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Rhinestone Jedi

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Everything posted by Rhinestone Jedi

  1. The only thing I couldn't get was Blink, and that was my fault, and Blink 3 isn't important to me, so whatever. Are there any others that are permanently missable?
  2. The town is mad at you for fighting killing the local patrol, doesn't matter that they attacked you first. The way I was able to mentally work it out, since that patrol did give you a warning the first time they met you, I imagine that once that patrol got back to town, they told everyone about how they got hassled by some filthy slith/nephil... and once that patrol wound up dead, everyone figured that 'twas your party that done it, considering they had already run their mouths about being hassled by you.
  3. The laser puzzles were by far the most tedious part of the game, (well, either that or those times when all you're trying to do is walk somewhere but over and over again, an enemy way down a hallway puts you back into combat again) but I didn't mind having to do them. For all the work and planning, it's actually kind of satisfying when you get one of those generator crystals destroyed, or finally get those lasers neutralized by getting the mirrors exactly where you want them...
  4. Where did you buy the game? (Steam, Humble, Spiderweb Website, etc)?
  5. I have now played through the game twice. Once on casual just to monkey around, and once on torment where I had basically everyone focus on projectile/bow use. I'm very satisfied with my purchase and experience, as expected (I mean, E3:RW was what got me into Spiderweb Games way back when...). Now I shall offer some parting comments from my experience. 1. No more lockpicks, and pure reliance on tool use. I welcome this change, but breaking into rooms sometimes has consequences, and is also a noteworthy roleplay decision. Even though we're not using lockpicks anymore, I wish that you would be prompted, "This door is locked, do you wish to attempt to pick the lock?" rather than automatically doing so. 2. I don't like unclearable quests. Particularly, with the unicorn horns and magic notes, I get why they have no end, but it would be nice if perhaps, after X quantity, the questgiver would be satisfied to clear the quest from you, but still accept further turn-ins. Likewise, I wish I could have told Ivanova "I'm not going to do it" and cleared that quest. 3. I like the junk bag, but I'm interested in a few tweaks. It would be grand if something currently in the junk bag could be used as a quest turn-in. On the other hand, I understand that some players might use the junk bag to protect an item from being taken by an NPC. Maybe a compromise is a way to choose to make any given item in the junk bag "unavailable" in case someone wants to use it that way (or in case they want to sell most of the crap in there, but had actually stashed a sweet armor in there, etc). 4. I'm going to have nightmares about bags full of fine clothes and herbs. I wish those had been stackable. I can see why they wouldn't have been, but 'twas a pain nonetheless, and we did have some other large stuff stackable such as bags of meal, coal, etc. 5. I think Jeff's favorite words are effluvium, fumarole, and sibilant. 6. One of my favorite things about more recent Spiderweb games are the varied endings. I felt disappointed that an "ending" system hadn't been worked up, and we basically got a "good job" screen. I want a little story as my reward for completing the game, and to see what weight some of my decisions carried. What if Erika survived? What if I killed all the dragons, does that wind up good or bad for humanity? If I get dark thoughts, will my life descend down unto madness? Will the Empire start being accepting of the Nephil - and will the Nephil accept that peace? I love epilogues where my choices mattered, and some of Jeff's games have totally provided them. Would be a quality addition to Ruined World remake, and I think it would add a touch extra replayability too. 7. It would be nice if you could combine stacks when tossing stuff into a chest/cabinet/barrel/etc. Instead you have to take the old stack out of the chest and into your inventory. I would enjoy being able to put chest/barrel items in the order that I want them, too. 8. Really enjoying the combined hotbar, and probably saved me a lot of time during battling and adventuring. Likewise super enjoying that it didn't cap my level at 30-something. 9. One playthrough I had four mages. Mid-game I was kind of lamenting how there wasn't enough quality gear that didn't "encumbers mages," but by endgame I had just enough, I think, and it never stopped feeling rewarding finding new pieces. Huge amount of gear suitable for non-mages, though. If I ever do another playthrough I think I'll do a party of archery priests. 10. Aba Boot Bucker.
  6. I had two different bounties for revenants and, I spent forever walking around in two areas - between the bridge north of Storm Port and Squiggus; and between Calloc and Marish. Plenty of other types of undead, in fact probably any other kind I could think of, but no revenants in those groups after several IRL hours of walking around. To get one of those I had to do something very specific: go into the spiral crypt, open the hidden passage toward Gorvifal's Tomb in the middle, and hope there was a Revenant in the hallway there. If not, leave the spiral crypt, go back in, repeat. This was the only place in the game I managed to find a respawning revenant. There won't be one in the circle around the crypt, only in the secret hallway leading into the middle. Seemed like about a one out of three chance for the revenant to spawn there.
  7. Ah, thank you... I must have missed a switch or something. Even went back and double-checked! Now it's time to triple-check...
