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Cobicles

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Does anyone know of a list similar to this for Avadon 1?
  2. Four things that I'd love to see: Smarter/slightly revamped inventory system - In particular, I hate how whenever you obtain an item, it just puts it in the first available slot. I try to sort my inventory (scrolls on a row, potions on a row, etc), but whenever I complete a quest I suddenly have random objects threaded throughout my inventory. It would also be nice if you could put objects directly from the ground/forge/etc onto your character rather than immediately have it go into your inventory. Give us the option to let terrified creatures go - I can't count how many times in a battle a creature gets terrified and starts to run off but gets stopped by a party member. There are times where I'd love it if the creature temporarily removes itself from the battlefield so I can concentrate on other things. Either get rid of lighting, or make lighting matter - I always stockpile candles/lanterns, which takes up items slots. I keep expecting an Avernum-like situation to come up where we need to have a light source. Otherwise, it feels like I'm holding on to stuff for no reason. A bestiary or enemy knowledge ability - OK, this one is never going to happen, but here goes: it would be cool if there was an in-game way to keep track of the monsters you face and their immunities/weaknesses. I tend to play the sorcerer/sorceress class, and I'm always afraid to attack the demonic creatures because I know some of them are immune to fire. However, but I never can remember which ones. So, I think it would be cool if, as you played the game, your character "learned" about the creatures you fought. When you go into subsequent battle with creatures you've already seen, maybe you have a popup box or hover text that gives some of your learned knowledge. Even better would be if one of the skills that you can invest points in gave you bonuses such as a.) your study of said skill lets you know facts about some creatures before you experience them the first time, or b.) you get combat advantages against some creatures in the form of defense/weapon damage/crit chance/etc modifiers. Like I said, this will never be implemented, but I could see an interesting system being made out of this.
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