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SlothMan

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Everything posted by SlothMan

  1. Oh I'm not saying it should to be implemented in the distributed code, I just want to be able to play with an extended playfield size for my own experimental/development reasons. If Ormus could show me what to edit to make it 12x12 or something?
  2. I believe I inquired about this some time ago, and the response was that its possible, and it might be included in a future update. That was a few years ago now, and I'm still dying for a way to change the old 9x9 playfield size to something a bit more accommodating for bigger resolutions and monitors. Is it hard to change in the source code?
  3. Um, I dont know what OBoE is, but if its what it SOUNDS like what I think it is... then what about my suggestion in the other thread entitled "Changing the size of the playing field"? The game shouldn't have to be restricted to the same old 7x7 (i believe?) grid when you've got a huge monitor to fill. How about a way to expand the number of tiles that can be seen at one time, and something to same the same effect with the minimap?
  4. Oh wow, people actually like the idea! I thought it might be seriously old news or something... so...! who's proficient in programming?
  5. Oh probably not, I just got a bit sick of 'look'ing around. If the space is there... why not use it? Then you could see way more on the field at once. Do you know what would be involved in changing it or where it is in the coding...?
  6. It looks like this place is a total ghost town, but I've been quietly enjoying the Exile games in the background ever since I was a kid and the first one came out. Crap-no-one-cares-about aside, I have a question which might now be able to be resolved since the source codes out and it's all edittable (beyond my talent of course). I've noticed that even though my resolutions and monitors are getting bigger over the years, Exile games still only ever have the same 9 by 9 grid of squares in your view. Surely there must be a remotely simple or obvious way to widen it to fill the screen or... maybe there's some gameplay-destroying reason I cant think of as to why it's not an option?
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