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Posts posted by Zxquez Zolohahni
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I was able to do that part with my keyboard (with the computer thing in the future?) but I, for the life of me, cannot remember how I did it.
Alorael—If you press two buttons at once with an emulator, it doesn't recognize it in the game (with the emulators I've tried).
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Quote:Originally written by Ephesos:
Quote:Originally written by Millicent, Dear Millicent:
Aww, how sad. I have a scenario being planned, but since my creativity has been shot lately, I haven't been able to come up with anything in...about five months. If I could, I'd probably get it finished. Somehow. -
Aww, how sad. I have a scenario being planned, but since my creativity has been shot lately, I haven't been able to come up with anything in...about five months. If I could, I'd probably get it finished. Somehow.
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I liek the pillars better. It goes with the bridge.
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No, I haven't designed anymore.
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As far as I can tell, Random Rampage doesn't even exist anymore. It's nowhere on my harddrives or any web accounts I may have had. So, unless someone else has it, it's completely lost.
Edit: Or, I could just go ahead and ask that none of my scenarios be hosting on the Archive, please.
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Quote:Originally written by aliklik:
and yet u just did -
Quote:Originally written by Doom Toaster:
Jonah Zolohahni-- is starting another one.
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Also, just curious: what was the point of copying and pasting JadeWolf's first sentence? It's not that hard to write it yourself.
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I have a 5 year old Dell and a 13 year old IBM; the IBM crashes less and is more reliable.
I hate Dell.
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Assorted aliases;
Terrorism - Nephil.
Zxquez Zolohahni - Nephil.
Jonnie - Slith.
Jonah Zolohahni - Human.
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Email sent.
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Mmkay, nobody answers my questions anymore.
I'd be very happy to send Xerch'de in if only some would answer my question.
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Just one question with the text file: the address is my email, right?
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Okay, thanks. Didn't know it was right there...
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Where is the source code, anyway? I don't intend to be able to make something like another editor any time soon, but I'd just like to see what it looks like.
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Quote:Originally written by Garrison:
...I vaguely remember answering a similar question to yours with this answer...
http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=18;t=000440#00 0003 -
RAH—My scenario will be out soon but betatesting is a bit slow. I am a slow worker. Plus school. That, and this is the first time I ever tried betatesting. Yay. The story sucks (I think), but it's a story I've thought of half a year ago. That, and I had to shorten it by a lot. YEY.
Playing it may cause brain damage. I dunno.
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BT: I will not send in Xerch'de, for one reason: It only meets half of the requirements. I might make an outdoors, but I don't exactly get what you mean by 'encounter'. Also, I don't have an original item, and I don't think I have any original monsters.
(Also of note, if you can't spell Jonnie, spell Jonah—sorry, it just bugs me. Blame TGM! He's to blame!)
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Okay then. Sorry I didn't see it in your first post, because I didn't notice the edit.
But it does work now. Thanks for the help.
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Ok. So, how would I use an SDF to allow someone to open a door, when they already cannot? That's the part I don't understand. Now.
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But doesn't memory cell 0 set the difficulty of unlocking a door: 0 is unlocked, and any higher is locked? Thus, changing it to 0 would allow someone to enter it without having to unlock it, correct?
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I don't see how I'd implement an SDF with it.
Here's the immediate surrounding code, anyway:
Code:set_flag(5,1,2);set_flag(5,0,1);message_dialog("You should probably head back to your room at the inn.","");set_terrain_memory_cell(8,0,0);block_entry(1);end();
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I can't seem to get set_terrain_memory_cell to work. The code for it I put in is
set_terrain_memory_cell(8,0,0);
Yet, when I try the door that has terrain script eight, memory cell 0's value doesn't change to zero, so I can't get in. Am I doing something wrong? Thanks.
"The End of Blades" Discussion
in Blades of Avernum
Posted
Xerch'de would not have been released had TM not asked me about it. I have yet to decide whether that was good or bad.
I wouldn't go so far as make an oath, but I will try as hard as I can to get out of my slump and make something for the contest.