TomoftheLand
-
Posts
3 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by TomoftheLand
-
-
i agree about the junk bag and Spunkrian's second point- I think it would be cool if there was a cumulative incentive to cultivate lower-strength creatures; kind of like how a larvitar eventually turns into a tyrannitar, and a dratini into a dragonite if you train it for long enough (the reference seemed appropriate). I'm undecided on the romance option, but I believe an arena side plot would prove useful.
----- My one request above all (it was the main impetus for me signing up to post to these forums) is that, as one person started to discuss, I would like to use my Hard-won Ur-Drakons for more than just the last 15 minutes of the game.
In pursuit of this, I could go for a larger-scale expansion of the game once the play has hit ur-drakon time. Perhaps the subsequent regions could have an interesting and challenging mix of shaping needs- like a variety of creature and npc levels and the need for utility-based creations one person has asked for with respect to agents and guardians' making use of the highly powerful and preemi ent force of shaping.
-
I'll go ahead and stick my neck out for a new game that's currently still being developed. It's called Underrail and it's a similar vantage like Geneforge. No creature shaping, but it's set in a post-apocalyptic underground future and you get to craft cool weapons and gear; some frome our era, some from their future. I wouldn't personally say it has quite as much replay value as Geneforge, unless you count going back through the game with a different "particular set of skills." In this future reality, the ability to use 'psi-abilities' amounts to you basically being able to do most things an agent could do, sans acid magic. But, you can also be a a thief, a grenadier, a sniper, etc. Also, I'm excited to try out Kenshi -thanks for the tip.

Features You'd Want In Geneforge Remakes
in Geneforge Series
Posted
i agree about the junk bag and Spunkrian's second point- I think it would be cool if there was a cumulative incentive to cultivate lower-strength creatures; kind of like how a larvitar eventually turns into a tyrannitar, and a dratini into a dragonite if you train it for long enough (the reference seemed appropriate). I'm undecided on the romance option, but I believe an arena side plot would prove useful.
----- My one request above all (it was the main impetus for me signing up to post to these forums) is that, as one person started to discuss, I would like to use my Hard-won Ur-Drakons for more than just the last 15 minutes of the game.
In pursuit of this, I could go for a larger-scale expansion of the game once the play has hit ur-drakon time. Perhaps the subsequent regions could have an interesting and challenging mix of shaping needs- like a variety of creature and npc levels and the need for utility-based creations one person has asked for with respect to agents and guardians' making use of the highly powerful and preemi ent force of shaping.