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Drake007

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Found this forum last night... And had this idea: Avernum World, Small: This is one that has the party broken up into single players. And the game is hosted on one payer's PC and played over his network. The game scale would be like Avernum 4 and 5. It would need to be a fast round robin type of play, hit a key, your turn is over, next player plays... You could adventure together or go you own way... Second: Avernum World Large: Same as above, but the game would be hosted on a website and have many new features: Loyalty: are you a rebel against the Empire, or are you a Loyalist? New players start out at 0: general citizen, and your actions determine your Loyalty... You could be born on the surface or in the underworld... It would need a mega sized world map so that it does not get over crowded...
  2. How about a jump back into history???? You can't play the discovery of Avernum, that was Empirical forces, and by history, they all died... But, You should be able to play "The First Inhabitants"... You would be sent down shortly after the Triad lost their power struggle... Avernum would mostly be unexplored and dark. The Portal fort/castle would only be a fortified camp site. And shortly after your arrival, it gets attacked again. As a new arrival, you could be used for camp defense, assigned to a post on the wall, with a bow. Later, you would become a scout, assigned to scout the area, and locate the native camps, towns, and cities. But, you are to report back their location, not attack... Later, you would ranked as raider, you will be sent out, and for larger camp sites, with other troops, to capture/clean-out/kill the enemy camps... Included side adventures would include: Planting cave trees to make forests... you will be given a map to say where to plant these. Launching cave fungus up to the ceiling for later cave lighting, map directed... maybe even scout for other city sites and a location for the wizard tower... And last, after the main cave demon is found, you will be part of the force that defeats him, and are present when the Triad traps him in the jar. One side idea, you make your party of 4, just like before, and you are tried for "treason against the Emperor" and each of your friends are sent down, but, 1 at a time... You are sent down second, a friend, (#2), was send down 2 or 3 days before, but you don't meet up with him until after the first battle. When he finds you, you are presented to the camp's leaders and told about how good the two of you would be a scouts. They will 'think' about it. And every 2 or 3 days another of your party is send down, When your party is filled, you get your first scouting mission. (Yes, I have thought about this idea for a while)
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