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Galianos

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Is the round of clones similar to the other two rounds where Rebeard turns into 4 Redbeards? Which summons are summoned, and how many? There's the part when a Lost Soul and a Spectre appear, but I didn't notice when they appear. Is it related? I just don't have a Save to refrain from putting the herb and giving the wisp, and I don't plan on playing again soon. So thanks.
  2. Yeah, it feels like my mom calling me to help her with something in her smartphone: Mom: "Honey, can you come and help me? it says something like "Avernum is in trouble yet again". Me (Murmuring to myself): "Yeah, Micah. I'm coming..." Dad: "Hey, I'd appreciate some peace and quiet around here sometimes!" Me: "It's OK Solberg, stay where you are, I got it!".
  3. During playthrough, I let Protus put the herbs inside Redbeard's flask and gave Envoy Dirran a wisp of Redbeard's hair. What would happen in the final Redbeard fight hadon't I done these actions?
  4. How can I enjoy the medals if I didn't get them fair and square? Grrrh! My sanity is already leaking.. Thanks
  5. I played the whole game on Normal (including retrieving the three Souls and destroying the portal), finishing it with killing Garzahd. Then I gained the Soldier of Avernum medal and didn't get "Hero of Avernum" and "Savior of Avernum". I've loaded a save from that Normal run, from immediately before advancing to Garzahd's throne room, changed the difficulty to Torment, and started the fight. When Garzahd (finally) fell, the ending screens appeared and then "Medal gained" for each of the "Hero" and "Savior" medals. I thought one should get them for completing the 3 quests and never setting the difficulty below Hard/Torment. Is this some kind of a bug?
  6. Its both about Avadon games and the newer Avernum games (EFTP and CS). I'm excited about the richness of the stories, and the diverse skills and abilities offered to me, but I realized that I just rely on some general rules-of-thumb, mainly of two groups: - One: sorceress and shaman need Intelligence because it increases magical damage and gives generally more 'something' to each spell; If you want to attack melee, you need Strength; etc. - Two: more is better. The new saber has a maximum damage number higher than my current sword? I'll take it, and it has extras? even better. I gained experience? great, I'm more diverse. Why isn't there a clear method in-game for the player to see exactly (formula-wise) what each skill and ability number value affect? If I'm supposed to reach decisions on skill points allocation every level gained, to improve and sharpen my character's potential and actions according to my idiosyncracies, how can I do that without knowing their exact use? It feels like the in-game hover-info provides statistical data on your skills on one hand, and on equipment and abilities on the other, but the middle of the bridge is hidden by fog. Am I missing something here? And, just curious: how did you guys figure out the calculations for battle mechanics and abilities without that info?
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