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Chopkinsca

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Everything posted by Chopkinsca

  1. You can get this at least in the first Avernum. When you are at the party creation screen, delete characters and create new ones. Then you choose a custom class, or whatever. Or maybe I completely missed the meaning of your post.
  2. I checked my GoG and I have Mac installers available to me. There is a note on the store page, under the system requirements, that it won't run on versions of Mac past a certain version.
  3. That bundle has a special place in my heart. It is how I got into Spiderweb Software games. One of the best game buys I can remember doing.
  4. I'm not sure if I can be of any help at all, but I see your post has no replies and that must feel disheartening. Try making a backup of your saves, then delete all the saves in the Steam directory. Try starting the game, making a save and see if that sticks around after quitting and starting back up again. Then maybe try replacing that save with your most current back up save. Well, that's all I have.
  5. When their health gets low enough. What about if you unequip your weapon?
  6. If you damage one of his creation spawns enough, they will turn to your side. I imagine knowing that will open up some ideas on how to get through the fight. If not, someone else can give more tips and such. After a few replays of the game, it is quite an interesting encounter.
  7. I have to say, I chortled slightly at that typo. Unless it isn't a typo and I missed completely the nutty part of Avernum.
  8. I feel that is a great draw, and also a deterrent to Spiderweb Software games. That era of games is when graphics could really give more of an image of what things looked like, opposed to just text. I feel SWS games are in between text adventures and games that fully use graphics to depict their environments. Games like Baldur's Gate and Icewind Dale had some nice looking scenery, but they are all static in my memory. One thing I like about more using text to describe things is that the world kind of changes a bit when you are given new information. One scene in a Geneforge game really reminds me of how the graphics are just a basic backbone. When you arrive in a town, there's a creation that needs to be executed. The NPC doing the execution just walks next to the creation. A thorn baton sound is played. Creation makes dying sound, disappears and is replaced with a pool of blood. Just such a basic scene that would fall flat if it wasn't for the text describing what was going on. Something else I've seen being a put off for some people. The games have no music. For me it isn't an issue and I imagine most other people here don't have a problem with it either. I just listen to my own music and pretend my characters have magical earpieces, or something. In an age where games had beautiful soundtracks, going to a game series that had no music and basic-ish sound could be seen as a drawback. Well, those are some thoughts I've had.
  9. I'm too dumb to come up with some long reply to this topic, but I do have thoughts. I haven't played a super large amount of CRPG's from any era, but I'd say the Geneforge games do indeed have their place amongst the greats. @googoogjoob already mentioned a lot of great points. One thing that stands out for me, from the Geneforge series, is the essence mechanic. I can't think of many other CRPGs where you have to make decisions on how to balance your resources. I just loved having to choose between making a large creation army or supporting a smaller army with more of your own spells. I also cannot think of many other games that I'd finish, then restart right away to go through the game in a different way. In my recent replay of the Geneforge games, this happened a few times.
  10. I wonder if you just mean there are so many Spiderweb game to choose from, or you want a game with less options to it. A lot of good replies here. I'd say you can't go wrong with any of the games. Personally I started with the OG Avernum and worked my way through the games by release date. It is also worth mentioning that all the games have a sizable demo available on this site.
  11. Could also be the "empty container" glitch? You mention it was around since Avernum 4, and the second Avernum trilogy didn't have the junk bag. I can imagine how frustrating it is to try and fix such an elusive bug. This bug is the reason why I keep around so many saves, just in case something happens.
  12. It is indeed a great game. I played it right after Avernum 1 - 3, so I was used to how the engine worked at that point. I doubt it will get another remaster, but one can dream.
  13. I can totally see that happening. I don't know the series enough to be able to min/max yet. I haven't even finished any on the hardest difficulty yet. From my recent experience in G1, and starting G2, a solo-guardian's weakness seems to be anything that can stun or slow. Vlish can be a pain.
  14. I'll probably end up doing this fight on a harder difficulty sometime in the future. I remember hating the Monarch section of G4 the first time. The second and third time went a lot smoothing. Knowing kind of what to do helps. So does actually paying attention to what people say helps too. Probably onlyone person cares, but I'm back to Geneforge 1, not the remake either. I never played a guardian in any of the games, so I'm giving that a go. It is cool how different it plays. I thought it would be boring, but it is quite a fun one. I like how certain areas are difficult depending on what kind of character you are playing. But you guys already know that, it's one of the trademarks of the series. I think they mean that right when you kill Ghaldring it goes straight to the ending story screens thing.
