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sobre

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. So what happens in the trakovite ending?
  2. Yes, I've been down the skull pathway to the bandit camp in the northwest fen, after finding the note in the box in murkwood. Was i supposed to find anything at the northwest fen camp to take home to the guy who gave me the quest?
  3. To be honest, i don't know. I did the quest a week ago and am just coming back after realizing i never tied it up. THe bandits in murwood are all dead. The bandit by the water that you have to go through the other bandits to get to is dead. And t he note in the chest about the skull path has been read. I went south down the path, fought those bandits, but found no special notes or trinkets that I might discuss/show to the guardian in Astoria's fortress. I don't know what I've missed. If i never finish this q uest officially, can i still get whatever follows, that's dependendent on it?
  4. Hey, i tried talking to dominic in penta too, and no go on the quest. When i speak to Hersza, he just gives me the quest anew. And dominic says they dont need more help. But the quest remains on my quest journal.
  5. I cleaned out the bandits and found the chest with the note from bennhold in the murkwood, and then went south and followed the instructions in the note and found the bandits there, and cleaned them out to. But when i head back to the Atoria's city and find the guardian character who gave me the quest, i don't get a dialogue option as to the quest. What did I miss?
  6. I'm playing an agent and am currently wandering around the second island. I wondered if there are any canisters or spellbooks (or NPCs) out there that provide training in the base shaping skills (e.g. fire, magic, etc.). I want to be able to make a creation, but don't want to waste any skill points if I'll happen to stumble upon a fire shaping canister soon. Thanks
  7. Just a comment about the shops. I remember from G2 that the shopkeeps had a finite supply of money. They also kept the items you sold them in their inventory. So that is you found out later you had sold some uber artifact, you could go back and buy it. In G3, the shopkeeps have unlimited cash (which seems unrealistic), parhaps a response to complaints about G2. However, once you sell something, its gone for good. Where does it go? I think shop keepers should retain what you sell them. The fact that they have infinite money need not be coutnerbalanced with them not holding your gear. The "hidden" economy that takes place while you aren't looking can provide realism for those that need the justification. Just a thought.
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