-
Posts
1,551 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Rowen
-
-
Click to reveal..Character:
Name: Pepper Grinder
Race: Human
Sex: Female
HP 10/10
STM 10/10
SP 5/5
Acrobatics: 4 (+2)
Alchemy: 3
Arcana: 1
Material Magic: 8 (+1)
Perception: 3
Stealth: 2
Spells:
Stone Warrior: Create a stone creature that fights for its summoner.
Earth Manipulation: Change stone into metal and metal into stone and shape it during the process.
Rock Maze: Reshape the ground to form a four foot tall spiked maze over an expanse of ground 30 feet long and 10 feet wide extending from the caster.
Stoneskin: Form the ground around a target and meld it to the surface of their body, allowing them to move and melee attack while coved with stone for 2 rounds.
Liquid Stone: Caster is able to tune a small spot of ground into a deep pool of liquid stone and the harden it once more.
Grind: Quickly erode a bit of stone or metal over a few seconds.
Inventory:
Thread worn brown robes and leather boots
2x Energy Potion
Two days worth of mushroom bread
Pepper can try to take off the insignia from the swords, taking ten to do so. She also mumbles nervously and avoids the loot. -
Going to 4chan is like swimming in an open sewer. Its not that deep but its full of crap.
-
Originally Posted By: NiocaJanuary 24th (Saturday) at the usual 7:00 PM EST.
In the year 2012, January 24th is a Tuesday with the 28th being a Saturday. I can't make the 28th as my wife told me I have to take her out that night for her birthday and I fear her more then I ever will any zombie. -
Since I saw Diki's desktop in the other thread and when I was there last year. So I thought I should add some photos from my Oregon coast trip last year for everyone to enjoy.
-
Yeah, it was an extra long holiday trip. Its good to be home again.
-
-
-
So, I'm guessing I didn't miss anything while on vacation. That is rather disappointing. Here is to hopping things work out for this campaign.
-
I am back from vacation at last. Inventory looks good to me and I am ready to get shot in the name of killing zombies. Just give me a date and a time and I will be there.
-
So I you want me to level up too?
-
The following three parties are all builds that I used in the beta and each completed at least one of the three winning conditions. Each play through was on Normal difficulty because I'm just fine being normal and beating the game. Each party was made up of four characters.
Click to reveal.. (Single Atribute Party)This party was build around the idea that I only spent points on the same atribute every time they leveled for each character. This is the following party.Tank:
Equipment - Heavy armor and a shield. Broadsword.
Build - Every level up strength. Up Melee Weapons, Hardiness 10, Parry 10, Riposte 10.
Traits - Parry Mastery 2, Riposte mastery 2, Negotiator, Sure Hand, All heath traits.
Damage Dealer
Equipment - Heavy armor and a shield. High damage sword or flaming sword.
Build - Every level up strength. Up Melee Weapons, Blademaster 10, Quick Action 10, Lethal Blow 5.
Traits - Backstab 3, Sure Hand, Negotiator, All health traits, Improved Strength.
Priest
Equipment - +Blessing % and +Healing %. No weapon.
Build - Every level put a point into intelligence. Up Priest Spells, Spellcraft, First Aid, Arcane Lore, Luck.
Traits - Blessing Focus 5, Nimble Fingers 2, Sage Lore, All energy traits, Elemental Focus 3
Mage
Equipment - Lava Fired Spear, Sages bow + Spellcraft, +Magical Damage, + Magical Efficiency
Build - Every level put a point into intelligence. Up Mage Spells, Spellcraft, Arcane Lore, Luck.
Traits - Elemental Focus 5, Nimble Fingers 2, Sage Lore, All energy traits, Summoning Focus 3
Click to reveal.. (Tank and Archers)This build was rather simple, one tank and all damage coming from three archers. No magic in the party at all. This means that healing potions and wands are invaluable for dealing some damage (tank starts by using a dd wand and then swinging the sword). Sniper and Lethal Blow are huge for getting your archers damage up to an acceptable level.Tank:
Equipment - Heavy armor and a shield. Broadsword.
Build - Every other level up strength or Enduance. Up Melee Weapons, Hardiness 10, Parry 10, Riposte 10.
Traits - Parry Mastery 2, Riposte mastery 2, Challenger 3, Sure Hand, All heath traits.
Archer 1 -3:
Equipment - Heavy armor and a shield. Regular sword. Long Bow or special named bosw.
Build - Every level up dextorety. Bows, Sharpshooter 10, Sniper 10, Lethal Blow 10.
Traits - Sure Aim 3, Deadeye, Quick Learning, Great Wisdom, Improved Dextarity
This party was the hardest and for good reason, no magic. Save before you use any piercing crystal and make as many healing potions as you can. With this party my main strategy was to retreat from every fight and try to get the enemy into a bottle neck with my tank. The hardest fight with this party was the last room in the Spiral Tunnel just north east of Metris. That fight needed my archers to be in the room and that ment the ghosts would be summoned next to my very squishy archers. Out of the three parties, this is one I would not sugest to anyone who wants an easy play.
