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About SoulScroll

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    Curious Artila

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  1. How I see it in a nutshell: Jeff's writing has been enormously creative and competent over the years, providing a broad range of exciting little scenarios within each adventure game helping us see past the limited graphics engines. It provides a great sense of immersion for me, and frequently going back and forth from notepad in windowed mode would break the spell. I just think it's a bit of a tragic waste to keep throwing away Jeff's journal entry stories when a continuous in-game story flow being fully recorded from beginning to end within each game helps with immersion. I think the P
  2. I neglected to add another important flaw in Spiderweb's journal system aside from space limitations. If you record all dialogue and go back later to delete selected journal entries to free up storage space, all the surviving entries stay in fixed locations (similar to memory pointers in software programming?). The problem occurs when you continue to play after culling out less important journal entries. New journal entries become inserted in the positions where the old ones were deleted, creating a jumbled mess which doesn't come close to resembling a chronological order suitable
  3. Hi Losrandir, thanks for your reply and apologies for the delayed response...but I wanted to think things over a bit. I often wonder why I always insist on setting the absolute hardest difficulty on all the games I've ever played, not just Spiderweb games. Dedication to Jeff V. for me is simply buying his games, donating to his Kickstarters, etc. I could just as easily enjoy his in-game stories on Casual setting as I would Torment. I'm not exactly sure why I insist on Torment all the time. Sometimes people tell me I am "quite hard on myself" so playing the toughest diff
  4. --I don't mind the realism of no quest markers. Bring on the adventure! --Trudging back and forth to sell excess loot is still OK with me. By far my biggest complaint about Spiderweb games is the limited journal space. I like journaling EVERYTHING so I can re-read later for clues or simply immerse myself in Jeff's great storytelling. Great stories should be savored, not thrown in the trash. The limited journal space makes me feel like a distressed hoarder constantly pressed to a decision on what treasured literary baubles to throw out. The part I despise is when
  5. This post is mostly a despairing one at the demands of adulthood and daily survival... Ever since I was a child finding a mysterious Dungeons and Dragons module B2 'Keep on the Borderlands' in my dad's closet (he NEVER played D&D and I have NO idea how it ended up in his closet), I fell in love with RPG's. Not much of a leap for me to be enthralled at Jeff's games. I absolutely L-O-V-E & adore ALL of Jeff's games. I own every single one of them. I have never come close to finishing any of them. I refuse to play any difficulty except Torment ('difficulty fetishist' as J
  6. I wish there were more consequences for stealing "NY" items in Spiderweb games. Maybe even subtle effects such as a karma or conscience meter which alters your dialogue options later in game, or even a hidden Avadon Eye spying on you without your knowing and causing trouble for you later if you steal regularly.
  7. I never found encumbrance effects described at all in the Avadon manual. One of the few important things Jeff might have overlooked, especially since slight encumbrance can be a worthwhile armor strategy as Randomizer explained.
  8. It appears the moderators removed all the really old posts in the thread I was responding to and left my post all alone on its own. By itself my post looks a bit out of context, so just to clarify things my post was not intended to be a thread starter.
  9. Apologies for necro'ing this six year old thread, but it was the only relevant one to what was on my mind. I don't feel bad about killing the wretches for farmer Halrik because the Kva watch guards nearby explicitly asked the Hands to remove any wretches and wolves, not to mention that Avadon promised to protect Pact members from incursions by Farlanders & all the people in Goldcrag mentioning how the wretch problem has worsened nearby. My conscience was really cleansed when Wolfrider Prozz threw me a "raspberry" after telling him he can't steal if he wants to stay.
  10. I second what grimmader said. Heroes of Steel and Templar Battleforce (Trese Brothers games) are both good turn-based RPG's with nice storylines and deep combat strategy requiring skill synergies to make a group work well together on harder difficulties. There's also a Nightmare-level leaderboard with scoring based on game progress & resource efficiency if you feel competitive. Heroes of Steel is standard RPG setting while Templar is sci-fi RPG.
  11. Randomizer: Thanks for your quick and thoughtful reply. I am still trying to decide on something a bit unconventional and fun for Torment aside from the cookie cutter Blademaster and Shadow, but if I am going for Steam achievements (a couple of achievements involve not dying) it might be prudent to take your advice and skip the Shaman. Your post is convincing me to try the Sorceress, instead. Also, I should point out that one of the Steam achievements requires only bringing one Hand with you at all times, so this makes it even tougher for Shamans.
  12. I have tried to do as much spoiler-free research on Avadon 1 as possible regarding classes and skills. I wanted a good Torment challenge that still takes in as much lore as possible and unlocks all doors possible (even at a higher lockpick cost). If I play a Shaman (the least desirable class), will I still have enough lockpicks for the solo areas? Is there a skill layout for Shamans that can salvage the most fun possible out of this sub-par class on Torment? Thanks for taking the time to respond.
  13. Necris Omega wrote: "When I throw out the term "mortal existence" I'm not being flowery. All physics pretty much agree that universe itself is dying, and will inevitably die. It might freeze, it might get dissolved, it might implode, or something otherwise utterly insane may happen, but it won't be here indefinitely. We who are dying are in good company. And bad company. And all the company. What comes next? Everything will find out eventually." One serious exception comes to mind: If death is really the complete cessation of all experience forever, we wouldn't ever be able to kno
  14. Well, I'm humbly pleased as punch that my simple one-line posting provoked so much thought from Dept. of Analogic Affairs and Necris Omega. Fascinating reading from you both! Thank you
  15. Can I choose to live forever? The idea of dying scares me because there may not be an afterlife at all, just oblivion and the maw of eternally not knowing anything at all (hope this isn't the case, but....)
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