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Fyora Toast With Roamer Butter

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Everything posted by Fyora Toast With Roamer Butter

  1. It would have been better that he was resurrected somehow or wasn't quite killed. It would be cool if in Geneforge 5 Khryk talks about being left for dead and being brought back from the brink of death... or something similar. He is wandering trying to figure out what to do. Maybe the next time Khryk is killed it should say... as the final blow lands Khryk disappears in a flash of light you poke at the empty robes where Khryk was supposed to be...
  2. The Shaper boots are nice, so is The Talisman of Might. I put together a nice little suit that has Legs of the Tyrant, Talisman of Might, Gloves of Savagery, Shaper Boots, and the Cloak of the Shadows by the end of the game.
  3. A human is far less than a servile. It is not created for a purpose by great and powerful shaper mages. Humans are meat for shaper creations.
  4. The trakovites only have a problem with shaping not magic. Khryk seems to be able to do some pretty incredible things with magic. He can project a shade of himself and break magical bonds with ease. I think he can also teleport short distances in Geneforge 3. In other words he is an unkillable character. I bet if you kill him after you leave a golem will come out and carry him to a secret vat where he will be resurrected. After all he died horribly in the last game. The Trakovites seem to be really really good with magic and mechanics. Drewry has an unopenable door. They also have some really philosophical viewpoints, in other words, they might become enlightened or something like that which may let them walk on water and do all sorts of crazy things. Plus they are being persecuted which makes them very attractive. People love becoming martyrs. Drewry could become the first true Trakovite martyr. Maybe we will get to see the Shapers putting Trakovites in pits where they get eaten by Fyoras. Trakovites could cause "Rome" to fall undermining the Rebels and Shapers completely.
  5. I also think that a high leadership gives you a better ending as well.
  6. I found neither to be that useful. I used a Girdle of Life instead. I found for a melee oriented character +2 endurance and +2 endurance for creations to be more helpful.
  7. Chitin is insect shells or crab shells treated to be wearable. The US military is looking at developing chitin like substances for body armor. Another substance, nacre, a pearlescent hard ceramic from abalone shells is also being looked at for ballistic inserts for body armor. I would think of nacre as being a good choice to make the living material for shaped items. Also crystals could be grown thus you get crystalline fibers for making things. I would think of the batons as a living gas powered rotating bolt wand.
  8. To get all of the drakons to join you in the inner shaping hall for the final fight you need a leadership of 12.
  9. I rather like the legs of the tyrant with talisman of might, draconian plate, and draining blade with ethereal bindings. It makes for an interesting combination. Although it is not particular effective, it is a nice touch to have over 30 points of vampiric touch.
  10. Chicken apples are flying apples, kind of like flying pineapples which can only be found deep in the desert of zounds...
  11. An idea. I want to have a picture of toast somewhere in the game. Lets say an inn where you can buy different foodstuffs, toast, wine, milk for those nonalcoholic types, chicken apples, etc.
  12. Here are a few thoughts. 1) The shapers have created their own problems by building a secretive society. Secretive societies build paranoia. 2) Because they are paranoid societies, they naturally splinter into different factions, equally as paranoid as the originals. 3) They keep on repeating their same mistakes by copying the previous secretive societies which have been uncovered in their records. 4) This creates continuous new factions and internal warfare. If there were no slaves they would tear their society apart. Ha... As far as the problem with the geneforge. It is very easy to approach the power of the geneforged if done right. However, this requires a lot of training and uses powerful magical items, spell books, etc. In other words you have to become enlightened in studying all the spells, super items, etc. It would be interesting to see a meditative focus that could be learned which would not drive the characters insane. It would be interesting to see a way to develop a series of quests that could make a character almost as strong as the geneforged, that would not be available to the geneforged. If you become geneforged, you get insanity with the power of the enlightened. A very nasty combination. It would be cool if there was a "Book of Awakening", used by a strange sect of awakened that had a series of quests that didn't drive the characters insane and gave some nice bonuses. Very heretical of course.