  8. Been meandering around to different villages, wiping out every quest possible, just waiting for a certain event to transpire... but there's a certain vampire who's got into my mind. Is there any way to vanquish him for good? I went into his tomb and killed him since I figured it'd be good for humanity to not have him around, and he's been with me ever since.
  9. And now it's happening in Udell's Miscellany in Marish, getting all the Magical Notes, unicorn horns, and wands that I want. I think I've connected the dots. Any merchant who *only* deals in limited quantity goods, all you have to do is buy out their entire inventory, and voila, they will have a new set. This can't be triggered with a merchant who has unlimited of something, since you can't clear their inventory to "nothing" and reset them. I was going to collect minor bugs and e-mail Jeff after I explored and beat the game, but this seems significant, so e-mailing him now on this one.
  10. Torgas has a limited supply of potions but if you buy him out in one go, his potions will respawn (and you can get as many invulnerability potions as you want).
  11. Romancing SaGa 2, while perhaps not for everyone, is worth a look.
  12. It's happening with Anzovin too. Supposed to have limited herbs, but more spawn when you go through his dialogue prompts, so unlimited supply if you want.
  13. Down in Ghikra, if you tell Glantris-Bok that you'd like to learn more about the vahnatai and then "please in struct me" - you can purchase one each of four rare items, there's only one of each for sale. But if you go through the dialogue prompts in that order again, the items will once again spawn and be purchaseable. This way you can get as many vahnatai lore crystals, wisdom crystals, focusing crystals, and spellshards, as you want (or can afford I guess).
  14. Hehe, I was trying to answer without giving away the actual spoiler/solution. I'm glad you got past the hurdle. I don't think the puzzles are lame at all, but I can think of one that takes long enough to feel "annoying"... then again there's a real satisfaction out of completing it, too.
  15. If it's the control panel I'm thinking of... just pay attention to which words appear from which button. a certain button will always change the same exact word or set of words as it did the last time you pressed that same button. Go around the circle, pressing each button on and off, and think about which words are controlled, write it down if you need to. It's most helpful with starting from a blank slate. Apologies if I'm thinking of the wrong control panel, there's a few in the game.
  16. I think joining the Divine Lucre will lower your reputation too, but it gives you a bunch of spell increases.
  17. I made a beeline for the monster plagues... I just stopped the Golem Plague and I'm on Day 27. I enjoy seriously taking my time and exploring every nook and cranny of the game... so now I'm going to head back to Fort Emergence and start doing that. I don't need to beat the Alien Beasts on a time limit, right? I feel like I should be good to dawdle as I please now.
  18. lol figured it out like three minutes after I posted this. I was looking for a tunnel outside... anyone else having this issue, hint: the tunnel is not outside.
  19. I've been trying to find a way to get to it for like three hours... I'm obviously missing something. Any hints? I've already solved the laser puzzle in the central tower, but I can't pass the barrier upstairs because I haven't taken out that north spire yet.
  20. I didn't see a thread for this already, and I didn't want to bug Jeff's e-mail over something basically trivial, so I thought I'd start a thread for discussing minor bugs, issues, etc. Feel free to move/delete/merge this if needed. I noticed that in the upper giant cavern ("Grindstone" level), when you use the Hidden Exit, the game puts you outside at the wrong spot - it spits you out at the Grindstone gate instead of on the hidden path that you "can't get back up because of uneven ground."
  21. Okay, minor gripe here. I followed the instructions of the Troglo leader, killed Elhioc, snuck out, went and reported my victory, went to Lorelei. In Lorelei, Bruskrud sent me to Grindstone to free prisoners and find soldiers' possessions. So far, so good. I found my way to the Giant leader Domaroth and all he said is that it's too late for talk and now I have to pay the blood debt. What am I missing, I thought? Reading the forum / help leds me to see there's a concealed tunnel, but I didn't have the map to find it (until after I kill Domaroth, so too late to negotiate with him), and trying to complete the quests for Bruskrud was just turning the Giants against me. I lost about six hours of playtime by resetting my game to a save file from before I ventured off toward the Giants' castle, so it wouldn't be "too late" anymore, and on my second go I still couldn't figure out how to advance the Troglo/Giant Barrier Quest. I just wound up having to fight Domaroth. The gist of the quest and the dialogue with Domaroth led me to feel like there would be a discussion with the Giants like there was with the Troglos, and I wasted a good few frustrating hours on that.
  22. I used to enjoy going off exploring on the water in EftP, although the boat pathfinding was awful compared to land pathfinding.
  23. I'm sure Basilisk Games has its dedicated fans just like Spidsoft does, but to me, even though Eschalon games are technically "right up my alley" for the type and style of game they are, Spiderweb games feel a lot more fun and playable to me... but that could be personal bias since Exile 3 was my "first contact." Has anyone found, by chance, a game on Nintendo Switch to scratch the same type of itch?
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