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WolfSpider

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Everything posted by WolfSpider

  1. Remember when kids actually wanted to go outside and play all day with friends and you had to threaten them to come in for dinner? Now you have to threaten them just to go outside for an hour and they feel like you are unfairly punishing them...
  2. Geeze some of you people are old... I do not celebrate birthdays, only funerals... To crush your enemies, see them driven before you, and to hear the lamentation of their women!
  3. All the cards, including the ones in your hand or stock pile, or just on the board/tableau? As mentioned Freecell has all cards out. Pyramid and Tri-Peaks have all cards on just the tableau out. Actually quite a few have theirs out, I am just lost in a sea of names. Look up on the app store (Play Store) "Solitaire Collection (1400+)" by SKKV Software. That has a LOT of games! It's free. And asks for no intrusive permissions. I prefer playing with cards myself. Feels more fun to me. Less cheating also as half the time I have no idea what I am doing when trying out a new game and a simple touch will do everything for you. It ends up feeling like you are watching someone else play it as everything feels automatic. Even trying to turn it off in options it still feels too automatically done for me. Plus I like to shuffle. ^_^!
  4. The first few Geneforges for me run ok I guess, I think it is meant to be a slow paced game to begin with. BUT when I try to pause the game there is an eight-teen second delay each time. Also the sound quality is atrocious with really horrible static with the repeating music (birds chirping, people talking, things being slid across the floor, etc.) loops. The same can be said for Nethergate: Ressurection in terms of the sound quality, not the long delay between pausing. However I think the sound may be due just to my subpar laptop, but the pausing should not be doing that regardless and I have Windows 10. I made another thread about all that, but just posting it here as acknowledging the problems you are having with it.
  5. I've heard this before from both the Text Adventure and MUD communities both for and against. And there are plenty of games that are subpar simply because someone hardly bothered to make a game and hit the publish button. Flash Games of yore and on Steam presently have the same problems, awash with crap. But there are a few diamonds in the rough and plenty of decent fun games. On the other hand though I would argue there are plenty of writers out there with extraordinary worlds and writing talent, that could in theory, make worth while games if they had the time, the money and the resources to either learn a whole coding language or hire others to do it for them or had an easy system to work with. Something should not be frustratingly hard, just to make something however. A lot of people with good ideas don't make it past the strenuous code. I've tried TADS. I was lost... 😶 And yet if I had the knowledge to learn TADS I would make the exact same game on Quest anyway, simply because it was easier to use and would change nothing. Why deal with the hassle? I can not stress the huge assortment of options to use on Quest by the way. It is not a generic "have only three options" kind of thing (The CYOA part of it is, but that are what CYOAs are anyway.), but something that you could potentially make as good as the best loved and widely acclaimed Interaction Fiction made with TADs or any other program. But I do understand the joy of making your own sprites by hand... If I knew how to post a picture I would.
  6. I am not sure what has gotten into me lately... old age perhaps... but I have really begun to enjoy solitaire games as of recent. Klondike (the classic solitaire most people know that I am aware of.), Pyramid, Tri-Peaks, Freecell, Golf, Baker's Dozen and a few others I have tried, but there are literally hundreds more, maybe over a thousand, although a lot are just variations of certain "base" games. Or the same game, but much bigger because you play with more than one deck. But so much fun to be had by your self with a simple cheap deck of 52 cards.
  7. Steam is having a sale on all it's RPG Makers at the present moment. I have not bought any of them, but I had RPG Maker for the PS1 and tried RPG Maker XP back in the day. Some are very reasonably priced when on sale, but obviously with the newer variations they become increasingly expensive. The last in the series lets you make games for many platforms, including cell phones for a wider audience. Speaking of which Steam has quite a few free game makers. Some have restrictions that are behind a pay wall, so you get the basics, but then to get the better stuff it comes out of your pocket. Others wont charge unless you try to sell it or you try to sell it in mass quantities or make over a certain amount of money. I do not know all their names, but Unity I believe is one and Construct another. Granted some of these you need at least a small team or a lot of time on your hands and be a quick study to do anything remotely well with them. Then there is Quest which I have made a game or the first chapter of a game about 90% complete. It is all text based, but you can include pictures, sounds, etc. A pretty neat system and the basics of it are easy to learn. Most of it is easy point and click or drop down options to make things flagged in game so when an event happens if you have not achieved something, be it attaining a certain level or a key, an item of some sort you can not advance. Then they even use weight and volume for puzzles. But it can also use code if you know what you are doing, so you are not hampered by just the options (which are MANY) they give you. And if you do not know how to code something there are people who will usually just find out how it works and tell you so you can add it to your own game. And they even have a Choose Your Own Adventure game engine as well which is pretty self explanatory. Try it out I can at least recommend that from personal experience and the people there are very helpful and friendly. Of course you could go the route of a mapper for any number of PC games, (I am partial to Half Life 1 or Half Life 2. 😁 ) as modding it self takes coding, animators, modelers, etc. But mapping just takes a general understanding of the tools and an eye for building things. (Easier said then done mind you. 😅 ) I am not sure if Spiderweb Software provides their own assets to toy with and create things or not. But I think Quest would be the easiest way to make a decent game without the need for coding or having to worry about good graphics and what not. Just you and typing out a game. If you can write a story, you can basically make a game.
