Jump to content

Fyora Toast With Roamer Butter

Member
  • Posts

    1,093
  • Joined

  • Last visited

    Never

Everything posted by Fyora Toast With Roamer Butter

  1. The main advantage of flying creatures is that you would have to use flying or missile weapons creatures to attack them if they were intelligent. No intelligent flying magic using creature is going to close with a guardian with a giant sword and heavy armor or a battle beta-- if they can just fry them from a distance. It might be nice to have some missile type combats with barriers to close in combat. This might make it necessary to have a more mixed group of creatures-- some distance attackers and some not.
  2. I would like to have the option to play a rogue servile. It would be kind of fun. 1) Could we have a greater variety of weapons and armor. Including necklaces or helmets, dresses or kilts. 2) It would be neat if we could build our own creations have a shaper laboratory where we could design new creations. Give us a chance to play mix and match with monster pieces. 3) It would be nice to have some nonshapers in the late part of the game with some spells and beasts not available to shapers. 4) Have the ability to strengthen our factions by doing quests-- they become nastier when we have to fight the big baddy at the end. Creatures in town become stronger after quest is completed. 5) More options for allies to join you for a short amount of time like the guardian in the early game. One shot help.
  3. If we are talking cthulhu why not Shub Nigurath beast of a thousand young. An intelligent mobile magic using spawner that spits out various kinds of creations and can attack you. Imagine the damage the jaws of a spawner could do.
×
×
  • Create New...