Click to reveal.. (Duel Wielding Party of Gods)I built this party after I discovered that characters could duel wield. With this party I beat every end game condition. My two fighters and priest ended at level 35, and with wisdom crystals got my mage to 40. One really big weakness of this party is that if one of the damage dealers gets charmed, then they can kill a party member with one hit. For fights were charming happens, move your priest to the front of the party so it goes first and can unshackle mind if needed.I also like the way my priest and mage turned out from my first party so I just repeated them in this one.
Damage Dealer 1:
Equipment - Heavy armor. Broadsword in main hand and lighter sword in off hand.
Build - Every other level put a point in strength. The levels that you don't up strength, up endurance and then dexterity. Up melee weapons, then blademaster to 10, quick action to 10, and then duel wielding to 10.
Traits - Backstab 3, All the health traits, Sure Hand, Ambidextrous, Duel Blade Mastery
Damage Dealer 2
Equipment - Heavy armor. Flaming Sword and Venomous Sword
Build - Every other level put a point in strength. The levels that you don't up strength, up endurance and then dexterity. Up melee weapons, then blademaster to 10, quick action to 10, and then duel wielding to 10.
Traits - Backstab 3, All the health traits, Sure Hand, Ambidextrous, Duel Blade Mastery
Priest
Equipment - +Blessing % and +Healing %. No weapon.
Build - Every level put a point into intelligence. Up Priest Spells, Spellcraft, First Aid, Arcane Lore, Luck.
Traits - Blessing Focus 5, Nimble Fingers 2, Sage Lore, All energy traits, Elemental Focus 3
Mage
Equipment - Lava Fired Spear, Sages bow + Spellcraft, +Magical Damage, + Magical Efficiency
Build - Every level put a point into intelligence. Up Mage Spells, Spellcraft, Arcane Lore, Luck.
Traits - Elemental Focus 5, Nimble Fingers 2, Sage Lore, All energy traits, Summoning Focus 3
-
Duel wield is not the only option. I played through with a party made up of a shield tank and three archers with no magic or priest skills on normal. It wasn't easy, but that was due to not have magic dish out big damaging numbers.
-
It is cumulative and its only worth it when selling items that have very high resell prices of about 200 and above. Basically, that cheap leather armor that you can sell at the start of the game for 4 coins only changes to 5 coins once you have negotiator on every character. That means that it is worth having as a trait, but you have to sell lots of high priced items to get the most use out of the skills.
-
I agree with Randomizer. I didn't see any changes outside of those quests other then the rewards.
Click to reveal.. (Spoiler for a reason people)I was sure that it didn't matter who I gave Pyrog's papers to, as after words all three parties still gave me quests to give Drath's book to them afterwords.As for helping out Freehold, I was able to do all of those quests and the ones related from the castle side by side at the same time. It just that it made the very last quest from the castle harder, and funner.
Click to reveal..Oh, and the Empire can give better rewards and money if that is all you are interested in. -
You also cannot cast spells while outdoors.
-
-
-
I liked having to melee that would D/W. The second one I gave backstab too and it worked out nice for a damage dealer.
-
Yes, but you will not be able to up the skill outside of trainer until you raise the skills below it.
-
Click to reveal..Character:
Name: Pepper Grinder
Race: Human
Sex: Female
HP 10/10
STM 10/10
SP 5/5
Acrobatics: 2
Alchemy: 3
Arcana: 1
Material Magic: 7
Perception: 3
Stealth: 2
Stored Spells: 3
Spells:
Stone Warrior: Create a stone creature that fights for its summoner.
Earth Manipulation: Change stone into metal and metal into stone and shape it during the process.
Rock Maze: Reshape the ground to form a four foot tall spiked maze over an expanse of ground 30 feet long and 10 feet wide extending from the caster.
Stoneskin: Form the ground around a target and meld it to the surface of their body, allowing them to move and melee attack while coved with stone for 2 rounds.
Liquid Stone: Caster is able to tune a small spot of ground into a deep pool of liquid stone and the harden it once more.
Grind: Quickly erode a bit of stone or metal over a few seconds.
Inventory:
Thread worn brown robes and leather boots
2x Energy Potion
Two days worth of mushroom bread -
I found that on normal play hardiness/parry was not necessary as armor is able to protect the melee fighters for the most part with a few heals here and there.
-
It may be grindy to gather up all the herbs, but once you hit level 40 by using wisdom crystals it makes it all feel worth it.
-
I don't think it will take you to 3 if you only have it at 0 or 1 to begin with. I say that because I only got to level 1 of unshackle mind by reading the spell tome and never went to a trainer for the spell before or after that. (Level 1 is all you need of that spell.)
-
Originally Posted By: HOUSE of SJust to clarify, if you read the spellbook for the level 3 version of a spell, it no longer matters whether or not you bought the spell first. Right?
Correct. You can only train a spell up to level 2. Reading a spell book will take that spell to level three if you already have it at 2. (Low level spell books excluded.)

The Abyss: An AIMHack campaign in the world of Avernum/Exile!
in General
Posted
Session has started. Hurry up and join us to watch in AIM room SWAbyss.