And add the following to "z3goldcragdlg.txt", it'll let you choose from a few different speed settings:
begintalknode;
state = 414;
nextstate = -1;
condition = 1;
question = "I am absolutely sure. Gimme.";
text1 = "OK. Go nuts.";
code =
i = 0;
while(i <= 3) {
sf(95,i,1);
i = i + 1;
}
i = 554;
while(i <= 579) {
reward_give(i);
i = i + 1;
}
end();
break;
begintalknode;
state = 400;
nextstate = 400;
condition = 1;
question = "I want to walk at 30.";
text1 = "Walk speed set to 30";
code =
i = 0;
while(i <= 4) {
set_walk_speed(i, 30);
i = i + 1;
}
break;
begintalknode;
state = 400;
nextstate = 400;
condition = 1;
question = "I want to walk at 45.";
text1 = "Walk speed set to 45";
code =
i = 0;
while(i <= 4) {
set_walk_speed(i, 45);
i = i + 1;
}
break;
begintalknode;
state = 400;
nextstate = 400;
condition = 1;
question = "I want to walk at 60.";
text1 = "Walk speed set to 60";
code =
i = 0;
while(i <= 4) {
set_walk_speed(i, 60);
i = i + 1;
}
break;
A way to speed up walking in the game?
in Avadon Series
Posted
If you use the character editor: http://spiderwebforu...aracter-editor/
And add the following to "z3goldcragdlg.txt", it'll let you choose from a few different speed settings:
begintalknode; state = 414; nextstate = -1; condition = 1; question = "I am absolutely sure. Gimme."; text1 = "OK. Go nuts."; code = i = 0; while(i <= 3) { sf(95,i,1); i = i + 1; } i = 554; while(i <= 579) { reward_give(i); i = i + 1; } end(); break; begintalknode; state = 400; nextstate = 400; condition = 1; question = "I want to walk at 30."; text1 = "Walk speed set to 30"; code = i = 0; while(i <= 4) { set_walk_speed(i, 30); i = i + 1; } break; begintalknode; state = 400; nextstate = 400; condition = 1; question = "I want to walk at 45."; text1 = "Walk speed set to 45"; code = i = 0; while(i <= 4) { set_walk_speed(i, 45); i = i + 1; } break; begintalknode; state = 400; nextstate = 400; condition = 1; question = "I want to walk at 60."; text1 = "Walk speed set to 60"; code = i = 0; while(i <= 4) { set_walk_speed(i, 60); i = i + 1; } break;