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Micawber

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Posts posted by Micawber

  1. Are there any points where you are forced to give an opinion?  I can't recall any.  Usually you can just close the dialog and avoid responding.  I seem to recall a few forced opinions later in the series (but it's been a while).

     

    Edit: Was it Geneforge 4 which gave you the option of the fabulous response, "I intend to find out whoever has the most treasure, kill them and take it, then repeat the process"? 😆

  2. 10 hours ago, Noman said:

    Most RPG's use a skill called locksmith. You put points into this skill as you want. The more points invested the better your chance of success. But you always have a chance no matter how small. With living tools your chances are either zero or 100%.

     

    Yeah but with a random chance, you just save and reload so your chances are always 100%

  3. 1 hour ago, RedBeard said:

     

    Is there cheat to recharge essence to full again?

     

    essence takes massive hit with creature creation! and there is no way to get it back up

     

    That's the way it works - essence you use to make creations is permanently tied up until those creations are gone.  Best answer is to train in Essence Mastery (so maybe use the retrain cheat code if you would like to rethink your skill point allocations).

     

  4. I should probably declare that I've played every Spiderweb game since Exile II (and also Exile, albeit I came to it as a "prequel").  So, it's probably fair to say I'm a somewhat loyal customer.  Although I'm a casual gamer, I play on normal and quite happy to do so.

     

    I also haven't yet finished Queen's Wish, due to having a pesky full time job 🙄

     

    Nonetheless, I've thoroughly enjoyed Queen's Wish: The Conqueror.  I have no objections at all to the changes to gameplay compared to previous games; sometimes they make me rethink, but that's a good thing.  The challenge level on normal hits the right balance IMHO.  The writing, as ever, is superb, this is really Jeff's USP.  Love the forts and resources mechanic, which, to me at least, is reminiscent of some of the better board games I've played.  So yeah, I thoroughly recommend this game.

  5. Edit: I am interpreting this as a scatterplot of respondents scores against number of games they have rated. So you can visualize correlation between those two. But I think I am missing something in the construction here because that doesn't account for the colors?

  6. Well I admit I didn't analyze it deeply, it was an impression I formed from playing. As you say, the one-shot kills aren't guaranteed; but then nor is the second attack from haste, and it's still useful when it happens. You're probably right that it's a false comparison with the first playthrough; I certainly wasn't getting this many critical hits this early in the first game. For sure it makes the demo area less tedious, and that's welcome.

  7. Originally Posted By: HOUSE of S
    Re bow damage: Nope. You're missing something really, really big: bows have a 50% chance to do 2.5x normal damage.


    No, I read that and I understand what the intention is. I think in the later game it will mean bows/melee are genuinely competitive. But in the early game, it's now unbalanced. It's absurdly easy to play the eastern gallery with an archer character with a cavewood longbow. I think you could tone down the effect on the weak bow types i.e. crude and cavewood, the ones available at Fort Duvno.
  8. I decided to replay A:EftP with the Remix, for variety. At least this time there'll be more than one battle discipline that's actually worthwhile. But is there any timeline for a 1.2 release?

     

    Btw, I'd say bows are now almost too powerful; my level 3 archer just hit an unfortunate goblin for 178 damage. That's WAY more damage than the other chars can do at this point.

  9. Originally Posted By: Lilith
    it wouldn't be called the european onion if it didn't make people cry


    An entire continent is at present collectively committing economic suicide; yet somehow I have been giggling over this one-liner for several hours.
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