  13. Ur Drakons are like geneforged drakons, so it would make sense that you cannot really make them.
  14. I would like to see an interesting set of functions added to this game which come from another game called Evil Islands. In the game you can run, walk, sneak, and crawl. This increases the strategy of the game. It would make for interesting graphics and functionality. I know it sounds odd.
  15. No, my goal is to kill absolutely everything on the screens except for the things aligned to my side. Nothing opposing me lives...
  16. An insane idea. Why not have an intelligent spawner. Lets say it can generate various loyal creations that make it very hard to kill. You have to get past it, but it is too tough to kill. It gives you a bunch of seeds to plant to make other intelligent spawners--- you have to go to a very remote and deadly place to plant the seeds... Kind of like a much larger spawner, with eight mouth parts about the size of a small tree. Call it a tree of life...
  17. I would like to have more control over how my character looks. It would be neat to have pink hair, greeen skin, glowing red eyes, and bright purple pants. This might make the character more interesting. A shop where you can have your clothes dyed, your weapons colorized, etc. would be very nice.
  18. The sixth class is a regenerating exploding ornk. It pulls itself together after several rounds then wanders into the next area and blows up again. It is very good at stealth.
  19. Serviles are better at crafting than humans... at least it appears that way in the game. So tool use bonus probably. They should also be better at sneaking around. Less visible, more dexterity. That is my guess. They seem to make all the really powerful items for the rogue creations. It would be interesting to have something about this. They seem to be able to make some really cool things. It would be interesting to see why this is possible. When the magic side gets suppressed it causes the technical side to go haywire. It might be interesting to see a mad servile craftsman or two capable of making some really crazy stuff. I somehow don't think the giant dragons, or the floating eyes could really make the delicate instruments like pylon controls or microscope pieces very well.
  20. There are things in caves which the empire would want-- specifically metals, minerals, and gems. Nothing like a sulphur, gem, or gold mine to make an imperial happy. Send the happy exiles to work in the pits and bring back the goods.
  21. There are a lot of creatures that could be good enemies, troglodytes, giants, ogres and other large cave dwellers would have been here first, also aranea, chitrachs, hydras, wyrms, slimes. There would be no cave trees. There would be no cave cows. You would have to somehow find a way to get them from the surface, the first secret portal used to steal cows, sheep, alchemical ingredients, and trees and stuff like that. You would have to somehow tame the first cave lizards. Learn how to make mushroom beer all kinds of things. You would also have to do a lot of trading and plotting. Somehow you would have to deal with the first slith to get various things from the caves.
  22. You wouldn't necessarily have to do it as the first expedition, but the followup. Basically the guy who sets down the stakes to map out and build the towns. Different story. These guys would not be in the history books. They would be the founding families who went out and laid the foundations for the towns in Avernum. Different story. Basically go out from the first town and set stakes for the next town, set up mines, etc.
  23. Here goes some more craziness. I can see a 2D Isometric style dungeon game being fused with one of these two recent independents-- Discord Times or Styrateg. I can see how a much larger more intricate game could be built around the components of say a 2D style adventure game and map interface style game like Discord Times or Styrateg. The graphics could get very interesting, a combination of both architectural building graphics, outside graphics, and dungeon graphics. It might use painted 2D style isometric graphics like in Mythic Wars which is a MMORPG. The only other style of this game is something like Warlords IV or Warlords: Battlecry, or Disciples 2-- these are much more intricate 2D graphics, but they really lack the roleplay elements to make them seem like a complete game. Also, the style is too awkward in both games.
  24. This is a kind of crazy idea. It would be interesting to see Spiderweb do an avernum tactics type game. You would have all the standard Avernum features, but for certain battles you would be able to select units to join you from listings of different units. This would create a mix of a tactical rpg and a regular rpg.
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