  8. Is the get command "G" only on the lead character's surrounding area or all of your party members areas as well? For instance if I had a long line or a triangle area so to speak with my formation, would I cover more ground or the command only works with my lead character?
  9. Alrighty. Thank you for the quick reply. Also it says level four is the max for lock picking... I read somewhere the levels do not combine between the sorcerer and theif or ninja type. So you can not max both out and have 8 locking picking skill. However are there spells or magical items that will aid you better? I have a feeling with just a max of 4 I am still going to be using lock picks faster than quarters in an arcade machine... O_o
  10. Do unused leveling points disappear permanently? I got to lvl 5 for my sorceress and I raised her INT, then did the middle tier for the point and then got my lock picking to 4 which is max and I have one point left from that leveling up transaction. I do not see the need to waste a point now when potentially next level I will have enough to buy another untrained skill for 2 points and then potentially use the point from last time I did not use on that skill I just opened up to me. However after leveling what I wanted and clicking the green check mark, when I go back just to see if my unused point is still there, it is either gone or can only truly be seen when you have just leveled and at the point and skill tree screen? Secondly I already unlocked one of the skill sets which took two points from before. I want to level that one particularly higher, but it wont allow me, saying I have to level the ones before it to level that one. But again I have already unlocked it, why do I need to level the skills I don't particularly need or want at the moment just to level something I have at least the basic knowledge in and want to improve? Thank you.
  11. That sucks. I mean I am sure he has his reasons. Either easier for the general public to play and or him to make. But I like choices to make, even if it means certain death for you.
  12. A shame there are no actual consequences and thus being a thief or stealing really has no meaning... As in rewards or punishments. I mean the game could just not have the NY on there to begin with and the player would just assume it is ok to take, because if what you told me is true, it is. 🤔 Games like Fable and Morrowind really gave that sense of, well it's there for the taking, but do you dare, because if you do everyone, if caught, will be after you. Oh well... I guess I will just roam back through the earlier parts of the game and start nicking things off of shelves... I mean if the game and it's NPCs don't care in the slightest... 😁
  13. I have my warrior encumbered by a few pounds. Not a lot, but it does not seem to be slowing him down or doing any ill effects. He can still move, still fight, still hit his target and still heal on his own after a battle I believe. What exactly does being encumbered do and does it depend on how much he is over the line that it effects more things?
  14. There are items all over the place I seem to be able to pick up with no problem, those marked NY (Not Yours?) that I can take and those marked NY, but that I can not which are generally in the view of someone standing near by. I am not sure I understand the process. I've taken stuff marked NY from a locked room, even worn it such as a shield and spoken to the character it belonged to and nothing happened. So what is the purpose of that? Do I get punished by my superiors later, even though no one seems to know I even grabbed the stuff? I usually play a good character my first time through so I do not steal. But quick saving to test it out, is not giving me any negative results. Am I missing something? Does it even matter game wise?
  15. What are the differences in the two? Healing Chant my shaman already starts with for 13-34 health restoration. Healing Touch has to be purchased, but gives the same description of using nature's power to heal an ally, but without the actual healing points shown. It costs two points to gain the ability and of course more levels in it give better things, which may make it more useful over all. But starting at level one as in just purchased, how much better is it at healing an ally? Also I guess it might as well be bought at least to the first level if I need it to be able to buy the very top tier ones if I am looking at the skill tree correctly... I am just curious before I buy that too soon, if it could wait, while I buy the others first.
