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Unawares

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Everything posted by Unawares

  1. Feel free to add some of your favorites. Mine so far is: stealing boots through the security bars at Motrax's place.
  2. Yep, I dare say a few will be lying right where I dropped them after getting better helmets! Grin...
  3. My strategy is very similar to what's been described here. Everyone's a human caster, everyone gets hardiness and resist (although one character will only hit 9 resist by level 35), everyone will have access to adren rush. But beyond that there's enough skills/traits to try some things just for "flavor". So I've got an Armored Mage locksmith; a somewhat pacifistic Tank Priest healer/buffer/porcupine-wannabe; a Lucky Priest; and a Berserker Mage acrobat/archer. (Will have 2 arcane lore, and full cave lore.) Hoping that will make it a bit more interesting...
  4. I went back to the start location after adventuring around a bit, and attempted to look through the storage tunnels again. There's a door that I can't get through because of a message suggesting I put a helmet on first. I have much better helmets on now, I don't have those old poor leather helmets any more, but I'm guessing it might be checking for that?
  5. Saw something odd in the early kitty fort. Enemy zipped around a corner, presumably taking an alternate route to get at my back line. Sent my tank racing around the corner to catch him... only to find the enemy was IN a wall. I could tell he was there by the red outline squares around him, but couldn't get at him in any way. Next turn, sure enough he comes out of the wall and bee lines for my back line... I'm guessing the hide in walls things wasn't intended?
  6. After level 30, is it one stat point and two skill points every five levels?
  7. Cave Lore question, just to be clear. With nine points (8 of which can be trained), a quest bonus +1, and an item bonus +1 you get everything right? The CL 11 gives you access to the First Expedition Ring, and then you can use the CL bonus on that for the CL 12 check?
  8. I noticed this too. Nice to see a scripted benefit for luck, it's usually been a dump stat. Has anyone tried maxing out Luck to see if there are further goodies hidden? I'm tempted to try it on my tank character.
  9. Those automoves drive me nuts. A setting to turn them off would be wonderful. Maybe hold down shift or whatever when clicking to disable automove when attacking? Example: I attacked the early Slith fort from the side, using the breach I made in the wall as a choke point. Had to redo over and over. And over. From automoves stepping me back to the world map.
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