Changes I'd like to see in Avadon 3
- Gameplay wise:
* Better pathing so my ranged PCs don't put themselves in danger when I order them to attack
* Show range indicator when a character is active (the cells that character can move to)
* More cleaving chance but less damage spill factor
* Option for mages to use different elementals as basic attack
* More transparent tooltips. Even evasion chance isn't listed right now in Avadon 2.
* New type of shield: Buckler. Has defensive stats inferior to a shield, but can be equipped on character with two-handed weapons.
* A "Wait" option besides Skip turn. Anyone who played HoMM or King's Bounty knows this, it basically moves a character's action to the end of the turn. If more than 2 party members use Wait, the one with highest Dexterity acts last.
- Look wise:
* Bigger art in the inventory screen (character arts, item arts)