Frayalitz
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Posts posted by Frayalitz
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My points of likes and dislikes are:
Like 1: infinite arrows
Like 2: no need of lockpick to pick locks
Like 3: area effect spells back to track
Like 4: characters switch places more freely
Dislike 1: Character graphics became fewer
Dislike 2: It doesn't run smoothly on my iBook
Dislike 3: Combat, end combat, and attack have no shortcut key
Dislike 4: Automatic start combat sometimes hazardous
Dislike 5: doesn't show how "Divinely touched" works
It might be easier to play, if I can pick up targets with abcd keys.
Also, I'd like those missing character graphics as well.
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Hello folks,
Thank you for your help.
I may refresh my try to make a new scenario with it.
By the way, one thing that I complain that most of the manuals
and sites that deal with Avernum scripts make their lists of
what-to-do starting with scripts themselves, not what I'd like
to do. It's a bit hard for beginners to see, I feel like.
So, I'd like to see something like:
(What you want to make) Conversation
1. do this
2. do this
3. do this
example:
This might be nice for beginners.
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Hello folks,
1. How should I place the end_scenario, when I don't use Warrior's Glove?
2. Simply placing "Set Wandering Monster Points" and putting monsters in "Outdoor Wandering Encounter" do not look like creating monsters at all. What else should I do?
3. As for cordinates, where does X and Y start, from lower left
or upper left?

Avernum 5, June Update
in Second Avernum Trilogy
Posted
What about Player Characters graphics?
Will it be as many as those in BoA?
or as few as A4?
I want it as many as BoA, especially
Barbarian guy and Bikini girl should be back.
Also, what about any new race, especially Vahnatai?