Celts have no reason to search for the goblet. In the southern end of the trees by the shrine, there is a stairway leading down. Look around, there's a button hidden behind a few wine casks or sacks somewhere; press it. Then go to the southeastern end of the dungeon where you will find a library. Pressing the button should have moved a bookcase to the side to let you get into the deeper part of the library. Walk around until you find a portal; it will teleport you to a place with several ledges; fight your way to the top and you find the goblet. Tell me if this is unclear or wrong, I haven't had to search for the goblet for a while.
  4. I think he doesn't want to know where to get the Chief's skin, but where to get the skins the Chief wanted back from the witches. In that case, go down the stairs at the bottom of the tower (south). Jump down the ledge and go to the right (east). I'm not exactly sure where, but there's a secret passage somewhere in the southeast quarter of the map. After you go through it, you'll be in a cave with a bunch of boulders and three ghosts. Kill the ghosts and push the boulders arounds so you can leave to the northeast. Got through the door in the south wall, fight the ghost, and solve the puzzle of the braziers. I you want the solution, I'll put it at the bottom as a spoiler. Anyways, in the next room you are teleported to a ledge with four boxes and the pelts are in one. To get out, jump down or walk around the ledge, fight some rats, and then wander towards the northeast till you hit places you've already been. To get out again, you'll have to pull a lever in a room off of a hallway where the ogres are. SPOILER!!! To solve the puzzle, you need to light all four braziers by stepping on maps. First open the door at the south, then step on the mats in this order. Top, left, right, bottom. All braziers should now be lit and the gate will open when you step on the middle tile.
  5. You can also figure out when you're at the Vale of the Sould because a text message will tell you that it feels evil there.
  6. The aggravating part about nethergate is that slings and even javelins never seems to do much damage no matter how much skill I pump into them. Killing from afar sounds easier than it is. Also, some of the distance spells cost quite a bit, and sometimes you end up drained from blasting goblins when you meet a tougher enemy.
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