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the Great Potato

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  1. Oh wait, I was answering the question you just asked before.

     

    EDIT: In case that isn't clear, I was saying that you should just absorb your creations and make new ones when you improve your shaping skill or knowledge of a specific creation shaping.

     

    The reason you would evolve them over time as opposed to starting them out with high skills is so as you gain levels (and therefore more essence), you can get them more skills. But we basically all agree that fundamentally, quantity is better than quality.

  2. That actually sounds really cool.

     

    If you get a chance to kill the night enemy, why shouldn't he have the chance to kill you? Would you be on a time limit (say 8 turns) to kill him, and if you didn't that would be failure?

  3. I'm about to go dumpster diving (aka looking through text dumps of the games), but here's some stuff beforehand:

     

    Linda was not one of the five mages exiled together - Aimee was, though.

     

    X is much younger than those five, possibly even born in Exile.

     

    Okay, I'd revise my original post to organize the ages like this:

     

    Aimee

    Erika?

    Rone/Solberg

    Erika?

    Patrick

     

    This would depend on whether or not Erika was the same mage from skylark vale or not.

     

    EDIT: Aran, what happened to slarty's text dumps? They're gone!

  4. Well, it's the player's fault if they don't use the default party. And a way around it is to include the saved game, but have the scenario already started and the PC inside the scenario. Then run the intro dialogue through some dialog boxes, and presto! That way you can give the player special abilities, special items, items with scripts, etc. from the get go.

  5. These are the builds that I've run before and enjoyed:

     

    Pure melee Guardian - very fun but gets frustrating towards the end of the game. Luring enemies out one by one is tedious.

     

    Battle magic agent - oh the awesome power! Destroy destroy!

     

    Daze and melee agent - this is similar to the pure melee guardian but better because Daze lets you survive in group combats.

     

    Magic shaping Shaper - status effects are brilliant, and having gazers out there too is unstoppable. Not very fun, though, but definitely powerful.

     

    I'd say that this hunter guardian is my new favorite, along with the daze/bless/melee agent. The ability to sneak around and kill things from afar is amazing. I can't believe I never tried this before!

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