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TomoftheLand

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. i agree about the junk bag and Spunkrian's second point- I think it would be cool if there was a cumulative incentive to cultivate lower-strength creatures; kind of like how a larvitar eventually turns into a tyrannitar, and a dratini into a dragonite if you train it for long enough (the reference seemed appropriate). I'm undecided on the romance option, but I believe an arena side plot would prove useful. ----- My one request above all (it was the main impetus for me signing up to post to these forums) is that, as one person started to discuss, I would like to use my Hard-won Ur-Drakons for more than just the last 15 minutes of the game. In pursuit of this, I could go for a larger-scale expansion of the game once the play has hit ur-drakon time. Perhaps the subsequent regions could have an interesting and challenging mix of shaping needs- like a variety of creature and npc levels and the need for utility-based creations one person has asked for with respect to agents and guardians' making use of the highly powerful and preemi ent force of shaping.
  2. i agree about the junk bag and Spunkrian's second point- I think it would be cool if there was a cumulative incentive to cultivate lower-strength creatures; kind of like how a larvitar eventually turns into a tyrannitar, and a dratini into a dragonite if you train it for long enough (the reference seemed appropriate). I'm undecided on the romance option, but I believe an arena side plot would prove useful. ----- My one request above all (it was the main impetus for me signing up to post to these forums) is that, as one person started to discuss, I would like to use my Hard-won Ur-Drakons for more than just the last 15 minutes of the game. In pursuit of this, I could go for a larger-scale expansion of the game once the play has hit ur-drakon time. Perhaps the subsequent regions could have an interesting and challenging mix of shaping needs- like a variety of creature and npc levels and the need for utility-based creations one person has asked for with respect to agents and guardians' making use of the highly powerful and preemi ent force of shaping.
  3. I'll go ahead and stick my neck out for a new game that's currently still being developed. It's called Underrail and it's a similar vantage like Geneforge. No creature shaping, but it's set in a post-apocalyptic underground future and you get to craft cool weapons and gear; some frome our era, some from their future. I wouldn't personally say it has quite as much replay value as Geneforge, unless you count going back through the game with a different "particular set of skills." In this future reality, the ability to use 'psi-abilities' amounts to you basically being able to do most things an agent could do, sans acid magic. But, you can also be a a thief, a grenadier, a sniper, etc. Also, I'm excited to try out Kenshi -thanks for the tip.
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