  16. Ahhh… thank you. 😅 Not so much a visible button, as a grey looking short line of words of sorts. Yes it does what I want now thank you. At least when my warrior leads I do not worry as much, if I forget to not click next to the crate or door before attempting to click on it. Old habits die hard. 😁 I find the same frustration simply wanting to go from my inventory to my abilities or someone else's inventory without having to shut down the one screen to get to the next. Maybe I am just spoiled, but I sometimes curse under my breath as for the umpteenth I try to click on a box I am so used to normally opening in most other games, at least more modern ones anyway. Although apparently the problem was not that I could not get to the other characters inventory from my inventory, but that me trying to click on their bag (inventory) would do nothing, but simply clicking on their portrait will do the trick. Still can not get to the abilities screen without first shutting down the inventory one though. 🤔
  17. It was touched upon in a much earlier thread of mine, but since the main theme was not about this in particular, I figured I would ask it out right and get the definitive answer. Is there a way to control the other characters in your party? Make one lead, other than the one you chose at the beginning or even outright leave the weaker ones behind on command, like in an RTS? Being a shaman I am finding myself easily exploitable in battle, compared to say the warrior. But I can not find a way to make him go first. My shaman always leads. This is not so bad until I start to want to explore and go for an unopened chest (And quite possibly a locked door, I can not remember.). Then my entire party stays behind for some odd reason with their head in the sand, leaving my shaman completely by herself. It's not so bad while in a peaceful area, but in dungeons or even just the outside world, it leaves her completely vulnerable for a few turns for the rest of my party to catch up due to the forced measured movement of the combat mode. If next to an enemy combatant now I can not even retreat while waiting for the remainder of my allies to show up. The quick solution is not to go for a chest with out first having the entire party not right up on it. But that is easier said than done in my old ways of playing games. 😅 And in saying that, how does that actually work? I want to take my warrior who is in no way shape or form surrounded and back track to cover a more vulnerable character, but he can only painstakingly move one grid square at a time, until the immediate danger he is in is eliminated. No way to force it to move faster? I guess I could use the bow in that instance, but still a little annoying. It really becomes apparent when I just want to walk a few extra squares from where I am to get into a better position to fight off an enemy attacking a weaker character, like literally just walk across a tile or two, instead of around actually which can take several, but I am basically glued to the tile I am on and only allowed to go one over? Is that going to be a constant thing or higher levels or abilities allows for more movement even when enemies are right next to you? Thank you.
  18. Add a bit of lemon juice to it which not only adds vitamin C, but also helps it from changing color so quickly. Also adding raw garlic will give it more flavor and is even healthier for you. Avocados are amazing in salads. Gives it a rich creamy texture.
  19. A bit old, but still on the first page so... I have recently been eating a British WW2 diet for the most part. Not quite, as in I do not count to the very last tablespoon or gram of what you can have in one weeks ration as was done back then with the coupon/point system, but I have severally limited my meat, fat and sugar portions, even cut back in salt, although that last bit is more me than the rationing system . I have been eating a whole lot more of veggies and fruits and different varieties, opposed to just the few I like the most. Sales help my hand in that as in if something is too expensive in my mind I will simply buy something else and they tend to rotate so I guess that is even better and a different way of thinking of things. Some times I will simply go for the healthier alternative like olive oil instead of the butter though, just because I do have it readily available. They ate a lot of butter, margarine and lard back then before the war. Surprisingly the system worked quite well and helped the British people have a healthier life style, even healthier than before the war and it was made in such a way that you could not just buy it all up, the rationed stuff anyway and the prices were heavily controlled as well. So even the poor had enough to eat. America and Canada helped a lot with food convoys and the British farmers were asked to not only double and triple production, but even quadruple by the end of the war. What was so strange though was that although some things like meats, butter and sugar were rationed at the start of the war, bread was never rationed until after the war and the rationing system itself did not end until 1954. That is quite a few years after the war itself. There are a few factors for that, some understandable, some not so much, more controlling by government and some because Britain owed the US money for the war effort and had/wanted to pay the debt back. Regardless all the research I have been doing on YouTube and the internet in general all point to people being healthier due to the point rationing diet. And these were not starvation rations mind you, just not all the "tasty" things people were and I guess now are used too. I even eat raw carrots plain with no dressing, which is something I simply never cared for before and trying different fruits and vegetables for the most part is a fun experience. Broadens your horizons. I have not touched a soda in... months.
  20. Schiffbruch or Shipwrecked in German is a pretty good game if you like survival type ones. Reminds me a bit of Geneforge in graphics and movement. You crash land and have to hurry to find/make your shelter, find food and fresh water, find enough time to get decent rest, etc. or you die. I am not sure if it is truly considered abandonware or freeware though and apparently recently they or someone remade the game as an app.
  21. Personally I've just never heard anyone really use the word fiction before, other than to describe an actual book being fiction or nonfiction in a library for sorting purposes or something along the lines of, "it's a work of fiction" just to be absolutely sure the possible real events in the book are known to be made up. But to say D&D and it's rules are fiction would be obvious I would assume to almost everyone, unless there are board games like say Axis & Allies where I guess they use real world war 2 scenarios, but it was just odd reading it from the context. Like if I read Harry Potter and someone pointed out it was fiction. I'd be like, I know that... 😅
  22. Thanks everyone. I briefly skimmed over the last post due to possible spoilers, but I get the gist of it. So which series in the Spiderweb collection use conversations or actions as actually meaning something worth while? Someone said Avadon (Although the majority says only very few parts, at least in Avadon 1.) and Geneforge. Any others?
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