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Ruttiger

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. I've been playing spider web games for a long time. The exile series is easily one of my favourite series of all time. BoA I put so very many hours into. I'm sure I played every major release for it that graced the internet. I loved these games, because they had the ability to grip me. I was legit frightened for my struggling team as they descended the waterfall warrens. I was excited when my team in 3 first made it to the surface. It's not that the descriptions and conversation were always so engaging, it's that there were so many little details packed in the entire world was engaging. And of course, the game system itself was quality, letting me advance in a number of ways to power. But here's my problem, with every new release I see the original diminished. Avernum truly added nothing game system wise. Maybe it was easier to fathom, but I've never needed or wanted easy in this context. Now we have Avadon, which is essentially another rewrite of the same material. That would be fine, except when I played I again saw a further dilution from what I saw in Avernum. Skill trees? Do we really need that? If the core material is only being minorly reworked, in the end the only upgrade is a graphical one, since by my accounting the game system continues to be pulled back towards simplicity. It's incredibly disappointing to see that across the course of so many years so little improvement, particularly where I'd still probably enjoy playing the exile games.
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