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Everything posted by Ess-Eschas
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River And Leaf: How Do I Enter the Mist Realm?
Ess-Eschas replied to Hyena of Ice's topic in Blades of Avernum
Hello Hyena, If you press Scyld a little, you'll get a little more information. The place you're being sent is 'the western isle'. This isn't referring to Skane, but a place not too far from there. If you have a look around, you should be able to find the entrance. Have a look for an interesting natural formation! If you can't find it, there's a detailed walkthrough for the original, Blades of Exile version of this scenario. The ported scenario is almost identical except in some small points, so the majority of the information in the walkthrough should still apply. You can find it here: http://db.gamefaqs.com/computer/mac/file/blades_of_exile_river_and_leaf.txt -
Hello Sarath, Mods like these work by changing data files for the game. These are unique to each game, so these mods will only work for Geneforge 4, I'm afraid. However, the games all use the same language in their data files, so it's possible to 'port' general mods like this from one game to other relatively easily by changing the code in the scripts. That might sound a little scary if you're not used to it, so I whipped up a quick port for you. These files should do the same things as Samcast's original mods, but for Geneforge 5. I hope you don't mind me making the ports, Samcast! You can download the ports here (and they'll be alive for a few months at this link): http://wikisend.com/download/935502/Samcast_Mods_Geneforge_5.zip If you want something more powerful than this, though, there is also a full-on editor mod for Geneforge 5. See this post: http://spiderwebforums.ipbhost.com/index.php?/topic/18989-geneforge-5-editor/
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Hi nikki, Here's a link to a page which hosts a Windows version of the 3D editor: https://www.idupree.com/2004/3d-blades-of-avernum-editor I believe this isn't the most recent version – it looks like the original port of the Mac version before Tridash worked on it – but hopefully that should be enough. For the record, I did have a quick look in the Internet Archive, but unfortunately the link to Tridash's editor wasn't stored there.
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You know, I like the idea of having a more powerful Repel Spirit. The undead spells in Exile and Avernum have generally felt a touch on the weak side, especially compared to what I remember of Exile’s Ravage Spirit for demons, but perhaps that’s just me. I suppose it makes undead-filled crypts more viable to design! In any case, it’s good that you’re finding issues like this now before too much of the scenario is set in stone. While I can only imagine how tedious it is at this stage, hopefully getting everything balanced well early on will make the rest of the scenario much easier to work on. Also, this: This bodes really, really well. If you’re this happy with part of the scenario at this early stage, then I’m all the more excited for what’s to come! Keep up the good work!
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Your new approach to coding the special spells sounds neat, and it makes my programming side very happy! It seems far more elegant to pass all the spells through one place, and it should make your life much, much easier when the base code is working. I like your idea about powering up fighters, and I’ll be interested to see how that plays out. Hooray for the Prologue being completable! It’s great to hear that a little chunk of Homeland is already at that stage.
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It's hard not to make this sound like an understatement, but this is just brilliant! I thought there might be a small chance of you getting back into this series again after The Magic, but what with the relativeness quietness of scenario design right now, I wasn't sure. You're working on Homeland – hooray! I think the best part of this is that you've gotten past the writing block. I know only too well what that's like, and how painful it can be. I find it sometimes takes an age and a half to find a way to make all the elements of a story come together in a way that feels right. There's another understatement. Still, it sounds like you've blazed past that and you're making some good early progress. Long may that continue. Of course it's a large scenario, so take the time that you need. It's better good than rushed and if it takes several years, so be it. If you need help at any point down the line (testing etc.), I'd be happy to chip in!
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BoA/Exodus Fan Fiction: Thissa in Thassaka
Ess-Eschas replied to Ess-Eschas's topic in Blades of Avernum
I'm glad you liked it! I had huge amounts of fun putting it together, and it's nice to know it's been well received. Bonus points for appreciating its meta quality, too. It's good that you didn't see an obvious flaw with the language use, either. To explain my reservations, languages have always been my weak point; I wasn't sure if I might have missed something obvious. I think the main concern I had was whether I had used adjectives correctly. You mention them briefly in your notes, but I don't recall you saying much about where adjectives appear within the sentence structure, and you didn't give too many examples. Still, if you didn't spot a mistake on the first glance, that's good enough for me! It's been nice coming back to this work again. I'm happy enough with how it turned out that I might even put together a sequel one of these days. -
Hello World! This is my first post here, although I’ve been hanging around the community for a while. I’ve been playing Spiderweb games for almost twenty years now, but for some reason or other never quite got around to creating an account on these forums. Almost two years ago, I wrote a piece of fan-fiction based on the world of Kelandon’s scenario, Exodus. I was reminded of the story again recently, and thoroughly enjoyed reading through it again. It seemed odd that I didn't put a link to the story on these boards at the time, and so I'm correcting that now. You can find the story here: http://dermuda.deviantart.com/art/Thissa-in-Thassaka-Part-1-of-3-551230965 Do please give it a read! I’ve written quite a lot about the work in some notes which are appended after the story in the link, but here’s a brief overview. ‘Thissa in Thassaka’ is a shortish novella set in the early stages of Exodus. It loosely deals with several themes: the history of Avernum; the place of sliths in Avernite society; undercurrents of hostility between different races and species; and some of the reasons behind the slow collapse of Kelandon’s slith empire. Throughout the story are occasional memory scenes detailing events that occur over the course of Exodus and the earlier scenario Bahssikava. It deals with a party of four adventurers, Jenneke, Thissa, Frrrrrr and Adrianna, as they rest in the city of Thassaka after having escorted Legare’s expedition there. It's designed to be enjoyable without any knowledge of Kelandon's scenarios, or even of Avernum, although someone who has played the scenarios will be able to make the most of the many little references scattered throughout the story. Also included with the story is an illustration which I produced at the time. For the record, this was a study piece which I made to learn about the slith form, and it bears strong similarity to a piece of art from the new version of Crystal Souls. You can read more about that in the link. If you’re interested, give it a look through. If you do, I hope you enjoy it! -- Ess (Although I’ve also gone under the name Hugo in some recent beta testing)
