An unbreakable curse? Sort of like an unsinkable ship?
Funny, I always bring an umbrella with me even on sunny days for sun protection for my skin (and I like the style personally, very 7th Doctor), although at this point learning about the underground world and the surface, maybe Erika should have just blown up the sun. I mean, that would take care of the one weakness she had, and they would all be underground anyway. Sure, it would send the surface into a severe fallout world, but hey, you win some you lose some. It sure would learn them Empire guys a thing or two. And from what I read, it's not like I was abo..... she was above petty vengeance. And here I thought my name was unique.....
... alternate timeline fanfic: Erika sidesteps the curse despite 'dying' by using Time Lord technology and regenerates in a parallel world in a way that causes her to be reborn, literally. Then she becomes me and plays a game recounting the plot elements of her life and complains about her characterisation on their message board.
Funnily enough I meant to phrase my question as 'Why am I in the game" but I think it was interpreted as 'why was the character banished to Avernum'. Having said that I appreciate the information, it sounds interesting. I've always dreamt of underground cities, I mean expansive, huge open cave underground cities. Kind of like the ones that Minecraft doesn't have.
Okay, serious time: do the remakes have any majour plot differences from the originals? If I had to choose between the two (plot/gameplay) which one to play? One thing I notice immediately upon looking things up is that the original seems to never have 'permanently' explored areas, as in if a character can't see something, it is black, whereas the remake seems to have areas that I am guessing once explored once are always lit up? Have to admit I kind of like the original implementation better, but I am sure there are plenty of other differences and my analysis is probably flawed anyway.