  15. I was playing a Shaper. My creation lineup was quite weak, but it worked fine right up to this final point. I was also playing with the idea that I wanted to keeping creations instead of treating them as disposable, so I got attached to them. I had a Kyshakk as my leader. The rest were a Roamer, 2 Drayks, a Cyrodrayk and then 2 cryoras. Not end game tier creations at all. I ended up lowering the difficulty and getting it done. Now I know how it all works and I still have my save from before lowering the difficulty. If I ever retry, I would remake my creation lineup. For now though, I need a break (and will get a forced break from any gaming, due to Christmas). It was a great end to the Geneforge saga and I look forward to replaying the games again in different ways.
  16. I'm with the shapers, so my final task is to take down Ghaldring in Gazaki-uss. I made it to his inner dome or whatever and just feel overwhelmed. I assume I'm supposed to clear the outer 'ring' of the room. I feel like I can't take down the creations on the edges. My party has done great up to this point, but now I feel like it isn't enough. I have a lone Kyshakk for my front line. It can take some damage, but isn't robust enough when I have 2 Drakons, and Eye Beast and a Rotgroth on it. I'm just wondering if there is anything wrong with my assumptions on what I need to do here. Gentle tips are welcome. I feel like at this point, I want the game to be over. I just wouldn't feel right coming all this way to give up right at the end. The idea of lowering the difficulty has been in my head. Unless I'm seeing it wrong, this fight/section/encounter goes against what I enjoy. To be fair, I've felt this way on things earlier in the game and ended up finding a different (and super cool) way to get things done. Thanks for reading whatever this is. I feel a bit sad at this point, no more new Geneforge for me to experience. Just small slices of opposite paths that I didn't take in this run.
  17. The difficulty is a welcome change. I find I have to be on my toes more, but it's also the first time I'm playing the game. All others in the series, I've played before, so I had a latent memory of some things. Even more when I immediately replayed 2, 3 and 4 a second time on completion this time through. I'm kind of afraid of torment for 5, but maybe I'll learn the game more. Again, the series has really won me over.
  18. Yep, my fire creations are doing fine. Throughout the series I only went into battle shaping once. I was thinking my next G5 replay will focus on battle shaping.
  19. That's what I ended up doing and now I have quite a few options open up to me now. Never! haha. I did think about it, but I always feel wrong doing that. Though if it came to lowering the difficulty, or just stop playing, I think the lowered difficulty would be better. I'll only do that as a last resort. I didn't know that. Since it's my first time playing, I avoided reading a bunch of info on the game. That makes me want to replay and do a battle creation build. In my replaying this series, I've fallen in love with the series as a whole. I feel that's part of what makes the series great, being so replayable.
  20. I finally made my way through the Geneforge series and actually started playing G5. I played 2, 3 and 4 twice each, on tricky difficulty. I feel like I have some grasp on how these games play at this point. I'm going through G5 on hard and progress has always felt like a struggle. I feel like I'm now running out of places to go that I can actually manage. I guess I can go around again and see if I missed any possible progress. Is this a normal experience? The second, third and fourth games were on the easier side, so maybe they made me soft. Oh, this is where I'm at with exploring this wonderful world.
  21. I have to say, thanks for all the work, a lot of which goes on behind the scenes!
  22. Probably nobody cares, but I finished my G1 Tricky solo-Agent last week. Holy carp can an Agent be powerful once you know how to abuse the speed spell and the dumb AI. I think the power went to my head. I'm in the middle of Geneforge 2 now and am loving it. I'm doing a solo Agent, on tricky again.
  23. I was kind of drunk when i made this topic, but my sober self still agrees. I can understand the roughness of the game/engine is off-putting, especially when used to newer SWS games and their luxuries. I'm glad I can enjoy the older games, means I I spend less money on buying games. I also like to see the progression of the engine, what new things are put into the next game. I don't know why I never played Geneforge 5. I enjoyed 4. I feel like I wasn't really into the series as much as I was with Avernum. On this replay of G1, maybe that is changing. I had an Agent playthrough going and decided to start over to optimize my build. I'm kind of addicted now. I'm torn on whether I'll go on to Geneforge 2 after this Agent run, or try out a Guardian. Time will tell.
  24. Even after the remake, the original still holds up. With it's clunky UI and design, I'm having a good time playing the game, which may sound odd. I never finished the entire Geneforge series (I'm sorry). I haven't played 5. I want to play the whole series though, and I started to relive that dream. I feel it would be weird to play the Geneforge 1 remake and "degress" into the Geneforge 2 engine, so I'm starting from the original Geneforge game. If all goes as planned, I'll get back to the Geneforge 1 remake and be able to further appreciate the improvements made to the game. This post doesn't have much of a point other than just existing. Not like these forums are starving for activity to begin with.
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